--[[SECURE]]-- MapVote.MapList = {} MapVote.MapListByLG = {[0] = {}, {}, {}, {}} --Config MapVote.Config = { RandomMapDelay = IS_POINTSAVE and 600 or 75, -- период времени в картах когда должна выпасть случайная TimeLimit = 40, -- Время сколько идет выбор карт TimeLimitRandom = 10, -- Время смены карты когда идет рандомный выбор карты RevoteBlastMode = true, -- Bans played maps until cap and then release them all to the pool again DrawOutline = false, -- Draw outline of special maps DrawNotInRotationMaps = false, MapsBeforeRevote = 0.7, -- % Количества карт которые должны откыгратся для полного восстановления MapLimit = 23, -- Количество доступных карт для выбора MinPlayers = IS_POINTSAVE and 0.01 or 0.01 -- Below this number random kleiners doing some shit on server and ruining cooldown system } --Config MV_LINKGROUP_NORMAL = 0 MV_LINKGROUP_ZE = 1 MV_LINKGROUP_OBJ = 2 MV_LINKGROUP_CLASSIC = 3 MapVote.LinkGroupCooldowns = {50, 20, 20} MapVote.LinkGroupOutLineColors = {Color(255, 255, 0), Color(0, 160, 255), Color(47,66,66)} local CURLG = MV_LINKGROUP_NORMAL local index = 0 MapVote.MapToIndex = {} --Типы карт которыe используются. --[[ Hot: +Вмeсто Ice Marrow - Ash Marrow +Лед.Гули заменяются на Тлеющего Гуля и (3-6 волны на Пылающих Гулей) +Лeд.Шeйд Становиться Огнeнным +Лeд.Блюватeль становится Огнeнным Desert: хуй +Вмeсто Ice Marrow - Ash Marrow +Лед.Гули заменяются на Тлеющего Гуля и (3-6 волны на Пылающих Гулей) +Лeд.Шeйд Становиться Огнeнным +Лeд.Блюватeль становится Огнeнным NightTime: +Ничeго DayTime: +Ничeго Toxic: +Ничeго Water: +Вмeсто пожиратeля - рыбак Sea: +Вмeсто пожиратeля - рыбак Autumn: +Ничeго Fall: +Ничeго Summer: +Вмeсто Ice Marrow - Ash Marrow +Лед.Гули заменяются на Тлеющего Гуля и (3-6 волны на Пылающих Гулей) +Лeд.Шeйд Становиться Огнeнным +Лeд.Блюватeль становится Огнeнным Winter: +Ничeго Xmas: +Ничeго Spring: +Ничeго Castle: +Ничeго Ash: +Вмeсто Ice Marrow - Ash Marrow +Лед.Гули заменяются на Тлеющего Гуля и (3-6 волны на Пылающих Гулей) +Лeд.Шeйд Становиться Огнeнным +Лeд.Блюватeль становится Огнeнным Factory: +Ничего Underground: +Вмeсто Noxious Ghoul - Сталкeр InSky: +Ничего Forest: +Ничего ]] local function MAP(map, name, min, max, cooldown, types) types = types or {} local tbl = {ID = index + 1, Map = map, Name = name, MinPlayers = min, MaxPlayers = max, Cooldown = cooldown, LinkGroup = CURLG, Types = types} index = table.insert(MapVote.MapList, tbl) MapVote.MapToIndex[map] = index table.insert(MapVote.MapListByLG[CURLG], tbl) end local function LG(lg) CURLG = lg end if not (IS_POINTSAVE or IS_TUNDRA) then MAP("zs_2033_v2a", "2033", 30, 50, 200, {Underground = true}) MAP("zs_3rdstreet_remake", "3rdstreet remake", 45, 96, 200, {DayTime = true}) MAP("zs_abandon_factory_opt_v3", "Abandon Factory", 1, 96, 200, {Factory = true, NightTime = true}) -- horrible layout MAP("zs_abandoned_asylum_v2", "Abandoned Asylum", 1, 50, 200, {NightTime = true}) MAP("zs_abandoned_mines_v1c", "Abandoned Mines", 1, 45, 200, {Summer = true, DayTime = true}) MAP("zs_abandoned_mall_night_v4", "Night Abandoned Mall", 25, 96, 200, {NightTime = true}) MAP("zs_abandoned_mall_v13", "Abandoned Mall", 1, 96, 200, {DayTime = true}) -- based MAP("zs_abandoned_metro_v3", "Abandoned Metro", 1, 96, 200, {DayTime = true}) MAP("zs_abandoned_stripmall_v3f2", "Abandoned Strip Mall", 1, 96, 200, {DayTime = true, Autumn = true}) MAP("zs_abandoned_subway_v3", "Abandoned subway", 1, 50, 200, {DayTime = true, Underground = true}) MAP("zs_abandonedlab_v4", "Abandoned Lab", 1, 96, 200, {Underground = true}) MAP("zs_abandonedmallhd_v5e", "Abandoned Mall HD", 25, 96, 200, {NightTime = true}) MAP("zs_abk_pt_css_v2", "Abk", 35, 96, 200, {DayTime = true}) MAP("zs_abscond_v2b", "Abscond", 1, 40, 200, {Winter = true, NightTime = true}) MAP("zs_abstractum_v1", "Abstractum", 1, 96, 200, {DayTime = true}) MAP("zs_abyssal2_v1b", "Abyssal 2", 1, 45, 200, {Autumn = true, NightTime = true}) MAP("zs_accident_v5fix", "Accident", 35, 96, 200, {Underground = true}) MAP("zs_adapteco_v2", "Adapteco", 30, 96, 200, {Hot = true, Winter = true, DayTime = true}) MAP("zs_adrift_v4", "Adrift", 1, 45, 200, {Winter = true, DayTime = true}) MAP("zs_aeiou_v1a", "Aeiou", 1, 50, 200, {Sea = true, Summer = true, DayTime = true}) MAP("zs_akihabara_strip_v4f", "Akihabara Strip", 35, 96, 200, {NightTime = true}) MAP("zs_alexg_metro_v9", "Alexg Metro", 40, 96, 200, {Underground = true}) MAP("zs_alphazone_a1", "Alpha zone", 1, 50, 200, {Underground = true}) MAP("zs_analytics", "Analytics", 1, 55, 200, {NightTime = true}) MAP("zs_anomalous_materials_u5", "Anomalous Materials", 45, 96, 200, {Factory = true,Underground = true}) -- too big file size MAP("zs_antarctic_hospital_rev_v3", "Antarctic Hospital RM", 1, 96, 200, {Winter = true, NightTime = true}) MAP("zs_antarctic_hospital_v7", "Antarctic Hospital", 1, 96, 200, {Winter = true, NightTime = true}) -- return it but with some rofls MAP("zs_apartment_lane_v2", "Apartment Lane", 35, 55, 200, {NightTime = true}) MAP("zs_apartments_v2", "Apartments", 1, 45, 200, {Underground = true, DayTime = true}) MAP("zs_apex_v3", "Apex", 50, 96, 200, {Underground = true, Water = true, DayTime = true}) MAP("zs_apoc9_v2a", "Apoc", 45, 96, 200, {Sea = true, DayTime = true}) MAP("zs_arbeit_communications_2_u4", "Arbeit Communications 2", 40, 96, 200, {Underground = true}) MAP("zs_arroyo", "Arroyo", 30, 60, 200, {Desert = true, NightTime = true}) MAP("zs_arboretum_v1", "Arboretum", 30, 96, 200, {NightTime = true}) -- some textures with broken reflections MAP("zs_arctic_outpost_v6ta", "Arctic Outpost", 1, 50, 200, {Winter = true, DayTime = true}) MAP("zs_area51", "Area 51", 40, 96, 200, {Underground = true, Desert = true, NightTime = true}) MAP("zs_army_warehouses_v2c", "Army Warehouses", 55, 96, 200, {Summer = true, DayTime = true}) MAP("zs_artgallery_v1fix", "Art Gallery", 35, 96, 200, {NightTime = true}) MAP("zs_asia_v2", "Asia", 30, 96, 200, {Summer = true, Sea = true, DayTime = true}) MAP("zs_asylum_reborn_v4", "Asylum: Reborn", 35, 96, 200, {Autumn = true, NightTime = true}) MAP("zs_asylum_v7a", "Asylum", 30, 96, 200, {Autumn = true, NightTime = true}) MAP("zs_aya_v3a", "Aya", 1, 50, 200, {Sea = true, Huge = true, NightType = true}) MAP("zs_backalley_v2c", "Back Alley", 1, 96, 200, {NightTime = true}) MAP("zs_backstreets_back_v3", "Backstreets Back", 1, 27, 200, {NightTime = true}) MAP("zs_balls_v3", "Balls", 1, 40, 200, {Summer = true, DayTime = true}) MAP("zs_bar_v8", "Bar", 1, 50, 200, {NightTime = true}) MAP("zs_barrelfactory_v2", "Barrel Factory", 1, 96, 200, {Factory = true, NightType = true}) MAP("zs_bdf_b5", "Butcher's Den", 1, 45, 200, {Summer = true, DayTime = true}) --MAP("zs_bedlam_v1", "Bedlam", 50, 96, 200, {Summer = true, NightTime = true}) MAP("zs_belmont_v3", "Belmont", 35, 96, 200, {Autumn = true, NightTime = true}) MAP("zs_belowthirtytwo_b2", "Below 32", 1, 50, 200, {NightTime = true}) MAP("zs_belyy_v3a", "Belyy", 1, 40, 200, {Winter = true, NightTime = true}) MAP("zs_besenyei_v2", "Besenyei", 1, 30, 200, {NightTime = true}) MAP("zs_biggun_v2", "Big Gun", 45, 96, 200, {Desert = true, DayTime = true}) MAP("zs_blackmesa_west_v2", "Blackmesa: West", 30, 96, 200, {Underground = true, Summer = true, DayTime = true}) -- broken cubemaps MAP("zs_blacksteel_worldwide_v2a", "Black Steel World Wide", 35, 96, 200, {Water = true, Summer = true, NightTime = true}) MAP("zs_blastdoors_2019_v3", "Blast Doors", 1, 40, 200, {Underground = true, DayTime = true}) MAP("zs_blitzkrieg_v17", "Blitzkrieg", 1, 96, 200, {Ash = true, NightTime = true}) MAP("zs_block_13_v3", "Block 13", 1, 96, 200, {Underground = true, Water = true, DayTime = true}) MAP("zs_bluff_b3f_fix", "Bluff", 1, 50, 200, {Water = true, DayTime = true}) MAP("zs_bms_offices_v2", "BMS Offices", 1, 55, 200, {Underground = true}) MAP("zs_bog_v1", "Bog", 30, 96, 200, {Sea = true, NightTime = true}) MAP("zs_born_v1a", "Born", 45, 96, 200, {Sea = true, Summer = true, DayTime = true}) MAP("zs_bradbury_v2_fixed", "Bradbury", 40, 96, 200, {NightTime = true}) MAP("zs_breached_reborn_v4", "Breached: Reborn", 1, 96, 200, {Underground = true}) MAP("zs_brutalist_kfc_v1", "KFC", 32, 96, 200, {Summer = true, Water = true, DayTime = true}) MAP("zs_bunker_fixed_v4", "Bunker", 1, 96, 200, {Autumn = true, Underground = true, Toxic = true, DayTime = true}) MAP("zs_buriedsociety_otr_v1d", "Buried Society", 1, 40, 200, {Underground = true}) MAP("zs_business_v5", "Business", 1, 96, 200, {Summer = true, DayTime = true}) MAP("zs_c17_beta_v1f", "City 17 Beta", 30, 96, 200, {NightTime = true}) MAP("zs_cabin_dfr_v5d", "Cabin Village") -- fps drops -- need new zspawn MAP("zs_cabin_v7", "Cabin", 1, 50, 200, {Forest = true, NightTime = true}) MAP("zs_canals_v1", "Canals", 1, 50, 200, {Sea = true, Factory = true, DayTime = true}) MAP("zs_canvas", "Canvas", 1, 96, 200, {Water = true, NightTime = true}) MAP("zs_castle_keep_snowy_v3a", "Castle Keep Snowy", 20, 96, 200, {Winter = true, Castle = true, DayTime = true}) MAP("zs_casualties_v6", "Casualties", 1, 96, 200, {Winter = true, Sea = true, DayTime = true}) -- 1 init walls MAP("zs_catnical_v3fw", "Catnical", 1, 55, 200, {Underground = true, DayTime = true}) MAP("zs_cavecomplex_v2", "Cave Complex", 1, 96, 200, {Underground = true, DayTime = true}) -- bad layout / old map / need upd MAP("zs_chaste_part3_v1", "Chaste: Part 3", 1, 96, 200, {Underground = true}) MAP("zs_checkpoint_v9", "Checkpoint", 50, 96, 200, {Desert = true, Underground = true, DayTime = true}) -- 1 place for survival / very hard MAP("zs_chernobyl_b2", "Chernobyl", 40, 96, 200, {Toxic = true, Summer = true, DayTime = true}) MAP("zs_christmas_factory_v1sr", "Chistmas Factory", 1, 50, 200, {Winter = true, Xmas = true, NightTime = true}) --sr??? MAP("zs_christmas_town_v7a", "Christmas Town", 25, 96, 200, {Winter = true, Xmas = true, NightTime = true}) MAP("zs_church_coast_v5", "Church Coast", 1, 50, 200, {Summer = true, Sea = true, DayTime = true}) MAP("zs_church_siege_redux_v4a", "Church Siege Redux", 25, 96, 200, {NightTime = true}) MAP("zs_city_hospital_v4", "City Hospital", 1, 50, 200, {DayTime = true}) MAP("zs_cleanoffice_v6", "Clean Office", 1, 55, 200, {DayTime = true}) -- zspawn in vent(pizdos) MAP("zs_cliffside_cataclysm_v2", "Cliffside Cataclysm", 30, 96, 200, {Desert = true, Underground = true, DayTime = true}) -- too big file size / bms moment MAP("zs_cliffside_night_v1a", "Cliffside Night", 1, 40, 200, {Autumn = true, NightTime = true}) MAP("zs_cliffside_retreat_christmas", "Cliffside Retreat Christmas", 1, 40, 200, {Winter = true, NightTime = true}) MAP("zs_clinic_remake_v2a", "Clinic RM", 1, 55, 200, {NightTime = true}) MAP("zs_closed_factory_03", "Closed Factory", 1, 60, 200, {Factory = true}) MAP("zs_closure_v2", "Closure", 50, 96, 200, {Water = true, Summer = true, DayTime = true}) -- 2 places for survival and its horrible sigil spots(all windows on map can be broken, really?) MAP("zs_coast_of_konigsberg_v7", "Coast Of Konigsberg", 1, 96, 200, {Summer = true, DayTime = true}) MAP("zs_coastline_v2d", "Coastline", 25, 96, 200, {Water = true, DayTime = true}) MAP("zs_cold_forest_v3a", "Cold Forest", 40, 96, 200, {Winter = true, Forest = true, NightTime = true}) -- need upd / old and hard map MAP("zs_coldwar", "Cold War", 25, 96, 200, {Winter = true, NightTime = true}) MAP("zs_company_r3", "Company", 1, 96, 200, {Factory = true, DayTime = true}) -- MAP("zs_compound", "Compound", 60, 96) -- unsuitable map for a sigil system -- говно, не стоило её возвращать MAP("zs_concrete_b1", "Concrete", 20, 96, 200, {Water = true, Summer = true}) MAP("zs_confined_v1", "Confined", 1, 96, 200, {Underground = true, Toxic = true}) -- hl1 map ("broken cubemaps") MAP("zs_constriction_r3f", "Constriction", 1, 45, 200, {Underground = true, Toxic = true}) MAP("zs_construction_v2_fixed", "Construction", 45, 96, 200, {Underground = true, DayTime = true}) MAP("zs_contaminated_rm_fix_v2_a1", "Contaminated RM", 40, 96, 200, {Autumn = true, DayTime = true}) MAP("zs_countryside_b2rm", "Countryside", 1, 50, 200, {Forest = true, NightTime = true}) MAP("zs_countrytrain_v2", "Country Train", 40, 96, 200, {Autumn = true, NightTime = true}) MAP("zs_cube_tower_v5_pz1", "Cube Tower", 45, 96, 200, {Castle = true, DayTime = true}) MAP("zs_cube_u7", "Cube", 40, 96, 200, {Underground = true}) MAP("zs_cursed_laboratory_v4f", "Cursed Labaratory", 1, 50, 200, {Underground = true, NightTime = true}) MAP("zs_cursed_woods_v3_fix", "Cursed Woods", 1, 96, 200, {Forest = true, NightTime = true}) MAP("zs_cyanide_v2b", "Cyanide", 0, 40, 200, {Water = true, NightTime = true}) MAP("zs_cyanide_vixed1", "Cyanide", 1, 45, 200, {Autumn = true, NightTime = true}) -- fix televisor MAP("zs_cape_hope_fixed2", "Cape Hope", 1, 96, 200, {Summer = true, DayTime = true}) MAP("zs_daiquiri_v1", "Daiquiri", 1, 50, 200, {NightTime = true}) MAP("zs_danzig_docks_v4f", "Danzig Docks", 1, 96, 200, {Sea = true, Factory = true, NightTime = true}) MAP("zs_dark_catacombs_v2", "Dark Catacombs", 1, 96, 200, {Underground = true, NightTime = true}) MAP("zs_dark_way_v3b", "Dark Way", 1, 40, 200, {Autumn = true, NightTime = true}) MAP("zs_darkerhouse", "Darkerhouse", 1, 50, 200, {Autumn = true, NightTime = true}) MAP("zs_darkside_v2", "Dark Side", 30, 96, 200, {Autumn = true, NightTime = true}) -- broken cubemaps MAP("zs_darktown_v5a", "Dark Town", 40, 96, 200, {NightTime = true}) MAP("zs_darkvilla_v3", "Dark Villa", 1, 50, 200, {Summer = true, NightTime = true}) MAP("zs_daycare_v7", "Daycare RM", 1, 96, 200, {Summer = true, NightTime = true}) MAP("zs_deadblock_2018", "Dead Block Large", 1, 96, 200, {Autumn = true, NightTime = true}) MAP("zs_decay_v1b", "Decay", 1, 96, 200, {Underground = true, DayTime = true}) MAP("zs_decaying_hope_v2", "Decaying Hope", 1, 30, 200, {Winter = true, NightTime = true}) MAP("zs_december_b1", "December", 1, 45, 200, {Autumn = true, Water = true, NightTime = true}) MAP("zs_decommissioned_1c", "Decommissioned", 1, 45, 200, {Underground = true}) MAP("zs_deepfreeze_v9", "Deep Freeze", 50, 96, 200, {Winter = true, NightTime = true}) -- 1 place for survival MAP("zs_departure", "Departure", 40, 96, 200, {Underground = true}) MAP("zs_desert_hideout_v11", "Desert Hideout", 1, 45, 200, {Desert = true, DayTime = true}) MAP("zs_desert_night_v1bp", "Desert Night", 1, 96, 200, {Factory = true, NightTime = true}) MAP("zs_detroit_skylines_v3c", "Detroit Skylines", 1, 35, 200, {InSky = true, DayTime = true}) MAP("zs_deus_ex_hongkong_v6", "Deus Ex: Hong Kong", 1, 96, 200, {NightTime = true}) MAP("zs_deus_ex_unatco_v3a", "Deus Ex: UNATCO", 1, 96, 200, {Underground = true}) MAP("zs_devastation_v2a", "Devastation", 1, 45, 200, {NightTime = true}) MAP("zs_deviations_s1a", "Deviations", 45, 96, 200, {Summer = true, NightTime = true}) MAP("zs_dezecrated", "Dezecrated", 1, 45, 200, {Factory = true, Toxic = true, NightTime = true}) MAP("zs_diner69_v5b", "Diner 69", 1, 50, 200, {Summer = true, DayTime = true}) MAP("zs_distant_v4", "Distant", 1, 45, 200, {Summer = true, NightTime = true}) MAP("zs_dl_cerulean_b3", "Cerulean", 1, 40, 200, {Water = true, NightTime = true}) MAP("zs_dl_manor_v4", "Manor", 30, 96, 200, {DayTime = true}) MAP("zs_dockhouse", "Dock House", 1, 50, 200, {Sea = true, NightTime = true}) MAP("zs_donbass_underground_v1b", "Donbass Underground", 30, 96, 200, {DayTime = true}) MAP("zs_doomsday_v4b_rm2", "Doomsday", 40, 96, 200, {Desert = true, DayTime = true}) -- zm / 1 place for survival MAP("zs_downstream_t1", "Downstream", 40, 96, 200, {Factory = true, DayTime = true}) MAP("zs_downtown_v1", "Downtown", 1, 50, 200, {NightTime = true}) -- need more props MAP("zs_drab_v1", "Drab", 1, 45, 200, {DayTime = true}) MAP("zs_draynor_a2", "Draynor", 40, 96, 200, {NightTime = true}) MAP("zs_dread_v3a", "Dread", 40, 96, 200, {Summer = true, Forest = true, NightTime = true}) MAP("zs_dropoff_v3", "Dropoff", 1, 55, 200, {Underground = true, NightTime = true}) MAP("zs_druglab_remake_v6", "Drug Lab Remake", 1, 50, 200, {Factory = true, DayTime = true}) -- fps drops MAP("zs_dryfield_v4b", "Dry Field", 30, 96, 200, {Desert = true, DayTime = true}) MAP("zs_dsb_computer_solutions_v4", "Computer Solutions", 1, 96, 200, {Winter = true, DayTime = true}) --MAP("zs_duskwood_v1", "Duskwood", 40, 96, 200, {Water = true, Forest = true, Toxic = true, NightTime = true}) -- fps drops MAP("zs_dust2_v1a", "Dust 2", 25, 96, 200, {Desert = true, DayTime = true}) MAP("zs_dustierv2", "Dustier", 20, 50, 200, {Hot = true, DayTime = true}) MAP("zs_dynamo_v2", "Dynamo", 1, 96, 200, {Autumn = true, Factory = true, DayTime = true}) MAP("zs_dystopian_apartments_u7", "Dystopian apartments", 20, 96, 200, {Autumn = true, DayTime = true}) MAP("zs_diner_v4f", "Diner", 1, 96, 200, {NightTime = true}) MAP("zs_distant_shore_v1a", "Distant Shore", 25, 96, 200, {NightTime = true}) MAP("zs_echoes_valley_v4b", "Echoes Valley", 35, 60, 200, {Hot = true, DayTime = true}) MAP("zs_eerie_warehouse_revamp_v1a", "Eerie Warehouse", 1, 96, 200, {Factory = true, NightTime = true}) MAP("zs_elementary_school_m3_v7a", "Elementary School RM", 1, 40, 200, {Summer = true, DayTime = true}) MAP("zs_end_station_v2", "End station", 40, 96, 200, {NightTime = true}) MAP("zs_erebus_am", "Erebus AM", 25, 96, 200, {NightTime = true, Winter = true}) MAP("zs_erebus_v2", "Erebus", 20, 96, 200, {NightTime = true, Winter = true}) MAP("zs_eris_v4", "Eris", 30, 96, 200, {InSky = true, Toxic = true, NightTime = true}) MAP("zs_erosion_b1", "Erosion", 1, 96, 200, {Autumn = true, NightTime = true}) MAP("zs_estate_v1bp", "Estate", 1, 45, 200, {Summer = true, DayTime = true}) MAP("zs_estuary", "Estuary", 1, 50, 200, {Forest = true, Water = true, NightTime = true}) MAP("zs_excess_v2", "Excess", 1, 45, 200, {NightTime = true}) MAP("zs_experiment", "Experiment", 1, 45, 200, {NightTime = true}) MAP("zs_factory_canals", "Factory Canals", 30, 96, 200, {Factory = true, DayTime = true}) MAP("zs_factory_v3", "Factory", 1, 35, 200, {Factory = true, NightTime = true}) MAP("zs_far_v1", "Far", 1, 96, 200, {Factory = true, NightTime = true}) MAP("zs_farm_bunker_v3", "Farm Burnker", 1, 50, 200, {Underground = true}) MAP("zs_farmhouse_night_v2", "Farmhouse Night", 1, 50, 200, {NightTime = true, Forest = true}) MAP("zs_fear_nuclear", "Fear Nuclear", 50, 96, 200, {Underground = true}) -- 2 places for survival MAP("zs_festival_b5", "Festival", 1, 45, 200, {Sea = true, NightTime = true}) -- humans can get outside map MAP("zs_ffvii_cosmo_canyon_v3", "FFVII Cosmo Canyon", 45, 96, 200, {Desert = true, DayTime = true}) MAP("zs_ffvii_mako_reactor_v6_2fix", "ZS Mako Reactor", 50, 96, 200, {Factory = true, NightTime = true}) -- need upd for profile / too popular MAP("zs_filth_core_v4", "Filth Core", 50, 96, 200, {Factory = true, Toxic = true, DayTime = true}) MAP("zs_fireforest_redo_v7a", "Fire Forest", 20, 96, 200, {Hot = true}) MAP("zs_fishing_docks_remake_v2", "Fishing Docks Remake", 1, 50, 200, {Sea = true, DayTime = true}) MAP("zs_fishhouse_v1", "Fish House",1, 40, 200, {Water = true, NightTime = true}) MAP("zs_flatgrass_v1f", "Flatgrass", 45, 96, 200, {Underground = true}) MAP("zs_fledgling_v3", "Fledgling", 1, 50, 200, {NightTime = true}) MAP("zs_flipper", "Flipper", 1, 35, 200, {Factory = true}) MAP("zs_flooded_wasteland_v1c", "Flooded Wasteland", 40, 96, 200, {Factory = true, Toxic = true, NightTime = true}) MAP("zs_flower_house", "Flower House", 30, 96, 200, {Summer = true, DayTime = true}) MAP("zs_fog_village_remake_v1", "Fog Village Remake", 30, 50, 200, {Winter = true, NightTime = true}) -- need new zspawns MAP("zs_fog_village_v2", "Fog Village", 1, 96, 200, {Winter = true, NightTime = true}) MAP("zs_forest_anomaly", "Forest Anomaly", 1, 25, 200, {Summer = true, DayTime = true, Forest = true}) MAP("zs_forest_deposits_v3", "Forest Deposits", 50, 96, 200, {Forest = true}) -- need new version MAP("zs_forest_house_sr_v1a", "Forest House", 25, 96, 200, {Forest = true, NightTime = true}) MAP("zs_forest_of_magic_v1a", "Forest of Magic", 30, 96, 200, {Forest = true, NightTime = true}) -- fps drops MAP("zs_forestpath_winter", "Forestpath Winter", 50, 96, 200, {Winter = true, Forest = true}) -- broken water MAP("zs_forgotten_city_v3b", "Forgotten City", 45, 96, 200, {NightTime = true}) -- zm / 1 place for survival / 1 million boxes MAP("zs_forgotten_fort_v2f", "Forgotten Fort", 1, 96, 200, {DayTime = true}) MAP("zs_forgotten_street_v2a", "Forgotten Street", 25, 96, 200, {NightTime = true}) MAP("zs_forgotten_town_v3tc", "Forgotten Town", 45, 96, 200, {Hot = true, Summer = true, DayTime = true}) MAP("zs_forhouse_a2", "Forhouse", 20, 96, 200, {Castle = true}) MAP("zs_freddyspizza_v1", "Freddys Pizza") -- door stuck for brush MAP("zs_french_house_v7b", "French House", 1, 50, 200, {Summer = true, DayTime = true}) MAP("zs_frostbite_v1b", "Frostbite", 1, 35, 200, {Winter = true, NightTime = true}) MAP("zs_frozen_v7", "Frozen", 30, 96, 200, {Winter = true, DayTime = true}) MAP("zs_fuhrerbunker_v3t", "Fuhrer Bunker", 1, 50, 200, {Underground = true}) MAP("zs_fusity", "Fusity", 1, 35, 200, {Underground = true}) MAP("zs_gas_station_v1", "Gas Station", 1, 45, 200, {Autumn = true, NightTime = true}) MAP("zs_gasfactory_final", "Gas Factory", 45, 96, 200, {Factory = true, NightTime = true}) MAP("zs_gasstationdesert_v8b", "Gas Station Desert", 15, 50, 200, {Desert = true, NightTime = true}) MAP("zs_ghostfarm_v4", "Ghost Farm", 1, 40, 200, {Autumn = true, NightTime = true}) -- many holes and bad walls unsuitable layout MAP("zs_glacier_improved_v3", "Glacier", 35, 96, 200, {Winter = true, Sea = true, NightTime = true}) MAP("zs_gleam_enclosed_v1", "Gleam", 45, 96, 200, {NightTime = true}) -- Hide and seek map MAP("zs_grandhotel_v3", "Grand Hotel", 1, 96, 200, {NightTime = true}) MAP("zs_greenelephant_v3_2", "Greenelephant", 45, 96, 200, {Underground = true, DayTime = true}) MAP("zs_grenouille_v5a", "Grenouille", 1, 40, 200, {Sea = true, NightTime = true}) MAP("zs_gunship_v5", "Gunship", 1, 96, 200, {InSky = true}) MAP("zs_gyftvs_v4_fixed", "Gyftvs", 30, 55, 200, {NightTime = true}) MAP("zs_hamlet_town_v1c_a1", "Hamlet Town", 40, 96, 200, {Autumn = true, NightTime = true}) MAP("zs_harvest_and_trustee_b1", "Harvest and Trustee") MAP("zs_harvest_v5d", "Harvest", 20, 45, 200, {Summer = true, NightTime = true}) MAP("zs_hauntedbayou_v3", "Haunted Bayou", 30, 96, 200, {Water = true, NightTime = true}) -- shit house / old map / bad design / replace MAP("zs_hauntedbayouredux_v2_1", "Haunted Bayou Redux", 25, 96, 200, {Winter = true, NightTime = true}) MAP("zs_hazard_v8_1", "Hazard", 30, 96, 200, {Water = true, Underground = true}) MAP("zs_healthcare_v2", "Health Care", 25, 96, 200, {NightTime = true}) MAP("zs_heat_b1", "Heat", 1, 96, 200, {Autumn = true, NightTime = true}) MAP("zs_heckarch_v1a", "Heck Arch", 1, 45, 200, {Water = true, Autumn = true, DayTime = true}) MAP("zs_holdout_mountain_remake_v4b", "Holdout Mountain RM", 45, 96, 200, {Summer = true, Underground = true, DayTime = true}) MAP("zs_homers_compound_v3", "Homers Compound", 1, 40, 200, {NightTime = true}) MAP("zs_hometown2000", "Home Town 2000", 40, 96, 200, {Autumn = true, NightTime = true}) MAP("zs_honkers_club_v2t", "Honkers Club", 20, 50, 200, {NightTime = true}) MAP("zs_hotel_scott_v2", "Hotel Scott", 45, 96, 200, {Autumn = true, Water = true, NightTime = true}) MAP("zs_hotline_miami_v4", "Hotline Miami", 30, 96, 200, {Hot = true, DayTime = true}) -- zm MAP("zs_house_in_a_house_v4a", "House In A House", 1, 96, 200, {Summer = true, DayTime = true}) -- horrible sigil spots but all with 1 entrance MAP("zs_house_of_doom_v4a", "House of doom", 20, 45, 200, {Autumn = true, Sea = true, DayTime = true}) MAP("zs_house_outbreak_remake_v1", "House Outbreak RM", 25, 50, 200, {Summer = true, NightTime = true}) MAP("zs_house3v3night_thev2", "House 3v3 Night", 20, 45, 200, {NightTime = true}) MAP("zs_house4_thev2", "House", 20, 45, 200, {Summer = true, DayTime = true}) MAP("zs_houseparty_v3a", "House Party", 1, 35, 200, {Autumn = true, DayTime = true}) MAP("zs_human_village_v1", "Human Village", 35, 96, 200, {Summer = true, NightTime = true}) MAP("zs_hurricane", "Hurrican", 1, 35, 200, {Underground = true, NightTime = true}) MAP("zs_hutche_v2f_a1", "Hutche", 20, 96, 200, {DayTime = true}) MAP("zs_hydroelectric_station_v2b", "Hydroelectric Station", 25, 96, 200, {Hot = true, Desert = true, Water = true, DayTime = true}) MAP("zs_inaka_1ldk_b1", "Inaka", 1, 50, 200, {NightTime = true}) MAP("zs_indev_v6a", "In Dev", 1, 45, 200, {InSky = true}) MAP("zs_industrial_alley_v3", "Industrial Alley", 35, 96, 200, {Factory = true, DayTime = true}) MAP("zs_industrial_area_v1", "Industrial Area", 1, 50, 200, {Summer = true, NightTime = true}) MAP("zs_inf_v1", "Inf", 1 , 25, 200, {NightTime = true}) MAP("zs_infected_facillity_v5", "Infected Facility", 1, 50, 200, {Summer = true, Factory = true, DayTime = true}) MAP("zs_infected_square_v3", "Infected Square", 40, 96, 200, {NightTime = true}) MAP("zs_inferno_v1a", "Inferno", 1, 60, 200, {Summer = true, DayTime = true}) MAP("zs_infirmary_v2", "Infirmary", 1, 96) -- bad layout / css office MAP("zs_institute_v3", "Institute", 1, 50, 200, {Summer = true, NightTime = true}) -- zm / 1 place for survival MAP("zs_intercity_mall_v17ta", "Intercity Mall", 50, 96, 200, {NightTime = true}) MAP("zs_intersection_v7b", "Intersection", 40, 96, 200, {NightTime = true}) MAP("zs_isku_v3", "Isku", 30, 96, 200, {NightTime = true}) MAP("zs_island_v4a", "Island", 1, 55, 200, {Forest = true, Toxic = true, Autumn = true, NightTime = true}) -- need upd / old map MAP("zs_laboratory_v5fix", "Laboratory", 30, 96, 200, {Underground = true, NightTime = true}) MAP("zs_laslab_v3", "Las Lab", 1, 50, 200, {Underground = true, NightTime = true}) MAP("zs_last_cover_rm_v2", "Last Cover RM", 35, 96, 200, {Underground = true}) MAP("zs_last_mansion_v5", "Last Mansion", 20, 96, 200, {Autumn = true, DayTime = true}) MAP("zs_last_stand_mall_v2", "Last Stand Mall", 50, 96, 200, {Winter = true, DayTime = true}) -- just very old map MAP("zs_last_stand_v3", "Last Stand", 35, 96, 200, {Autumn = true, DayTime = true}) MAP("zs_last_day_z3uf", "Last Day", 40, 96, 200, {Desert = true, Hot = true, DayTime = true}) MAP("zs_left_4_mcdonalds", "MCdonalds", 35, 96, 200, {Autumn = true, NightTime = true}) MAP("zs_legends_v7", "Legends", 30, 96, 200, {Summer = true, Hot = true, DayTime = true}) MAP("zs_lens", "Lens", 1, 30, 200, {Sea = true, DayTime = true}) MAP("zs_levittown_v3c", "Levit Town", 35, 96, 200, {Summer = true, Forest = true, NightTime = true}) MAP("zs_lighthouse_revived_v1b", "Lighthouse Remake", 20, 50, 200, {Sea = true, Summer = true, DayTime = true}) MAP("zs_limansk_v2", "Limansk", 1, 96, 200, {Toxic = true, DayTime = true}) MAP("zs_lockdown_v1", "Lockdown", 25, 55, 200, {Underground = true, NightTime = true}) MAP("zs_lockup_v5", "Lockup", 35, 96, 200, {Underground = true, Toxic = true}) MAP("zs_lolas_gas_station_v4", "Lolas Gas Station", 20, 55, 200, {NightTime = true}) MAP("zs_lonely", "Lonely", 25, 96, 200, {Underground = true}) MAP("zs_lost_outpost", "Lost Outpost", 20, 40, 200, {Autumn = true, NightTime = true}) MAP("zs_lost_russian_station_v5", "Lost Russian Station", 25, 55, 200, {Autumn = true, NightTime = true}) -- fix the train MAP("zs_lostfarm_v11", "Lost Farm", 25, 45, 200, {Forest = true, NightTime = true}) MAP("zs_lowland_v1t", "Lowland", 25, 55, 200, {Autumn = true, DayTime = true}) MAP("zs_lunar_kingdom_v1c", "Lunar Kingdom", 30, 96, 200, {NightTime = true}) MAP("zs_lunge_v2", "Lunge", 35, 96, 200, {Hot = true, Factory = true, DayTime = true}) MAP("zs_lv426_v4", "LV 426", 40, 96, 200, {Underground = true}) -- zm MAP("zs_lostbazar_v6_fix_1", "Lost Bazar", 50, 96, 200, {Winter = true, NightTime = true}) -- LEGENDA MAP("zs_lsd_black_space_v2b", "Black Space", 1, 50, 200, {InSky = true}) MAP("zs_mall_remake_v2", "Mall", 1, 45, 200, {Underground = true}) MAP("zs_manoir_de_perruques_v4", "Manoir De Perruques", 20, 45, 200, {Autumn = true, NightTime = true}) MAP("zs_market", "Market", 20, 96, 200, {Summer = true, DayTime = true}) MAP("zs_marsh_v5", "Marsh", 20, 45, 200, {Autumn = true, NightTime = true}) MAP("zs_mausoleum", "Mausoleum", 25, 55, 200, {Summer = true, Forest = true, Underground = true, NightTime = true}) MAP("zs_mascohause_v1", "Masco Hause", 1, 40, 200, {DayTime = true}) MAP("zs_meat_theatre_v2", "Meat Theatre", 1, 40, 200, {Underground = true}) MAP("zs_meatlight", "Meat Light", 20, 96, 200, {Summer = true, NightTime = true}) -- shit zm office / very hard MAP("zs_metalfactory_v3_fixed_v1", "Metal Factory", 25, 96, 200, {Factory = true, DayTime = true}) MAP("zs_midnight_motel_v4", "Midnight Motel", 1, 96, 200, {Autumn = true, NightTime = true}) MAP("zs_midnight_store", "Midnight Store", 25, 96, 200, {Summer = true, NightTime = true}) MAP("zs_minecraft_abandoned_cave", "Minecraft Abandoned Cave", 25, 60, 200, {Water = true, Underground = true}) MAP("zs_mines_v5", "Mines", 1, 40, 200, {Underground = true}) MAP("zs_minor_turbulence_v4", "Minor Turbulence", 25, 40, 200, {Hot = true, DayTime = true}) MAP("zs_misery", "Misery", 15, 50, 200, {Underground = true}) MAP("zs_mist_v2a", "Mist", 20, 50, 200, {Summer = true, NightTime = true}) MAP("zs_moil_v2", "Moil", 1, 50, 200, {NightTime = true}) MAP("zs_mojave_v3", "Mojave", 40, 96, 200, {Ash = true, DayTime = true}) -- unpopular and hard MAP("zs_molded_castle_v3a", "Molded Castle", 20, 50, 200, {DayTime = true}) MAP("zs_monday_a1", "Monday", 20, 50, 200, {Autumn = true, NightTime = true}) MAP("zs_monsoon_b2", "Monsoon", 20, 55, 200, {Water = true, NightTime = true}) MAP("zs_moonlit", "Moonlit", 20, 50, 200, {Summer = true, Forest = true, NightTime = true}) -- drops fps MAP("zs_motel_v5", "Motel", 20, 50, 200, {Autumn = true, NightTime = true}) MAP("zs_mountain_refuge_v4", "Mountain Refuge", 30, 55, 200, {Winter = true, NightTime = true}) MAP("zs_movingin_v2", "Moving In", 30, 55, 200, {Hot = true, DayTime = true}) MAP("zs_muhosransk_v4", "Muhosransk", 30, 96, 200, {Summer = true, DayTime = true}) MAP("zs_mystery_v3", "Mystery", 1, 35, 200, {Castle = true, Water = true, NightTime = true}) MAP("zs_mercy", "Mercy", 1, 96, 200, {NightTime = true, Factory = true}) MAP("zs_nastierhouse_final_v3t", "Nastier House", 20, 45, 200, {Sea = true, NightTime = true}) MAP("zs_nastiesthouse_v5", "Nastiest House", 20, 40, 200, {Summer = true, DayTime = true}) MAP("zs_nasty_headquarters_v5", "Nasty Headquarters", 1, 50, 200, {Underground = true}) -- old map and unpopular, bad design MAP("zs_nastyhouse2_v3a", "Nasty House", 1, 40, 200, {NightTime = true}) MAP("zs_natalyas_cottage_v4", "Natalyas Cottage", 1, 40, 200, {Summer = true, DayTime = true}) MAP("zs_necrotic_v6", "Necrotic", 20, 50, 200, {Autumn = true, DayTime = true}) MAP("zs_new_hope_hospital_v4", "New Hope Hospital", 35, 96, 200, {NightTime = true}) MAP("zs_newoffice_v4", "New Office", 40, 96, 200, {Summer = true, NightTime = true}) MAP("zs_neighborhood_v4b_day", "Neighborhood", 30, 96, 200, {Spring = true, DayTime = true}) MAP("zs_night_cottage_v1", "Night Cottage", 1, 55, 200, {Autumn = true, NightTime = true}) MAP("zs_night_hospital_v3", "Night Hospital", 20, 50, 200, {Summer = true, NightTime = true}) MAP("zs_nightmarehouse_v5", "Night Mare House", 10, 60, 200, {Forest = true, NightTime = true}) MAP("zs_nipperhouse_2019", "Nipper House", 20, 50, 200, {Autumn = true, DayTime = true}) MAP("zs_nizhegorodskaya_station_u2", "Nizhegorodskaya station", 25, 96, 200, {Underground = true}) MAP("zs_no_mercy_apartments_v3", "No Mercy Apartments", 30, 96, 200, {NightTime = true}) MAP("zs_no_mercy_r2", "No Mercy Hospital", 10, 50, 200, {Underground = true, NightTime = true}) -- mass disconect of "bad map" MAP("zs_not_present_v1b", "Not Present", 20, 50, 200, {NightTime = true}) MAP("zs_novaprospekt_v3a", "Nova Prospekt", 1, 50, 200, {Underground = true, DayTime = true}) MAP("zs_novatunnels_v11a", "Nova Prospekt Tunnels", 1, 55, 200, {Underground = true, NightTime = true}) MAP("zs_november_b2", "November", 1, 45, 200, {Autumn = true, Water = true, NightTime = true}) MAP("zs_nowhere_remake_v1b", "NowHere", 30, 96, 200, {Summer = true, Forest = true, NightTime = true}) MAP("zs_noxbeached", "Noxbeached", 35, 96, 200, {Sea = true, Desert = true, DayTime = true}) -- broken boss spawn MAP("zs_ocx_orly_rm_v3", "Ocx Orly Remake", 1, 50, 200, {Summer = true, DayTime = true}) MAP("zs_office_apocalypse_v3", "Office Apocalypse", 1, 96, 200, {Winter = true, NightTime = true}) MAP("zs_officecomplexremake_v4", "Office Complex RM", 1, 96, 200, {Autumn = true, NightTime = true}) MAP("zs_oldhouse_v8c", "Old House", 1, 30, 200, {Autumn = true, NightTime = true}) MAP("zs_oldhouse_b2", "Old House", 20, 50, 200, {Autumn = true, NightTime = true}) MAP("zs_oldpub_v6", "Old Pub", 1, 40, 200, {Autumn = true, NightTime = true}) MAP("zs_olympic_v2", "Olympic", 50, 96, 200, {Water = true, DayTime = true}) -- shit map / unpopular / Ne trogat. A to budet Kys MAP("zs_op4_infirmary_u1", "OP4 Infirmary", 1, 96, 200, {Underground = true}) MAP("zs_oregon_v6", "Oregon", 1, 96, 200, {Autumn = true, DayTime = true}) MAP("zs_ori_village_v5", "Ori Village", 40, 96, 200, {NightTime = true}) -- difficult map MAP("zs_osamacompound_v2", "Osama Compound", 20, 50, 200, {Summer = true, DayTime = true}) MAP("zs_outlands_r4", "Outlands", 20, 96, 200, {Summer = true, DayTime = true}) MAP("zs_outlast_2_v3", "Outlast 2", 1, 45, 200, {Summer = true, Forest = true, NightTime = true}) MAP("zs_outpost_gold_v3", "Outpost Gold", 30, 96, 200, {Autumn = true, NightTime = true}) MAP("zs_overgrown_v3", "Overgrown", 30, 96, 200, {Summer = true, DayTime = true}) MAP("zs_overran_city_reborn_v3", "Overran City", 35, 96, 200, {NightTime = true}) MAP("zs_overranoffice_remake", "Overran Office RM", 1, 96, 200, {Autumn = true, DayTime = true}) MAP("zs_override_b2", "Override", 1, 50, 200, {Underground = true}) MAP("zs_overtime", "Over Time", 1, 96, 200, {Autumn = true, DayTime = true}) MAP("zs_oxygen_b4", "Oxygen", 1, 50, 200, {Underground = true, NightTime = true}) MAP("zs_panica_v3", "Panica", 25, 96, 200, {NightTime = true}) MAP("zs_paradise_a1", "Paradise", 1, 96, 200, {NightTime = true}) MAP("zs_pathogen_v3", "Pathogen", 50, 96, 200, {Factory = true, Ash = true, DayTime = true}) MAP("zs_penthouse_v2", "Penthouse", 1, 45, 200, {DayTime = true}) MAP("zs_pharmacy_v2t", "Pharmacy", 1, 45, 200, {NightTime = true}) MAP("zs_placid_rev_v1b", "Placid Remake", 1, 45, 200, {Sea = true, NightTime = true}) MAP("zs_plague_rework_v1", "Plague RM", 1, 50, 200, {Forest = true, Summer = true, NightTime = true}) MAP("zs_poolside_b4", "Poolside", 1, 96, 200, {Water = true, Autumn = true, NightTime = true}) MAP("zs_popsies_chicken_cv1", "Popsies Chicken", 55, 96, 200, {Water = true, NightTime = true}) MAP("zs_port_v11", "Port", 1, 45, 200, {NightTime = true}) MAP("zs_portal_v6", "Portal", 1, 50, 200, {Underground = true}) -- bullshit / bad props / difficult MAP("zs_postsoviet_yard_v1", "Post-Soviet Yard", 1, 45, 200, {Summer = true, DayTime = true}) -- need upd MAP("zs_power_cliff_2019", "Power Cliff", 1, 96, 200, {Winter = true, NightTime = true}) MAP("zs_preppertown_v8", "Prepper Town", 25, 96, 200, {Summer = true, DayTime = true}) MAP("zs_prison_b3", "Prison", 1, 96, 200, {Underground = true}) MAP("zs_pubs_street_v2", "Pubs Street", 45, 96, 200, {Autumn = true, NightTime = true}) MAP("zs_putrefaction_v2", "Putrefaction", 50, 96, 200, {Factory = true}) -- закончил MAP("zs_radiant_b1", "Radiant", 25, 96, 200, {NightTime = true}) --MAP("zs_rainbow_orb_island_v3b", "Rainbow Orb Island", 50) MAP("zs_raindance_b1", "Raindance", 1, 30, 200, {Sea = true, NightTime = true}) MAP("zs_rampage_v7", "Rampage", 30, 96, 200, {Sea = true, NightTime = true}) MAP("zs_ravenholm_rm3", "Ravenholm RM", 1, 96, 200, {Autumn = true, NightTime = true}) MAP("zs_ravine_v3", "Ravine", 45, 96, 200, {Underground = true}) MAP("zs_reactor_v4b", "Reactor", 1, 96, 200, {Underground = true}) MAP("zs_rebel_outpost_v3a", "Rebel Outpost", 1, 96, 200, {Autumn = true, DayTime = true}) MAP("zs_reconstruction_v5", "Reconstruction", 1, 96, 200, {Underground = true}) MAP("zs_recreation_hall_v6f", "Recreation Hall", 1, 96, 200, {Underground = true}) MAP("zs_red_faction_v3", "Red Faction", 1, 30, 200, {Underground = true}) -- i make mistake oops MAP("zs_relic_v5a", "Relic", 1, 96, 200, {Autumn = true, DayTime = true}) MAP("zs_remnants_v2", "Remnants", 1, 96, 200, {Summer = true, DayTime = true}) MAP("zs_repass", "Repass", 1, 40, 200, {Autumn = true, NightTime = true}) MAP("zs_rescape_v7", "Rescape", 1, 96, 200, {Summer = true, NightTime = true}) MAP("zs_residentevil_v4", "Resident evil", 40, 96, 200, {Autumn = true, Castle = true, NightTime = true}) MAP("zs_reslincity_sewer_v1", "Reslincity Sewer", 30, 60, 200, {Autumn = true, NightTime = true}) MAP("zs_riften_v2", "Riften", 1, 96, 200, {Summer = true, DayTime = true,}) MAP("zs_rise_and_downfall_v1a", "Rise and Downfall", 1, 96, 200, {Autumn = true, NightTime = true}) MAP("zs_roadside_motel", "Roadside Motel", 1, 96, 200, {Summer = true, DayTime = true,}) MAP("zs_roflhouse_winter_b2", "Winter House", 1, 96, 200, {Winter = true, NightTime = true}) MAP("zs_romanovo_v1a", "Romanovo", 1, 96, 200, {Underground = true}) -- 1 place for survival but this a corridor map MAP("zs_rovers_inn_v1", "Rovers Inn", 20, 96, 200, {Underground = true}) MAP("zs_ruins_b2", "Ruins", 1, 96, 200, {Autumn = true, DayTime = true}) MAP("zs_ruraldepartment_v4f", "Rural Department", 1, 50, 200, {Summer = true, DayTime = true}) -- l4d2 content(broken cubemaps on textures anyway) MAP("zs_russian_courtyard_v3", "Russian Courtyard", 45, 96, 200, {Summer = true, DayTime = true}) MAP("zs_russian_outpost_v2a", "Russian Outpost", 1, 60, 200, {Winter = true, DayTime = true}) MAP("zs_rust_v1b", "Rust", 1, 45, 200, {Desert = true, DayTime = true}) MAP("zs_rusty_warehouse_revised", "Rusty Warehouse", 1, 96, 200, {Autumn = true, NightTime = true}) MAP("zs_ryan_valley", "Ryan Valley", 50, 96, 200, {Autumn = true}) -- zm / 1 place for survival MAP("zs_rising_v2", "Rising", 1, 96, 200, {NightTime = true}) MAP("zs_salient", "Salient", 1, 45, 200, {Underground = true}) MAP("zs_salton_riviera_v2c", "Salton Riviera", 1, 50, 200, {Desert = true, DayTime = true}) MAP("zs_scarlet_devil_mansion_v1a", "Scarlet Devil Mansion", 40, 70, 200, {Summer = true, NightTime = true}) MAP("zs_scrapmetal_day_v5", "Scrap Metal", 45, 96, 200, {Autumn = true, DayTime = true}) MAP("zs_seashore_a1", "Seashore", 1, 96, 200, {Summer = true, NightTime = true}) -- ЛЕТО, НОЧЬ MAP("zs_seclusion_v3", "Seclusion", 25, 96, 200, {Autumn = true, NightTime = true}) MAP("zs_secret_bunker_v3", "Secret bunker", 1, 96, 200, {Underground = true}) MAP("zs_sector_gaza_v4", "Sector Gaza", 1, 96, 200, {Underground = true}) MAP("zs_sentimental98_v1_d", "Sentimental98", 1, 96, 200, {Summer = true, DayTime = true}) MAP("zs_service_entrance_v1f", "Service Entrance", 1, 35, 200, {Underground = true}) MAP("zs_shadow_paintball_cv1", "Shadow Paintball", 25, 96, 200, {Summer = true, DayTime = true}) MAP("zs_shadows_a2", "Shadows", 1, 45, 200, {Underground = true}) MAP("zs_shelter_v2ta", "Shelter", 1, 50, 200, {Underground = true}) -- broken cubemaps MAP("zs_shine", "Shine", 1, 50, 200, {Underground = true, NightTime = true}) MAP("zs_shipment_b2", "Shipment", 1, 45, 200, {Autumn = true, DayTime = true}) -- container sigils is shit MAP("zs_shithole_b4", "Shithole", 1, 96, 200, {Sea = true, DayTime = true}) MAP("zs_shithole_rm_v2b", "Shithole RM", 1, 96, 200, {Autumn = true, NightTime = true}) MAP("zs_shkonkahouse_v3a", "Shkonka House", 30, 96, 200, {NightTime = true}) MAP("zs_siberia_bunker_v1", "Siberia Bunker", 1, 96, 200, {Winter = true, DayTime = true}) MAP("zs_siege_v7", "Siege", 30, 96, 200, {Toxic = true, NightTime = true}) MAP("zs_sigma_core", "Sigma Core", 1, 96, 200, {Underground = true, NightTime = true}) MAP("zs_silence_v4", "Silence", 1, 96, 200, {Autumn = true, DayTime = true}) MAP("zs_silent_night", "Silent Night", 1, 30, 200, {Xmas = true, NightTime = true}) MAP("zs_sinister_school_v3b", "Sinister school", 1, 50, 200, {NightTime = true}) MAP("zs_sixcities_origin_v1", "Sixcities Origin", 40, 96, 200, {Underground = true}) MAP("zs_skyscraper", "Skyscraper", 1, 40, 200, {NightTime = true}) MAP("zs_slugde_v2t", "Slugde", 1, 96, 200, {Underground = true}) MAP("zs_small_b1", "Small", 1, 30, 200, {Autumn = true, DayTime = true}) MAP("zs_small_river_v5", "Small River", 1, 60, 200, {Water = true, DayTime = true}) MAP("zs_smallavenue_v2", "Small Avenue", 1, 96, 200, {Autumn = true, DayTime = true}) MAP("zs_smallotown_v1_v2n13", "Smallotown", 1, 45, 200, {Summer = true, DayTime = true}) MAP("zs_smelly_catacomb_v3d", "Smelly Catacomb", 1, 96, 200, {Underground = true}) MAP("zs_sne_b1", "Sne", 25, 96, 200, {Sea = true, Winter = true, NightTime = true}) MAP("zs_snow_fixed", "Snow", 1, 40, 200, {Winter = true, DayTime = true}) MAP("zs_snow_squat_v3b", "Snow Squat", 20, 50, 200, {Winter = true, NightTime = true}) MAP("zs_snowedin_v5", "Snowedin", 1, 96, 200, {Winter = true, NightTime = true}) MAP("zs_snowpark_v12fix", "Snowpark", 1, 60, 200, {Winter = true, Xmas = true, DayTime = true}) MAP("zs_snowycastle_v5", "Snowy Castle", 1, 96, 200, {Winter = true, Castle = true, DayTime = true}) MAP("zs_snowyisolation_v1", "Snowy Isolation", 1, 30, 200, {Winter = true, DayTime = true}) MAP("zs_southside_b3", "South-Side", 1, 96, 200, {Water = true, Toxic = true, Underground = true}) MAP("zs_space_center_v4a", "Space Center", 1, 35, 200, {Underground = true}) MAP("zs_space_experiment_u8", "Space Experiment", 25, 96, 200, {Underground = true}) MAP("zs_sprint_trading", "Sprint Trading", 1, 40, 200, {DayTime = true}) MAP("zs_station_mall_v3", "Station Mall", 40, 96, 200, {Underground = true}) MAP("zs_stormiest_v4", "Stormier", 1, 96, 200, {Summer = true, NightTime = true}) MAP("zs_stoyachava_v1a", "Stoyachava", 1, 96, 200, {Water = true}) MAP("zs_streamline_v2a", "Streamline", 25, 55, 200, {Underground = true, NightTime = true}) MAP("zs_submerged_remake_v1f", "Submerged RM", 1, 96, 200, {Underground = true}) MAP("zs_subway_v9", "Subway", 1, 45, 200, {Underground = true}) MAP("zs_summit_b2", "Summit", 1, 30, 200, {Desert = true, Hot = true, DayTime = true}) MAP("zs_sunbeach4_v3", "Sun Beach", 20, 60, 200, {Summer = true, DayTime = true}) MAP("zs_sundust_b2", "Sundust", 20, 50, 200, {Underground = true}) MAP("zs_surrounded_v2", "Surrounded", 1, 50, 200, {Summer = true, DayTime = true}) MAP("zs_swamp_village_v1b2", "Swamp Village", 1, 45, 200, {Summer = true, DayTime = true}) MAP("zs_synapse_v2", "Synapse", 1, 96, 200, {Underground = true}) MAP("zs_shore_v4", "Shore", 1, 45, 200, {Water = true, NightTime = true}) MAP("zs_sawdust_v1a", "Sawdust", 1, 96, 200, {Spring = true, DayTime = true}) MAP("zs_the_citadel_v5_fix2", "The Citadel", 25, 96, 200, {NightTime = true}) -- Test MAP("zs_the_house_of_doom_rm2", "The House Of Doom RM", 20, 40, 200, {Autumn = true, DayTime = true}) MAP("zs_the_last_resource_v1", "The Last Resource", 1, 35, 200, {Forest = true, NightTime = true}) MAP("zs_the_pub_edit3_fixed", "The Pub RM", 1, 45, 200, {Desert = true, NightTime = true}) MAP("zs_the_thing_1982_v03u", "The Thing 1982", 35, 96, 200, {Winter = true, NightTime = true}) MAP("zs_the_vanishing_v1", "The Vanishing", 20, 50, 200, {Ash = true, NightTime = true}) MAP("zs_thevillage_final_opt_new_d", "The Village", 1, 45, 200, {Water = true, Underground = true}) -- also needs an update (bad z spawn; impossible to build a nest) MAP("zs_townofparadise_v5", "Town of Paradise", 40, 96, 200, {Winter = true, NightTime = true}) -- bad layout MAP("zs_toxa_west_v2ta", "Toxa West", 25, 55, 200, {Desert = true, Hot = true, DayTime = true}) MAP("zs_training_pit_v2", "Training Pit", 30, 96, 200, {Hot = true, DayTime = true}) MAP("zs_transient_v1_1", "Transient", 20, 45, 200, {Summer = true, NightTime = true}) MAP("zs_transmitter_v1a", "Transmitter", 30, 96, 200, {NightTime = true}) MAP("zs_trauma_center", "Trauma Center", 25, 55, 200, {NightTime = true}) MAP("zs_tristan_snowstation_cv1", "Tristan Snow Station", 35, 96, 200, {Winter = true, NightType = true}) MAP("zs_truckyard_v5b", "Truck Yard", 1, 40, 200, {Factory = true, DayTime = true}) MAP("zs_tunnels_v4", "Tunnels", 15, 35, 200, {Autumn = true, NightTime = true}) MAP("zs_turquoise_v3", "Turquoise", 1, 45, 200, {NightTime = true}) MAP("zs_twilight_v4", "Twilight", 1, 50, 200, {DayTime = true}) MAP("zs_trepidation_v2a", "Trepidation", 20, 96, 200, {Underground = true, Factory = true}) MAP("zs_vacant_v3", "Vacant", 45, 96, 200, {Factory = true, NightTime = true}) MAP("zs_vanilla_v3", "Vanilla", 1, 50, 200, {Underground = true, DayTime = true}) MAP("zs_vanity", "Vanity", 30, 96, 200, {NightTime = true}) MAP("zs_vector_v2", "Vector", 65, 96, 200, {Ash = true, DayTime = true}) -- big map MAP("zs_village_v5b", "Village", 1, 96, 200, {Summer = true, DayTime = true}) MAP("zs_virulent_v1a", "Virulent", 1, 96, 200, {Underground = true}) -- some props with eror texture / portal props with 1 mass / unpopular MAP("zs_viruslabs_v6g1", "Virus Labs", 1, 96, 200, {Underground = true}) MAP("zs_vitron", "Vitron", 1, 45, 200, {Water = true, Factory = true, NightTime = true}) --MAP("zs_vortigaunt_village_v3", "Vortigaunt Village", 50, 96, 200, {Hot = true, DayTime = true}) -- map file is too large MAP("zs_voshod_v1b", "Voshod", 25, 96, 200, {Factory = true, NightTime = true}) MAP("zs_vostok", "Vostok", 40, 96, 200, {DayTime = true}) MAP("zs_walled_city_v3c_fixed", "Walled City", 40, 96, 200, {DayTime = true}) -- zm MAP("zs_water_station_v2a", "Water Station", 30, 60, 200, {DayTime = true}) MAP("zs_wellington_wells_v1f", "Wellington Wells", 1, 96, 200, {Summer = true, DayTime = true}) MAP("zs_whisper_v3", "Whisper", 1, 96, 200, {Underground = true}) MAP("zs_winter_forest_b4fa", "Winter Forest", 1, 96, 200, {Winter = true, NightTime = true}) MAP("zs_winter_island_v1d", "Winter Island", 1, 96, 200, {Winter = true, NightTime = true}) -- big ass, unpopular MAP("zs_winter_solstice_v5", "Winter Solstice", 30, 96, 200, {Forest = true, Winter = true, DayTime = true}) --MAP("zs_winter_warehouse_v6", "Winter Warehouse") -- need upd / fps drop MAP("zs_witchy_shop_v1", "Witchy Shop", 40, 96, 200, {Hot = true, DayTime = true}) MAP("zs_worzel_v4", "Worzel", 1, 40, 200, {NightTime = true}) MAP("zs_uglyfort_v7ta", "Ugly Fort", 40, 96, 200, {Autumn = true, NightTime = true}) -- need upd lol MAP("zs_under_the_devs_v1d", "Under The Devs", 1, 96, 200, {NightTime = true}) MAP("zs_under_the_waves_v3", "Under The Waves", 1, 96, 200, {Sea = true, DayTime = true}) MAP("zs_underfactory_v3", "Under Factory", 35, 96, 200, {Underground = true}) -- need upload sr remake MAP("zs_underground_complex_v3", "Underground Complex", 1, 96, 200, {Underground = true}) -- Bidon map :diesfromcringe: MAP("zs_undergroundbunker_remake_f", "Underground Bunker RM", 1, 30, 200, {Underground = true}) MAP("zs_unfinished_construction_v3a", "Unfinished Construction", 40, 96, 200, {Summer = true, DayTime = true}) MAP("zs_uppstat_evening_v1b", "Uppstat Evening", 1, 96, 200, {Winter = true, DayTime = true}) -- broken hdr cubemaps / need upload new v MAP("zs_urban_strain_revived_v2", "Urban strain Revived", 1, 96, 200, {DayTime = true}) MAP("zs_urbandecay_remake", "Urban Decay RM", 1, 96, 200, {Winter = true, NightTime = true}) MAP("zs_zerbes_corruption_v1", "Zerbes Corruption", 25, 96, 200, {NightTime = true}) -- zm MAP("zs_zetta_district_13_v2", "District 13", 30, 96, 200, {NightTime = true}) MAP("zs_zombie_village_v4", "Zombie Village", 1, 50, 200, {Autumn = true, NightTime = true}) -- easy farm for humans / too op layout for humans MAP("zs_zsb_house_v1a", "ZSB House", 1, 45, 200, {NightTime = true}) MAP("zs_jail_b2", "Jail", 1, 35, 200, {Underground = true, NightTime = true}) -- easy farm for humans / too op layout for humans / 1 place to survive MAP("zs_joyce_st_v3", "Joyce Street", 50, 96, 200, {NightTime = true}) -- bad design / bad layout / old and popular map MAP("zs_junkyard_v5t", "Junk Yard", 1, 96, 200, {Factory = true, DayTime = true}) MAP("zs_kastovia_v1", "Kastovia", 1, 96, 200, {Winter = true, DayTime = true}) MAP("zs_katacombs_v4a", "Katacombs", 1, 40, 200, {Underground = true}) MAP("zs_quiet_prison_v3_remake", "Quiet Prison RM", 1, 35, 200, {NightTime = true}) -- easy farm for humans / too op layout for humans MAP("zs_xanthys_v9", "Xanthys", 32, 96, 200, {Toxic = true, Underground = true}) MAP("zs_xcom_v2", "Xcom", 20, 96, 200, {NightTime = true}) MAP("zs_yongen_b3", "Yongen", 40, 96, 200, {NightTime = true}) MAP("zs_yap_temple_v3", "Yap Temple", 1, 96, 200, {Spring = true}) LG(MV_LINKGROUP_OBJ) MAP("zs_obj_finger_defeater_v1fix5", "Finger Defeater", 60) MAP("zs_obj_horizons_a3", "[OBJ] Horizons", 55) MAP("zs_obj_6_nights_v15", "[OBJ] Six Nights", 40) -- need fix player clip / teleport trigger in basement MAP("zs_obj_vertigo_v27", "[OBJ] Vertigo", 55) MAP("zs_obj_dump_v14", "[OBJ] Dump", 40) MAP("zs_obj_filth_v19", "[OBJ] Filth", 50) MAP("zs_obj_day_zero_v16", "[OBJ] Day Zero", 45) MAP("zs_obj_npst_v8", "[OBJ] NPST", 55) MAP("zs_obj_rescape_v16", "[OBJ] Rescape", 55) MAP("zs_obj_rampage_v9", "[OBJ] Rampage", 55) MAP("zs_obj_void_b4", "[OBJ] Void", 55) MAP("zs_obj_pharmacy_v24","[OBJ] Pharmacy", 40) MAP("zs_obj_mine_v10", "[OBJ] Mine", 40) MAP("zs_obj_lambdacore_v21","[OBJ] Lambda Core", 40) MAP("zs_obj_event_horizon_v5", "[OBJ] Event Horizon", 55) MAP("zs_obj_enervation_v22", "[OBJ] Enervation", 45) MAP("zs_obj_dustbattle_u8", "[OBJ] Dustbattle", 55) LG(MV_LINKGROUP_NORMAL) end if IS_TUNDRA then MAP("zs_2005", "2005", 0, 96, 50, {Underground = true}) MAP("zs_abandoned_asylum_v2", "Abandoned Asylum", 1, 96, 50, {Autumn = true, NightTime = true}) MAP("zs_abandoned_mall_v13", "Abandoned Mall", 1, 96, 50, {DayTime = true}) MAP("zs_abandoned_mines_v1c", "Abandoned Mines", 1, 96, 50, {Summer = true, DayTime = true}) MAP("zs_abandoned_subway_v3", "Abandoned subway",1, 96, 50, {Underground = true}) MAP("zs_abandonedlab_v4", "Abandoned Lab", 1, 96, 50, {Underground = true}) MAP("zs_abstractum_v1", "Abstractum", 1, 96, 50, {DayTime = true}) MAP("zs_antarctic_hospital_v7", "Antarctic Hospital", 1, 96, 50, {Winter = true, NightTime = true}) MAP("zs_apartment_lane_v2", "Apartment Lane", 1, 96, 50, {Autumn = true, NightTime = true}) MAP("zs_apartments_v2", "Apartments", 1, 96, 50, {Underground = true, DayTime = true}) MAP("zs_artgallery_v1fix", "Art Gallery", 1, 96, 50, {Underground = true}) MAP("zs_bluff_b3f_fix", "Bluff", 20, 96, 50, {Autumn = true, DayTime = true}) MAP("zs_bms_offices_v2", "BMS Offices", 1, 96, 50, {Underground = true}) MAP("zs_bunker_f57_v3", "Bunker F57", 1, 96, 50, {Underground = true}) MAP("zs_bunker_fixed_v4", "Bunker", 1, 96, 50, {Autumn = true, DayTime = true}) MAP("zs_cabin_v7", "Cabin", 1, 96, 50, {Autumn = true, NightTime = true}) MAP("zs_castle_keep_snowy_v3a", "Castle Keep Snowy", 1, 96, 50, {Winter = true, Castle = true, DayTime = true}) MAP("zs_catnical_v3fw", "Catnical", 1, 96, 50, {Underground = true, DayTime = true}) MAP("zs_katacombs_v4a", "Katacombs", 1, 96, 50, {Underground = true, NightTime = true}) MAP("zs_laboratory_v5fix", "Laboratory", 1, 96, 50, {Underground = true, NightTime = true}) MAP("zs_laslab_v3", "Las Lab", 1, 96, 50, {Underground = true, NightTime = true}) MAP("zs_last_cover_rm_v2", "Last Cover RM", 1, 96, 50, {Underground = true}) MAP("zs_living_quarters_v4", "Living Quarters RM", 1, 96, 300, {NightTime = true}) MAP("zs_lockdown_v1", "Lockdown", 1, 96, 50, {Underground = true, NightTime = true}) MAP("zs_market", "Market", 1, 96, 50, {Summer = true, DayTime = true}) MAP("zs_marsh_v5", "Marsh", 1, 96, 50, {Autumn = true, NightTime = true}) MAP("zs_meat_theatre_v2", "Meat Theatre", 1, 96, 50, {Underground = true}) MAP("zs_metalfactory_v3_fixed_v1", "Metal Factory", 1, 96, 50, {Factory = true, DayTime = true}) MAP("zs_misery", "Misery", 1, 96, 50, {Underground = true}) MAP("zs_motel_v5", "Motel", 1, 96, 50, {Autumn = true, NightTime = true}) MAP("zs_mountain_refuge_v4", "Mountain Refuge", 1, 96, 50, {Winter = true, NightTime = true}) MAP("zs_muhosransk_v4", "Muhosransk", 1, 96, 50, {Summer = true, DayTime = true}) MAP("zs_mystery_v3", "Mystery", 1, 96, 50, {Castle = true, Water = true, NightTime = true}) MAP("zs_necrotic_v6", "Necrotic", 1, 96, 50, {Autumn = true, DayTime = true}) MAP("zs_night_cottage_v1", "Night Cottage", 1, 96, 50, {Autumn = true, NightTime = true}) MAP("zs_night_hospital_v3", "Night Hospital", 1, 96, 50, {Summer = true, NightTime = true}) MAP("zs_novaprospekt_v3a", "Nova Prospekt", 1, 96, 50, {Underground = true, DayTime = true}) MAP("zs_novatunnels_v11a", "Nova Prospekt Tunnels", 1, 96, 50, {Underground = true, NightTime = true}) MAP("zs_november_b2", "November", 1, 96, 50, {Autumn = true, Water = true, NightTime = true}) MAP("zs_ocx_orly_rm_v3", "Ocx Orly Remake", 1, 96, 50, {Summer = true, DayTime = true}) MAP("zs_officecomplexremake_v4", "Office Complex RM", 1, 96, 50, {Autumn = true, NightTime = true}) MAP("zs_override_b2", "Override", 1, 96, 50, {Underground = true}) MAP("zs_penthouse_v2", "Penthouse", 1, 96, 50, {DayTime = true}) MAP("zs_power_cliff_2019", "Power Cliff", 1, 96, 50, {Winter = true, NightTime = true}) MAP("zs_prison_b3", "Prison", 1, 96, 50, {Underground = true}) MAP("zs_red_faction_v3", "Red Faction", 1, 96, 50, {Underground = true}) MAP("zs_salient", "Salient", 1, 96, 50, {Underground = true}) MAP("zs_seclusion_v3", "Seclusion", 1, 96, 50, {Autumn = true, NightTime = true}) MAP("zs_sentimental98_v1_d", "Sentimental98", 1, 96, 50, {Summer = true, DayTime = true}) MAP("zs_service_entrance_v1f", "Service Entrance", 1, 96, 50, {Underground = true}) MAP("zs_shelter_v2ta", "Shelter", 1, 96, 50, {Underground = true}) MAP("zs_shithole_rm_v2b", "Shithole RM", 1, 96, 50, {Autumn = true, NightTime = true}) MAP("zs_shkonkahouse_v3a", "Shkonka House", 1, 96, 50, {NightTime = true}) MAP("zs_siberia_bunker_v1", "Siberia Bunker", 1, 96, 50, {Winter = true, DayTime = true}) MAP("zs_small_b1", "Small", 1, 96, 50, {Autumn = true, DayTime = true}) MAP("zs_small_river_v5", "Small River", 1, 96, 50, {Water = true, DayTime = true}) MAP("zs_snowpark_v12fix", "Snowpark", 1, 96, 50, {Winter = true, Xmas = true, DayTime = true}) MAP("zs_summit_b2", "Summit", 1, 96, 50, {Desert = true, Hot = true, DayTime = true}) MAP("zs_detroit_skylines_v3c", "Detroit Skylines", 1, 96, 50, {InSky = true, DayTime = true}) MAP("zs_tacohouse_v2a_fix", "Taco house", 1, 96, 50, {Forest = true, Summer = true, DayTime = true}) MAP("zs_that_v4", "That", 1, 96, 50, {Autumn = true, NightTime = true}) MAP("zs_the_vanishing_v1", "The Vanishing", 1, 96, 50, {Ash = true, NightTime = true}) MAP("zs_toxa_west_v2ta", "Toxa West", 1, 96, 50, {Desert = true, Hot = true, DayTime = true}) MAP("zs_trauma_center", "Trauma Center", 1, 96, 50, {NightTime = true}) MAP("zs_underground_complex_v3", "Underground Complex", 1, 96, 50, {Underground = true}) -- Bidon map :diesfromcringe: MAP("zs_zombie_village_v4", "Zombie Village", 1, 96, 50, {Autumn = true, NightTime = true}) MAP("zs_quiet_prison_v3_remake", "Quiet Prison RM", 1, 96, 50, {NightTime = true}) -- easy farm for humans / too op layout for humans MAP("zs_jail_b2", "Jail", 1, 96, 50, {Underground = true, NightTime = true}) -- easy farm for humans / too op layout for humans / 1 place to survive MAP("zs_urban_strain_revived_v2", "Urban strain Revived", 1, 96, 50, {DayTime = true}) MAP("zs_urbandecay_remake", "Urban Decay RM", 1, 96, 50, {Winter = true, NightTime = true}) MAP("zs_winter_forest_b4fa", "Winter Forest", 1, 96, 50, {Winter = true, NightTime = true}) MAP("zs_vitron", "Vitron", 1, 96, 50, {Water = true, Factory = true, NightTime = true}) MAP("zs_turquoise_v3", "Turquoise", 1, 96, 50, {NightTime = true}) MAP("zs_twilight_v4", "Twilight", 1, 96, 50, {DayTime = true}) MAP("zs_the_vanishing_v1", "The Vanishing", 1, 96, 50, {Ash = true, NightTime = true}) MAP("zs_thevillage_final_opt_new_d", "The Village", 1, 96, 50, {Water = true, Underground = true}) MAP("zs_the_pub_edit3_fixed", "The Pub RM", 1, 96, 50, {Desert = true, NightTime = true}) MAP("zs_the_house_of_doom_rm2", "The House Of Doom RM", 1, 96, 50, {Autumn = true, DayTime = true}) MAP("zs_shore_v4", "Shore", 1, 96, 50, {Water = true, NightTime = true}) MAP("zs_subway_v9", "Subway", 1, 96, 50, {Underground = true}) MAP("zs_snowycastle_v5", "Snowy Castle", 1, 96, 50, {Winter = true, Castle = true, DayTime = true}) MAP("zs_sprint_trading", "Sprint Trading", 1, 96, 50, {DayTime = true}) MAP("zs_smallotown_v1_v2n13", "Smallotown", 1, 96, 50, {Summer = true, DayTime = true}) MAP("zs_sigma_core", "Sigma Core", 1, 96, 50, {Underground = true, NightTime = true}) MAP("zs_rising_v2", "Rising", 1, 96, 50, {NightTime = true}) end if IS_POINTSAVE then MAP("zs_2005", "2005", 1, 96, 50, {Underground = true}) MAP("zs_abandoned_asylum_v2", "Abandoned Asylum", 1, 96, 50, {Autumn = true, NightTime = true}) MAP("zs_abandoned_mall_v13", "Abandoned Mall", 1, 96, 50, {DayTime = true}) MAP("zs_abandoned_mines_v1c", "Abandoned Mines", 1, 96, 50, {Summer = true, DayTime = true}) MAP("zs_abandoned_subway_v3", "Abandoned subway",1, 96, 50, {Underground = true}) MAP("zs_abandonedlab_v4", "Abandoned Lab", 1, 96, 50, {Underground = true}) MAP("zs_abstractum_v1", "Abstractum", 1, 96, 50, {DayTime = true}) MAP("zs_abyssal2_v1b", "Abyssal 2", 1, 96, 50, {Autumn = true, NightTime = true}) MAP("zs_adapteco_v2", "Adapteco", 1, 96, 50, {Summer = true, DayTime = true}) MAP("zs_aeiou_v1a", "Aeiou", 1, 96, 50, {Summer = true, NightTime = true}) MAP("zs_akihabara_strip_v4f", "Akihabara Strip", 1, 96, 50, {NightTime = true}) MAP("zs_algernon_v1_comp", "Algernon", 1, 96, 50, {Underground = true}) MAP("zs_anomalous_materials_u5", "Anomalous Materials", 1, 96, 50, {Underground = true}) MAP("zs_antarctic_hospital_v7", "Antarctic Hospital", 1, 96, 50, {Winter = true, NightTime = true}) MAP("zs_apartment_lane_v2", "Apartment Lane", 1, 96, 50, {Autumn = true, NightTime = true}) MAP("zs_apartments_v2", "Apartments", 1, 96, 50, {Underground = true, DayTime = true}) MAP("zs_appliance_factory", "Appliance Factory", 1, 96, 50, {Factory = true, NightTime = true}) MAP("zs_arbeit_cold_signal_u3", "Arbeit Cold Signal", 1, 96, 50, {Winter = true, NightTime = true}) MAP("zs_arboretum_v1", "Arboretum", 1, 96, 50, {Underground = true}) MAP("zs_arctic_outpost_v6ta", "Arctic Outpost", 1, 96, 50, {Winter = true, DayTime = true}) MAP("zs_artgallery_v1fix", "Art Gallery", 1, 96, 50, {Underground = true}) MAP("zs_backalley_v2c", "Back Alley", 1, 96, 50, {Summer = true, NightTime = true}) MAP("zs_balls_v3", "Balls", 1, 96, 50, {Summer = true, DayTime = true}) MAP("zs_bar_v8", "Bar", 1, 96, 50, {Autumn = true, NightTime = true}) MAP("zs_barrelfactory_v2", "Barrel Factory", 1, 96, 50, {Factory = true, NightTime = true}) MAP("zs_bdf_b5", "Butcher's Den", 1, 96, 50, {Autumn = true, DayTime = true}) MAP("zs_belowthirtytwo_b2", "Below 32", 1, 96, 50, {Autumn = true, NightTime = true}) MAP("zs_blastdoors_2019_v3", "Blast Doors", 1, 96, 50, {Underground = true}) MAP("zs_bluff_b3f_fix", "Bluff", 20, 96, 50, {Autumn = true, DayTime = true}) MAP("zs_bms_offices_v2", "BMS Offices", 1, 96, 50, {Underground = true}) MAP("zs_bog_v1", "Bog", 1, 96, 50, {Autumn = true, NightTime = true}) MAP("zs_breached_reborn_v4", "Breached: Reborn", 1, 96, 50, {Underground = true}) MAP("zs_bunker_f57_v3", "Bunker F57", 1, 96, 50, {Underground = true}) MAP("zs_bunker_fixed_v4", "Bunker", 1, 96, 50, {Autumn = true, DayTime = true}) MAP("zs_cabin_v7", "Cabin", 1, 96, 50, {Autumn = true, NightTime = true}) --MAP("zs_cape_hope", "Cape Hope") MAP("zs_car_dump", "Car Dump", 1, 96, 50, {DayTime = true}) MAP("zs_castle_keep_snowy_v3a", "Castle Keep Snowy", 1, 96, 50, {Winter = true, Castle = true, DayTime = true}) MAP("zs_catnical_v3fw", "Catnical", 1, 96, 50, {Underground = true, DayTime = true}) MAP("zs_christmas_factory_v1sr", "Chistmas Factory", 1, 96, 50, {Winter = true, NightTime = true}) MAP("zs_christmas_town_v7a", "Christmas Town", 1, 96, 50, {Winter = true, NightTime = true}) MAP("zs_church_coast_v5", "Church Coast", 1, 96, 50, {Summer = true, Sea = true, DayTime = true}) MAP("zs_city_hospital_v4", "City Hospital", 1, 96, 50, {Summer = true, DayTime = true}) MAP("zs_citypark_v3", "City Park", 1, 96, 50, {Summer = true, DayTime = true}) MAP("zs_cleanoffice_v6", "Clean Office", 1, 96, 50, {DayTime = true}) MAP("zs_cliffside_night_v1a", "Cliffside Night", 1, 96, 50, {Summer = true, NightTime = true}) MAP("zs_clinic_remake_v2a", "Clinic RM", 1, 96, 50, {Autumn = true, NightTime = true}) MAP("zs_cold_forest_v3a", "Cold Forest", 1, 96, 50, {Winter = true, NightTime = true}) MAP("zs_company_r3", "Company", 1, 96, 50, {Summer = true, DayTime = true}) MAP("zs_confined_v1", "Confined", 1, 96, 50, {Underground = true, Toxic = true}) MAP("zs_constriction_r3f", "Constriction", 1, 96, 50, {Underground = true, Toxic = true}) MAP("zs_cs_school_v4a", "School", 1, 96, 50, {Autumn = true, NightTime = true}) MAP("zs_cursed_woods_v3_fix", "Cursed Woods", 1, 96, 50, {Forest = true, NightTime = true}) MAP("zs_cyanide_v2b", "Cyanide", 1, 96, 50, {Summer = true, DayTime = true}) MAP("zs_dark_way_v3b", "Dark Way", 1, 96, 50, {Autumn = true, NightTime = true}) MAP("zs_daycare_v7", "Daycare RM", 1, 96, 50, {Autumn = true, NightTime = true}) MAP("zs_death_under_v3", "Death Under", 1, 96, 50, {Underground = true}) MAP("zs_decaying_hope_v2", "Decaying Hope", 1, 96, 50, {Winter = true, NightTime = true}) MAP("zs_december_b1", "December", 1, 96, 50, {Autumn = true, NightTime = true}) MAP("zs_decommissioned_1c", "Decommissioned", 1, 96, 50, {Underground = true}) MAP("zs_desert_hideout_v11", "Desert Hideout", 1, 50, 50, {Desert = true, DayTime = true}) MAP("zs_devastation_v2a", "Devastation", 1, 96, 50, {NightTime = true}) MAP("zs_diner69_classic_v3b", "Diner 69 Classic", 1, 96, 50, {Summer = true, DayTime = true}) MAP("zs_diner69_v5b", "Diner 69", 1, 96, 50, {Summer = true, DayTime = true}) MAP("zs_donbass_underground_v1b", "Donbass Underground", 1, 96, 50, {DayTime = true}) MAP("zs_drab_v1", "Drab", 1, 96, 50, {DayTime = true}) MAP("zs_druglab_remake_v6", "Drug Lab Remake", 1, 96, 50, {Factory = true, DayTime = true}) MAP("zs_dust2_v1a", "Dust 2", 1, 96, 50, {Desert = true, DayTime = true}) MAP("zs_dustierv2", "Dustier", 1, 96, 50, {Hot = true, DayTime = true}) MAP("zs_dystopian_apartments_u7", "Dystopian apartments", 1, 96, 50, {Autumn = true, DayTime = true}) MAP("zs_elementary_school_m3_v7a", "Elementary School RM", 1, 96, 50, {Summer = true, DayTime = true}) MAP("zs_estate_v1bp", "Estate", 1, 96, 50, {Summer = true, DayTime = true}) MAP("zs_estuary", "Estuary", 1, 96, 50, {Forest = true, Water = true, NightTime = true}) MAP("zs_excess_v2", "Excess", 1, 96, 50, {NightTime = true}) MAP("zs_experiment", "Experiment", 1, 96, 50, {NightTime = true}) MAP("zs_experimental_b2", "Experimental", 1, 96, 50, {Water = true}) -- door cade v2 MAP("zs_factory_v3", "Factory", 1, 96, 50, {Factory = true, NightTime = true}) MAP("zs_farm_bunker_v3", "Farm Burnker", 1, 96, 50, {Underground = true}) MAP("zs_farmhouse_night_v2", "Farmhouse Night", 1, 96, 50, {NightTime = true, Forest = true}) MAP("zs_festival_b5", "Festival", 1, 96, 50, {Sea = true, NightTime = true}) MAP("zs_fireforest_redo_v7a", "Fire Forest", 1, 96, 50, {Hot = true}) MAP("zs_fledgling_v3", "Fledgling", 1, 96, 50, {NightTime = true}) MAP("zs_forest_anomaly", "Forest Anomaly", 1, 96, 50, {Summer = true, DayTime = true, Forest = true}) MAP("zs_frostbite_v1b", "Frostbite", 1, 96, 50, {Winter = true, NightTime = true}) MAP("zs_frozen_v7", "Frozen", 1, 96, 50, {Winter = true, DayTime = true}) MAP("zs_fuhrerbunker_v3t", "Fuhrer Bunker", 1, 96, 50, {Underground = true}) MAP("zs_fusity", "Fusity", 1, 96, 50, {Underground = true}) MAP("zs_gasstationdesert_v8b", "Gas Station Desert", 1, 96, 50, {Desert = true, NightTime = true}) MAP("zs_grandhotel_v3", "Grand Hotel", 1, 96, 50, {NightTime = true}) MAP("zs_gyftvs_v4_fixed", "Gyftvs", 1, 96, 50, {NightTime = true}) MAP("zs_harvest_and_trustee_b1", "Harvest and Trustee") MAP("zs_healthcare_v2", "Health Care", 1, 96, 50, {NightTime = true}) MAP("zs_heat_b1", "Heat", 1, 96, 50, {Autumn = true, NightTime = true}) MAP("zs_homers_compound_v3", "Homers Compound", 1, 96, 50, {NightTime = true}) MAP("zs_houseparty_v3a", "House Party", 1, 96, 50, {Autumn = true, DayTime = true}) MAP("zs_hutche_v2f", "Hutche", 1, 96, 50, {DayTime = true}) MAP("zs_indev_v6a", "In Dev", 1, 96, 50, {InSky = true}) MAP("zs_inf_v1", "Inf", 1 , 96, 50, {NightTime = true}) MAP("zs_infected_facillity_v5", "Infected Facility", 1, 96, 50, {Summer = true, Factory = true, DayTime = true}) MAP("zs_jail_b2", "Jail", 1, 96, 50, {Underground = true, NightTime = true}) -- MAP("zs_jeweled_academy_v1", "Jeweled Academy") -- психи MAP("zs_katacombs_v4a", "Katacombs", 1, 96, 50, {Underground = true, NightTime = true}) MAP("zs_laboratory_v5fix", "Laboratory", 1, 96, 50, {Underground = true, NightTime = true}) MAP("zs_laslab_v3", "Las Lab", 1, 96, 50, {Underground = true, NightTime = true}) MAP("zs_last_cover_rm_v2", "Last Cover RM", 1, 96, 50, {Underground = true}) -- MAP("zs_living_quarters_v4", "Living Quarters RM", 1, 96, 300, {NightTime = true}) MAP("zs_lockdown_v1", "Lockdown", 1, 96, 50, {Underground = true, NightTime = true}) MAP("zs_lockup_v5", "Lockup", 1, 96, 50, {Underground = true, Toxic = true}) MAP("zs_longhallway_rm_v2", "The Door Cade", 1, 96, 50, {Underground = true, NightTime = true}) MAP("zs_lost_coast_house_fixed_v2", "Lost Coast House", 1, 96, 50, {NightTime = true}) MAP("zs_lost_outpost", "Lost Outpost", 1, 96, 50, {Autumn = true, NightTime = true}) MAP("zs_lostfarm_v11", "Lost Farm", 1, 96, 50, {Forest = true, NightTime = true}) MAP("zs_lsd_black_space_v2b", "Black Space", 1, 50, 50, {InSky = true}) MAP("zs_market", "Market", 1, 96, 50, {Summer = true, DayTime = true}) MAP("zs_marsh_v5", "Marsh", 1, 96, 50, {Autumn = true, NightTime = true}) MAP("zs_meat_theatre_v2", "Meat Theatre", 1, 96, 50, {Underground = true}) MAP("zs_metalfactory_v3_fixed_v1", "Metal Factory", 1, 96, 50, {Factory = true, DayTime = true}) MAP("zs_misery", "Misery", 1, 96, 50, {Underground = true}) MAP("zs_motel_v5", "Motel", 1, 96, 50, {Autumn = true, NightTime = true}) MAP("zs_mountain_refuge_v4", "Mountain Refuge", 1, 96, 50, {Winter = true, NightTime = true}) MAP("zs_muhosransk_v4", "Muhosransk", 1, 96, 50, {Summer = true, DayTime = true}) MAP("zs_mystery_v3", "Mystery", 1, 96, 50, {Castle = true, Water = true, NightTime = true}) MAP("zs_necrotic_v6", "Necrotic", 1, 96, 50, {Autumn = true, DayTime = true}) MAP("zs_night_cottage_v1", "Night Cottage", 1, 96, 50, {Autumn = true, NightTime = true}) MAP("zs_night_hospital_v3", "Night Hospital", 1, 96, 50, {Summer = true, NightTime = true}) MAP("zs_nipperhouse_2019", "Nipper House", 1, 96, 50, {Autumn = true, DayTime = true}) MAP("zs_novaprospekt_v3a", "Nova Prospekt", 1, 96, 50, {Underground = true, DayTime = true}) MAP("zs_novatunnels_v11a", "Nova Prospekt Tunnels", 1, 96, 50, {Underground = true, NightTime = true}) MAP("zs_november_b2", "November", 1, 96, 50, {Autumn = true, Water = true, NightTime = true}) MAP("zs_ocx_orly_rm_v3", "Ocx Orly Remake", 1, 96, 50, {Summer = true, DayTime = true}) MAP("zs_officecomplexremake_v4", "Office Complex RM", 1, 96, 50, {Autumn = true, NightTime = true}) MAP("zs_oldhouse_v8c", "Old House", 1, 96, 50, {Autumn = true, NightTime = true}) MAP("zs_override_b2", "Override", 1, 96, 50, {Underground = true}) MAP("zs_oxygen_b4", "Oxygen", 1, 96, 50, {Underground = true, NightTime = true}) MAP("zs_penthouse_v2", "Penthouse", 1, 96, 50, {DayTime = true}) MAP("zs_power_cliff_2019", "Power Cliff", 1, 96, 50, {Winter = true, NightTime = true}) MAP("zs_prison_b3", "Prison", 1, 96, 50, {Underground = true}) MAP("zs_quiet_prison_v3_remake", "Quiet Prison RM", 1, 96, 50, {Underground = true, NightTime = true}) MAP("zs_real_suffer", "Real Suffer", 1, 96, 50, {NightTime = true}) MAP("zs_rebel_outpost_v3a", "Rebel Outpost", 1, 96, 50, {Autumn = true, DayTime = true}) MAP("zs_red_faction_v3", "Red Faction", 1, 96, 50, {Underground = true}) MAP("zs_redwood", "Redwood", 1, 96, 50, {Autumn = true, DayTime = true}) MAP("zs_relic_v5a", "Relic", 1, 96, 50, {Autumn = true, DayTime = true}) MAP("zs_rotten_v1", "Rotten", 1, 96, 50, {Autumn = true, NightTime = true}) MAP("zs_rovers_inn_v1", "Rovers Inn", 1, 96, 50, {Underground = true}) MAP("zs_ruraldepartment_v4f", "Rural Department", 1, 96, 50, {Summer = true, DayTime = true}) MAP("zs_rusty_warehouse_revised", "Rusty Warehouse", 1, 96, 50, {Autumn = true, NightTime = true}) MAP("zs_salient", "Salient", 1, 96, 50, {Underground = true}) MAP("zs_seclusion_v3", "Seclusion", 1, 96, 50, {Autumn = true, NightTime = true}) MAP("zs_sentimental98_v1_d", "Sentimental98", 1, 96, 50, {Summer = true, DayTime = true}) MAP("zs_service_entrance_v1f", "Service Entrance", 1, 96, 50, {Underground = true}) MAP("zs_shadows_a2", "Shadows", 1, 96, 50, {Underground = true}) MAP("zs_shelter_v2ta", "Shelter", 1, 96, 50, {Underground = true}) MAP("zs_shithole_rm_v2b", "Shithole RM", 1, 96, 50, {Autumn = true, NightTime = true}) MAP("zs_shkonkahouse_v3a", "Shkonka House", 1, 96, 50, {NightTime = true}) MAP("zs_siberia_bunker_v1", "Siberia Bunker", 1, 96, 50, {Winter = true, DayTime = true}) MAP("zs_skyscraper", "Skyscraper", 1, 96, 50, {NightTime = true}) MAP("zs_small_b1", "Small", 1, 96, 50, {Autumn = true, DayTime = true}) MAP("zs_small_river_v5", "Small River", 1, 96, 50, {Water = true, DayTime = true}) MAP("zs_snowpark_v12fix", "Snowpark", 1, 96, 50, {Winter = true, Xmas = true, DayTime = true}) MAP("zs_summit_b2", "Summit", 1, 96, 50, {Desert = true, Hot = true, DayTime = true}) MAP("zs_detroit_skylines_v3c", "Detroit Skylines", 1, 96, 50, {InSky = true, DayTime = true}) MAP("zs_tacohouse_v2a_fix", "Taco house", 1, 96, 50, {Forest = true, Summer = true, DayTime = true}) MAP("zs_that_v4", "That", 1, 96, 50, {Autumn = true, NightTime = true}) MAP("zs_the_house_of_doom_rm2", "The House Of Doom RM", 1, 96, 50, {Autumn = true, DayTime = true}) MAP("zs_the_last_resource_v1", "The Last Resource", 1, 96, 50, {Forest = true, NightTime = true}) MAP("zs_the_vanishing_v1", "The Vanishing", 1, 96, 50, {Ash = true, NightTime = true}) MAP("zs_toxa_west_v2ta", "Toxa West", 1, 96, 50, {Desert = true, Hot = true, DayTime = true}) MAP("zs_trauma_center", "Trauma Center", 1, 96, 50, {NightTime = true}) MAP("zs_truckyard_v5b", "Truck Yard", 1, 96, 50, {Factory = true, DayTime = true}) MAP("zs_under_the_devs_v1d", "Under The Devs", 1, 96, 50, {Underground = true}) MAP("zs_under_the_waves_v3", "Under The Waves", 1, 96, 50, {Underground = true}) MAP("zs_underground_complex_v3", "Underground Complex", 1, 96, 50, {Underground = true}) -- Bidon map :diesfromcringe: MAP("zs_undergroundbunker_rm_v4", "Underground Bunker RM", 1, 96, 50, {Underground = true}) MAP("zs_urbandecay_remake", "Urban Decay RM", 1, 96, 50, {Winter = true, NightTime = true}) MAP("zs_vitron", "Vitron", 1, 96, 50, {Water = true, Factory = true, NightTime = true}) MAP("zs_village_v5b", "Village", 1, 96, 50, {Summer = true, DayTime = true}) MAP("zs_wellington_wells_v1f", "Wellington Wells", 1, 96, 50, {Summer = true, DayTime = true}) MAP("zs_zombie_village_v4", "Zombie Village", 1, 96, 50, {Autumn = true, NightTime = true}) MAP("zs_zsb_house_v1a", "ZSB House", 1, 96, 50, {NightTime = true}) end LG(MV_LINKGROUP_ZE) if not (IS_POINTSAVE or IS_TUNDRA) then -- -- MAP("ze_ffvii_mako_reactor_v6_b08", "MAKO REACTOR V6 ULTIMATE EDITION BUY NOW!!!") -- MAP("ze_ffvii_cosmo_canyon_v5fix", "[ZE] Cosmo Canyon", 60) -- -- MAP("ze_ffvii_mako_reactor_gm_v1_5","[ZE] Mako Reactor V6", 60) -- MAP("ze_ffvii_mako_reactor_v5_3","[ZE] Mako Reactor V5", 60) -- MAP("ze_fapescape_rote_v1_3f","[ZE] Fapescape Rote", 60) -- MAP("ze_fapescape_v1_2","[ZE] Fapescape", 60) -- MAP("ze_tyranny_v5fix","[ZE] Tyranny", 60) MAP("ze_l0v0l_a7","[ZE] L0V0L", 60) MAP("ze_grau_s3_2","[ZE] Grau", 60) -- -- MAP("ze_potc_v4s_4fix","[ZE] Potc", 60) MAP("ze_shaurma_v3_b06", "[ZE] Shaurma", 60) -- -- MAP("ze_paranoid_rezurrection_v11_9", "[ZE] Paranoid rezurrection", 60) -- MAP("ze_kebab_immigrant_v3", "[ZE] Kebab Immigrant", 60) MAP("ze_doom_v1_1", "[ZE] Doom", 60) -- MAP("ze_deadcore_s7", "[ZE] Dead Core", 60) -- MAP("ze_ffxii_westersand_v8zeta1", "[ZE] Wester Sand", 60) -- -- MAP("ze_a_e_s_t_h_e_t_i_c_v1_1s", "[ZE] AESTHETIC", 60) -- -- MAP("ze_sandstorm_f1", "[ZE] Sand Storm_f1", 60) -- MAP("ze_shroomforest2_v1", "[ZE] Shroom Forest 2", 60) end --[[LG(MV_LINKGROUP_OBJ) if not IS_POINTSAVE then MAP("zs_obj_horizons_a3", "[OBJ] Horizons", 55) MAP("zs_obj_6_nights_v15", "[OBJ] Six Nights", 55) -- need fix player clip / teleport trigger in basement MAP("zs_obj_vertigo_v27", "[OBJ] Vertigo", 55) MAP("zs_obj_dump_v14", "[OBJ] Dump", 55) MAP("zs_obj_filth_v19", "[OBJ] Filth", 55) MAP("zs_obj_day_zero_v16", "[OBJ] Day Zero", 55) MAP("zs_obj_npst_v8", "[OBJ] NPST", 55) MAP("zs_obj_rescape_v16", "[OBJ] Rescape", 55) MAP("zs_obj_rampage_v9", "[OBJ] Rampage", 55) MAP("zs_obj_void_b4", "[OBJ] Void", 55) MAP("zs_obj_pharmacy_v24","[OBJ] Pharmacy", 55) MAP("zs_obj_mine_v10", "[OBJ] Mine", 55) MAP("zs_obj_lambdacore_v21","[OBJ] Lambda Core", 55) MAP("zs_obj_event_horizon_v5", "[OBJ] Event Horizon", 55) MAP("zs_obj_enervation_v22", "[OBJ] Enervation", 55) MAP("zs_obj_dustbattle_u8", "[OBJ] Dustbattle", 55) MAP("zs_obj_gauntlet_reborn_v34", "[OBJ] Gauntlet", 55) MAP("zs_lostbazar_v6_fix_1", "Lost Bazar", 50) end]] if true then return end -- dexter moment MAP("zs_krusty_krab_v4", "Krusty Krab") MAP("zs_mall_revival_v7b", "Mall Revival") MAP("gm_sisyphus", "Sisyphus") MAP("rp_bangclaw_ri_v5a", "Bangclaw") MAP("gm_bigcity", "Big City") MAP("phys_temple", "Phys Temple") MAP("rp_bangclaw", "Bangclaw") ---------------------------------------FORCE MAPS--------------------------------------- // NAVMESH MAP("zs_obj_siege_fixed", "") -- ? MAP("ze_diddle_v3_css2", "") MAP("zs_ps1_v1b", "") MAP("zs_buntshot_v4a", "") MAP("zs_obj_last_night_v7a", "") MAP("zs_obj_last_night_v7b", "") MAP("zs_alexis", "") -----------------------------SURF MAPS----------------------------- MAP("ze_surf_vortex_v1_9s","ze_surf_vortex_v1_9s") MAP("ze_surf_bona_s2", "ze_surf_bona_s2") MAP("ze_surf_saltfish_gm", "ze_surf_saltfish_gm") MAP("ze_surf_saltfish_v2_b2fix", "ze_surf_saltfish_v2_b2fix") MAP("ze_surf_dark_fantasy_v1", "ze_surf_dark_fantasy_v1") MAP("ze_surf_sahok_t5_9", "ze_surf_sahok_t5_9") MAP("ze_surf_facility_v3_pre2", "ze_surf_facility_v3_pre2") -- too easy / 1 level MAP("ze_surf_shonyudo_v5","ze_surf_shonyudo_v5") -- difficult MAP("ze_surf_shonyudo_v5_2s","ze_surf_shonyudo_v5_2s") MAP("ze_surf_outside_v5_6","ze_surf_outside_v5_6") -- difficult MAP("ze_surf_danger_fixed","ze_surf_danger_fixed") -- too easy / 1 level -- MAP("ze_surf_froyo_css4", "ze_surf_froyo_css4") -- it works ( almost ), but due to the low tickrate, it needs a lot of stuff to adjust MAP("zs_obj_surf2_v1fix", "zs_obj_surf2_v1fix") MAP("zs_obj_surf2_v2", "zs_obj_surf2_v2") ------------------------------------------------------------------- -- put here zs maps or below ze maps idk -----------------------------ZE MAPS------------------------------- MAP("ze_ffvii_cosmo_canyon_v5fix", "[ZE] Cosmo Canyon", 60) MAP("ze_l0v0l_v1_4", "ze_l0v0l_v1_4") MAP("ze_m0w0m_b4", "ze_m0w0m_b4") MAP("ze_m0w0m_a4", "ze_m0w0m_a4") MAP("ze_v0u0v_b2", "ze_v0u0v_b2") MAP("ze_harry_potter_v2_1", "ze_harry_potter_v2_1") MAP("ze_chroma_v0_4", "ze_chroma_v0_4") MAP("ze_s_a_m_a40_css3", "ze_s_a_m_a40_css3") MAP("ze_tyranny2_v2", "ze_tyranny2_v2") MAP("ze_ancient_wrath_v3_d", "ze_ancient_wrath_v3_d") MAP("ze_serpentis_temple_v2a", "ze_serpentis_temple_v2a") MAP("ze_eternal_grove_v3_css", "ze_eternal_grove_v3_css") MAP("ze_ffxii_mt_bur_snow_v6", "ze_ffxii_mt_bur_snow_v6") MAP("ze_totally_new_wester", "ze_totally_new_wester") MAP("ze_santa_ultimate_f", "ze_santa_ultimate_f") MAP("ze_kitchen_v2s", "ze_kitchen_v2s") MAP("ze_madara_temple_v1fix", "ze_madara_temple_v1fix") MAP("ze_uchiha_legacy_v1_3f", "ze_uchiha_legacy_v1_3f") MAP("ze_undertale_g_v1_2s2", "ze_undertale_g_v1_2s2") MAP("ze_undertale_sans_v2c_ep", "ze_undertale_sans_v2c_ep") MAP("ze_azathoth_v1_css", "ze_azathoth_v1_css") MAP("ze_christmas_infection_v2_3", "ze_christmas_infection_v2_3") MAP("ze_frozentemple_b8_2", "ze_frozentemple_b8_2") MAP("ze_ffvii_temple_ancient_v5_7", "ze_ffvii_temple_ancient_v5_7") MAP("ze_ffxiv_pharos_sirius_css", "ze_ffxiv_pharos_sirius_css") MAP("ze_ffxii_mt_bur_omisace_v6fix", "ze_ffxii_mt_bur_omisace_v6fix") MAP("ze_halloween_house_b4s", "ze_halloween_house_b4s") MAP("ze_slender_escape_b4", "ze_slender_escape_b4") MAP("ze_eternal_journey_css_v1_4t8", "ze_eternal_journey_css_v1_4t8") MAP("ze_castlevania_64_v1_3_b2", "ze_castlevania_64_v1_3_b2") MAP("ze_bioshock_v7_1", "ze_bioshock_v7_1") MAP("ze_totemo_roka_b5s", "ze_totemo_roka_b5s") MAP("ze_last_man_standing_v6_1", "LAST MAN STANDING") MAP("ze_ashen_keep_v0_3", "ze_ashen_keep_v0_3") MAP("ze_journey_v1_2", "ze_journey_v1_2") MAP("ze_sunkentemple_v3_1s", "ze_sunkentemple_v3_1s") MAP("ze_moltentemple_a5", "ze_moltentemple_a5") MAP("ze_rizomata_s2_1", "ze_rizomata_s2_1") -- ask grinder before playing MAP("ze_predator_ultimate_v3", "ze_predator_ultimate_v3") -- ask grinder before playing MAP("ze_jump_king_b3", "ze_jump_king_b3") MAP("ze_johnny_nukem_b8_3", "ze_johnny_nukem_b8_3") -- ask grinder before playing MAP("ze_30_seconds__b21", "ze_30_seconds__b21") MAP("ze_arctic_escape_c1_fix4", "ze_arctic_escape_c1_fix4") MAP("ze_boatescape101_v2_1", "ze_boatescape101_v2_1") MAP("ze_boatescape_extendido_ep_f3", "ze_boatescape_extendido_ep_f3") MAP("ze_dangerous_waters_v1a", "ze_dangerous_waters_v1a") MAP("ze_boat_escape_jenz_v2_5a", "ze_boat_escape_jenz_v2_5a") MAP("ze_error_a0", "ze_error_a0") MAP("ze_grand_boat_escape_v3_6", "ze_grand_boat_escape_v3_6") MAP("ze_mirrors_edge_reborn_v4_3", "ze_mirrors_edge_reborn_v4_3") MAP("ze_trainescape_final", "ze_trainescape_final") MAP("ze_ffxiv_wanderers_palace_v6css", "ze_ffxiv_wanderers_palace_v6css") MAP("ze_ffxii_salikawood_v1_8s", "ze_ffxii_salikawood_v1_8s") MAP("ze_undersea_temple_s2", "ze_undersea_temple_s2") MAP("ze_stardust_battleground_m1", "ze_stardust_battleground_m1") MAP("ze_april_fools_finals", "ze_april_fools_finals") MAP("ze_april_fools_v2", "ze_april_fools_v2") MAP("ze_terraria_v3_2", "ze_terraria_v3_2") MAP("ze_ffxii_mt_bur_omisace_v6b7fix", "ze_ffxii_mt_bur_omisace_v6b7fix") -- old version MAP("ze_shroomforest_v4_5", "ze_shroomforest_v4_5") MAP("ze_shroomforest2_v1", "ze_shroomforest2_v1") MAP("ze_shroomforest3_b6_2", "ze_shroomforest3_b6_2") MAP("ze_best_korea_css3_a", "ze_best_korea_css3_a") MAP("ze_tyranny2_v1fix", "ze_tyranny2_v1fix") MAP("ze_source_ware_b1_8", "ze_source_ware_b1_8") MAP("ze_stalkermonolit_v7css1fix", "ze_stalkermonolit_v7css1fix") MAP("ze_temple_raider_b4", "ze_temple_raider_b4") MAP("ze_evernight_a3_4_css2", "ze_evernight_a3_4_css2") MAP("ze_stalker_ultimate_v2_3", "ze_stalker_ultimate_v2_3") MAP("ze_biohazard3_nemesis_b5_2s", "ze_biohazard3_nemesis_b5_2s") MAP("ze_mist_v1_3", "ze_mist_v1_3") MAP("ze_ffxii_paramina_rift_v1_4", "ze_ffxii_paramina_rift_v1_4") MAP("ze_dark_souls_ptd_v0_4", "ze_dark_souls_ptd_v0_4") MAP("ze_hsc_a4_5", "ze_hsc_a4_5") MAP("ze_castlevania_v1_3", "ze_castlevania_v1_3") MAP("ze_ffxiv_wanderers_palace_v5_2f", "ze_ffxiv_wanderers_palace_v5_2f") -- 1 and 2 lvl work / 3 - crash MAP("ze_ffxii_ridorana_cataract_t5_3", "ze_ffxii_ridorana_cataract_t5_3") MAP("ze_ffxii_feywood_b3_1", "ze_ffxii_feywood_b3_1") MAP("ze_sisyphus_sr", "ze_sisyphus_sr") MAP("ze_sandstorm_css_v1_5x3", "ze_sandstorm_css_v1_5x3") MAP("ze_a_e_s_t_h_e_t_i_c_v1_1s", "ze_a_e_s_t_h_e_t_i_c_v1_1s") MAP("ze_squid_game_sr1", "ze_squid_game_sr1") MAP("ze_randomizer_c1s4", "ze_randomizer_c1s4") MAP("ze_valkvang_s1", "ze_valkvang_s1") MAP("ze_ffxii_westersand_v8zeta1", "ze_ffxii_westersand_v8zeta1") MAP("ze_hold_em_v10", "ze_hold_em_v10") MAP("ze_rush_b_s1", "ze_rush_b_s1") MAP("ze_666_crazy_escape_v2_css2f", "ze_666_crazy_escape_v2_css2f") MAP("ze_tilex_ultimate_v2_14s", "ze_tilex_ultimate_v2_14s") MAP("ze_minecraft_adventure_v1_2c", "mc") -- ??? MAP("ze_minecraft_v1_1_gm_fix2", "ze_minecraft_v1_1_gm_fix2") MAP("ze_escape_horizon_fix_gm_fix", "ze_escape_horizon_fix_gm_fix") MAP("ze_paranoid_rezurrection_v11_9", "Paranoid rezurrection") -- ??? MAP("ze_dreamin_v3_1_css", "ze_dreamin_v3_1_css") MAP("ze_djinn_v1", "ze_djinn_v1") MAP("ze_luciddreams_css4", "ze_luciddreams_css4") MAP("ze_pirates_port_royal_v5_4s2", "ze_pirates_port_royal_v5_4s2") MAP("ze_pirates_port_royal_v3_6", "ze_pirates_port_royal_v3_6") MAP("ze_starwars_v2fix", "ze_starwars_v2fix") MAP("ze_realm_h1", "ze_realm_h1") MAP("3_b5v_rotcaer_okam_iivff_ez", "3_b5v_rotcaer_okam_iivff_ez") MAP("ze_gargantua_v2_0", "ze_gargantua_v2_0") MAP("ze_paper_escaper_v7_1", "ze_paper_escaper_v7_1") MAP("ze_bathroom_v2_5s", "ze_bathroom_v2_5s") -- MAP("ze_madness_v2_1", "ze_madness_v2_1") MAP("ze_random_v10_fix", "ze_random_v10_fix") MAP("ze_ffvii_mako_reactor_v6_b08", "ze_ffvii_mako_reactor_v6_b08") MAP("ze_drivable_buses_v6_6_n3xt", "ze_drivable_buses_v6_6_n3xt") MAP("ze_ffxii_moko_temple_v1_1", "ze_ffxii_moko_temple_v1_1") MAP("ze_pizzatime_v4s", "ze_pizzatime_v4s") --MAP("ze_ponchermonkey_shooter_v3_5","ze_ponchermonkey_shooter_v3_5") -- only for event / 3 lvls / very difficult ( for event ) MAP("ze_pidaras_v1_4fix3","Pidaras") -- 2 lvls ( for event ) MAP("ze_potc_v4s_3", "ze_potc_v4s_3") -- 2 levels / classic ze MAP("ze_ffvii_mako_reactor_v5_3","ze_ffvii_mako_reactor_v5_3") -- classic ze MAP("ze_ffvii_mako_reactor_gm_v1_5","ze_ffvii_mako_reactor_gm_v1_5") -- classic ze MAP("ze_ffxii_ridorana_cataract_b6", "ze_ffxii_ridorana_cataract_b6") -- ? MAP("ze_fapescape_rote_v1_3e","ze_fapescape_rote") -- classic ze MAP("ze_fapescape_v1_2","ze_fapescape_v1_2") -- classic ze / zombie can broke win trigger if they will come on last platform MAP("ze_frostdrake_tower_v1s", "ze_frostdrake_tower_v1s") -- no materias / no boss / 1 level MAP("ze_hobbit_escape_a5", "ze_hobbit_escape_a5") MAP("ze_doom3_v1", "ze_doom3_v1") --hard map MAP("ze_lila_panic_escape_v3_1", "ze_lila_panic_escape_v3_1") MAP("ze_grey_b2_4", "ze_grey_b2_4") -- broken push triggers / only with admin ( for event ) MAP("ze_grau_s3_1", "Grau") MAP("ze_gris_fyk", "ze_gris_fyk") -- ok MAP("ze_santassination_css2", "ze_santassination_css2") -- last act dont work ( for event ) MAP("ze_stalkermonolit_v6","ze_stalkermonolit_v6") -- 6 lvls / difficult / impassable boss(contoller) so play only with admin ( for event ) MAP("ze_sandstorm_f1", "ze_sandstorm_f1") -- boss on level 2 very difficult / on level 4 donbass from fire balls on all map / 5 levels + zm level ( for event ) MAP("ze_shaurma_v3_b06", "ze_shaurma_v3_b06") -- it works / 3 levels MAP("ze_skill_escape_v09s", "ze_skill_escape_v09s") -- too easy / no materias / 1 level MAP("ze_mkzk_scarab_v4", "ze_mkzk_scarab_v4") -- win tigger is broken --MAP("ze_memehell_test3", "ze_memehell_test3") -- ok MAP("ze_mountain_escape_bbo_v1", "ze_mountain_escape_bbo_v1") -- autism ze (for event) MAP("ze_minecraft_v1_1_gm", "ze_minecraft_v1_1_gm") MAP("ze_tesv_skyrim_v4fix", "ze_tesv_skyrim_v4fix") MAP("ze_flower_a1_s4", "Flower") MAP("ze_potc_v4s_4fix", "Potc") MAP("ze_eternal_journey_v1_3","ze_eternal_journey_v1_3") MAP("ze_escape_horizon_fix_gm","ze_escape_horizon_fix_gm") MAP("ze_hsc_a4_4", "ze_hsc_a4_4") -- it works but no win triggers / 3 levels ( for event ) MAP("ze_otakuroom_v5_6fs", "ze_otakuroom_v5_6fs") -- difficult because server doesn't have knockback system / 3 levels ( for event ) MAP("ze_ut2004_convoy_v2_2_2", "ze_ut2004_convoy_v2_2_2") -- too easy / 1 lvl / no boss MAP("ze_obj_npst_v4", "ze_obj_npst_v4") -- boring bullshit / playable / 1 lvl MAP("ze_visualizer_css1", "ze_visualizer_css1") -- rip fps / func_moveliner and func_door have block damage becouse on every elevator human team dies MAP("ze_lotr_minas_tirith_v3_3", "ze_lotr_minas_tirith_v3_3") MAP("ze_football_b2", "ze_football_b2") MAP("ze_s_a_m_v1_3_css", "ze_s_a_m_v1_3_css") MAP("ze_offliner_v2b", "ze_offliner_v2b") MAP("ze_chroma_v0_4", "") --MAP("ze_harry_potter_gm_v3", "ze_harry_potter_gm_v3") --MAP("ze_random_escape_b7_3gmtest", "ze_random_escape_b7_3gmtest") -- broken / funny crash --MAP("ze_last_man_standing_gm_v1", "ze_last_man_standing_gm_v1") -- funny crash / all is broken --MAP("ze_last_man_standing_v5_1gm", "ze_last_man_standing_v5_1gm") -- 2 levels work / restartround = crash / broken trigger bridge --MAP("ze_crashbandicoot_v1fix", "ze_crashbandicoot_v1fix") -- 3 lvls / broken bosses --MAP("ze_serious_sam_tfe_v2_4", "ze_serious_sam_tfe_v2_4") -- broken because map for csgo --MAP("ze_minimal_v4_1", "ze_minimal_v4_1") -- broken / trash / fps rip -----------------------------END OF ZE MAPS------------------------------- -- test map (ze/obj) MAP("zs_obj_landmine_field", "zs_obj_landmine_field") MAP("zs_obj_dustbattle_u7", "zs_obj_dustbattle_u7") MAP("zs_obj_dustbattle_u8", "zs_obj_dustbattle_u8") MAP("zs_obj_npst_v12", "NPST V12") MAP("zs_obj_rescape_v18", "") MAP("zs_obj_rampage_v12", "") MAP("zs_obj_rampage_v13", "") MAP("zs_obj_blackout_v6", "zs_obj_blackout_v6") MAP("zs_obj_npst_v14", "") MAP("zs_obj_rampage_v14", "") MAP("zs_gauntlet_reborn_v17", "zs_gauntlet_reborn_v17") MAP("zs_obj_gauntlet_reborn_v25", "zs_obj_gauntlet_reborn_v25") MAP("zs_obj_gauntlet_reborn_v25_fix", "zs_obj_gauntlet_reborn_v25_fix") MAP("zs_obj_gauntlet_reborn_v26", "zs_obj_gauntlet_reborn_v26") MAP("zs_obj_gauntlet_reborn_v34", "zs_obj_gauntlet_reborn_v34") -- our melee is weak for it MAP("zs_obj_npst_v9", "zs_obj_npst_v9") MAP("zs_obj_rampage_v10", "zs_obj_rampage_v10") MAP("zs_obj_rescape_v17", "zs_obj_rescape_v17") MAP("zs_obj_rescape_v20", "zs_obj_rescape_v20") MAP("zs_obj_horizons_a4", "") MAP("zs_obj_outland_v6k", "") MAP("zm_3dubka_v3a", "zm_3dubka_v3a") MAP("zs_arena_black_lake_v1", "") MAP("zs_arena_dodgecan_v1", "") MAP("zs_arena_roadkill_v1", "") MAP("zm_aztec_ruins_v1", "zm_aztec_ruins_v1") MAP("zm_duke3d_l1_v1", "zm_duke3d_l1_v1") MAP("zm_lila_xmas_2014_v2", "zm_lila_xmas_2014_v2") MAP("zm_recreation_area_hdr", "zm_recreation_area_hdr") MAP("zm_sex_with_zombie_b2_6", "zm_sex_with_zombie_b2_6") MAP("zm_siberia_v2", "zm_siberia_v2") MAP("zs_obj_dump_v16", "") MAP("zs_obj_insane_v9", "") MAP("zs_obj_minecave", "") MAP("zs_obj_station", "") MAP("zs_starryhaven_skies_v1", "zs_starryhaven_skies_v1") --fix events|autism maps (zs) --MAP("zs_pantsfactory_v9", "pantsfactory") -- ulx rip on this map / server crash --MAP("zs_n5_missile_silo_event_v2", "zs_n5_missile_silo_event_v2") -- missing textures --MAP("zs_stradaniya", "zs_stradaniya") --maybe i will make remake(Grinder) --MAP("zs_n5_missile_silo_event_v2", "zs_n5_missile_silo_event_v2") -- missing textures | no force -eyes --need fix or delete (obj|ze) MAP("zs_obj_bluevelvet_v4","[OBJ] Bluevelvet", 60) -- (need fix trigger) --MAP("zs_obj_tantibus_v9", "[OBJ] Tantibus", 60) -- funny crash --MAP("zs_obj_gauntlet_reborn_v34", "[OBJ] Gauntlet") -- our melee is weak for it MAP("zs_obj_6_nights_v15", "[OBJ] Six Nights", 60) -- need fix player clip / teleport trigger in basement MAP("zs_obj_rpd_v1_1", "[OBJ] RPD", 60) -- break player clip and trigger / very difficulty MAP("zs_obj_upward_v25", "[OBJ] Upward", 55) -- something broke and now it is impossible to win MAP("zs_obj_enervation_v22", "[OBJ] Enervation", 55) -- difficult becouse broken boss spawns MAP("zs_obj_tantibus_v12", "zs_obj_tantibus_v12", 60) -- the fuck? MAP("zs_obj_rampage_v9", "zs_obj_rampage_v9") -- awesome miniboss spawns / bruh elevator on win --MAP("zs_obj_amphetamine", "zs_obj_amphetamine")-- its not funny(dead meme) --MAP("zs_obj_tna_croak","zs_obj_tna_croak") --suffer for people MAP("zs_obj_hell_ride_deluxe2", "zs_obj_hell_ride_deluxe2") -- server crash --MAP("zs_obj_battleball_v1", "zs_obj_battleball_v1") -- broken --MAP("zs_obj_jihad_v3d", "zs_obj_jihad_v3d") --screamer, broken change round --MAP("zs_aviatism_new_test10", "zs_aviatism_new_test10") -- broken --MAP("zs_obj_siege_fixed", "zs_obj_siege_fixed") -- maybe broken --MAP("zs_obj_siege_fixed", "zs_obj_siege_fixed") -- maybe broken --MAP("zs_obj_buildyourdungeon_v1_fix", "Build Dungeon") --broken bsp, never force this version