--[[SECURE]]-- MapVote.MapList = {} MapVote.MapListByLG = {[0] = {}, {}, {}, {}} --Config MapVote.Config = { RandomMapDelay = IS_POINTSAVE and 600 or 300, -- период времени в картах когда должна выпасть случайная TimeLimit = 40, -- Время сколько идет выбор карт TimeLimitRandom = 10, -- Не понятное RevoteBlastMode = true, -- Bans played maps until cap and then release them all to the pool again DrawOutline = false, -- Draw outline of special maps DrawNotInRotationMaps = false, MapsBeforeRevote = 0.7, -- % Количества карт которые должны откыгратся для полного восстановления MapLimit = 23, -- Количество доступных карт для выбора MinPlayers = IS_POINTSAVE and 0.01 or 0.10 -- Below this number random kleiners doing some shit on server and ruining cooldown system } --Config MV_LINKGROUP_NORMAL = 0 MV_LINKGROUP_ZE = 1 MV_LINKGROUP_OBJ = 2 MV_LINKGROUP_CLASSIC = 3 MapVote.LinkGroupCooldowns = {50, 50, 60} MapVote.LinkGroupOutLineColors = {Color(255, 255, 0), Color(0, 160, 255), Color(47,66,66)} local CURLG = MV_LINKGROUP_NORMAL local index = 0 local function MAP(map, name, min, max, cooldown) local tbl = {ID = index + 1, Map = map, Name = name, MinPlayers = min, MaxPlayers = max, Cooldown = cooldown, LinkGroup = CURLG} index = table.insert(MapVote.MapList, tbl) table.insert(MapVote.MapListByLG[CURLG], tbl) end local function LG(lg) CURLG = lg end if not IS_POINTSAVE then MAP("zs_2033_v2a", "2033") MAP("zs_3rdstreet_remake", "3rdstreet remake", 45, 96) MAP("zs_abandoned_subway_v3", "Abandoned subway") MAP("zs_abandoned_asylum_v2", "Abandoned Asylum") MAP("zs_abandonedmallhd_v5e", "Abandoned Mall HD") MAP("zs_abandoned_metro_v3", "Abandoned Metro") MAP("zs_abandoned_stripmall_v3f2", "Abandoned Strip Mall") MAP("zs_abandon_factory_opt_v3", "Abandon Factory") -- horrible layout MAP("zs_abk_pt_css_v2", "Abk") MAP("zs_adapteco_v2", "Adapteco") MAP("zs_area51", "Area 51", 40, 96) MAP("zs_alexg_metro_v9", "Alexg Metro", 40, 96) MAP("zs_akihabara_strip_v4f", "Akihabara Strip") MAP("zs_adrift_v4", "Adrift") MAP("zs_abyssal2_v1b", "Abyssal 2") MAP("zs_accident_v5fix", "Accident") MAP("zs_abscond_v2b", "Abscond", 1, 40) MAP("zs_anomalous_materials_u5", "Anomalous Materials", 45, 96) -- too big file size MAP("zs_abandoned_mines_v1c", "Abandoned Mines") MAP("zs_abandoned_mall_night_v4", "Night Abandoned Mall", 45, 96) MAP("zs_apartments_v2", "Apartments") MAP("zs_abandonedlab_v4", "Abandoned Lab") MAP("zs_arbeit_communications_2_u4", "Arbeit Communications 2", 40, 96) MAP("zs_arbeit_communications_u1", "Arbeit Communications", 40, 96) MAP("zs_arbeit_cold_signal_u3", "Arbeit Cold Signal", 25, 75) MAP("zs_abandoned_mall_v13", "Abandoned Mall") -- based MAP("zs_antarctic_hospital_rev_v2a", "Antarctic Hospital RM") MAP("zs_antarctic_hospital_v7", "Antarctic Hospital") -- return it but with some rofls MAP("zs_asylum_reborn_v4", "Asylum: Reborn") MAP("zs_asylum_v7a", "Asylum") MAP("zs_abstractum_v1", "Abstractum") MAP("zs_artgallery_v1fix", "Art Gallery") MAP("zs_aeiou_v1a", "Aeiou", 1, 50) MAP("zs_aya_v3a", "Aya", 1, 50) MAP("zs_arboretum_v1", "Arboretum") -- some textures with broken reflections MAP("zs_apoc9_v2a", "Apoc", 40) MAP("zs_asia_v2", "Asia", 30) MAP("zs_apartment_lane_v2", "Apartment Lane") MAP("zs_arctic_outpost_v6ta", "Arctic Outpost") MAP("zs_apex_v3", "Apex", 50) MAP("zs_analytics", "Analytics") MAP("zs_army_warehouses_v2c", "Army Warehouses", 55) MAP("zs_belyy_v3a", "Belyy") MAP("zs_backalley_v2c", "Back Alley") MAP("zs_blitzkrieg_v13a", "Blitzkrieg") MAP("zs_bradbury_v2_fixed", "Bradbury", 40, 96) MAP("zs_brutalist_kfc", "KFS") MAP("zs_bdf_b5", "Butcher's Den") MAP("zs_bog_v1", "Bog", 30) MAP("zs_bar_v8", "Bar") MAP("zs_breached_reborn_v4", "Breached: Reborn") MAP("zs_belowthirtytwo_b2", "Below 32") MAP("zs_bluff_b3f_fix", "Bluff") MAP("zs_barrelfactory_v2", "Barrel Factory") MAP("zs_blackmesa_west_v2", "Blackmesa: West") -- broken cubemaps MAP("zs_business_v5", "Business") MAP("zs_blastdoors_2019_v3", "Blast Doors", 1, 40) MAP("zs_bunker_fixed_v4", "Bunker") MAP("zs_burried_v1b", "Burried", 50, 96) MAP("zs_bms_offices_v2", "BMS Offices") MAP("zs_blacksteel_worldwide_v2a", "Black Steel World Wide", 35) MAP("zs_born_v1a", "Born", 45) MAP("zs_bedlam_v1", "Bedlam", 50) MAP("zs_belmont_v3", "Belmont", 35) MAP("zs_besenyei_v2", "Besenyei") MAP("zs_buriedsociety_otr_v1d", "Buried Society") MAP("zs_block_13_v3", "Block 13") MAP("zs_biggun_v2", "Big Gun", 55) MAP("zs_balls_v3", "Balls") MAP("zs_backstreets_back_v3", "Backstreets Back", 35) MAP("zs_cube_u7", "Cube", 40) MAP("zs_casualties_v6", "Casualties") -- 1 init walls MAP("zs_cabin_dfr_v5d", "Cabin Village") -- fps drops -- need new zspawn MAP("zs_coast_of_konigsberg_v7", "Coast Of Konigsberg") MAP("zs_construction_v2_fixed", "Construction", 45) MAP("zs_contaminated_rm_fix_v2", "Contaminated RM", 40) MAP("zs_countrytrain_v2", "Country Train", 40) MAP("zs_concrete_b1", "Concrete") MAP("zs_concentration_camp_v8", "Concentration Camp", 40) MAP("zs_coldwar", "Cold War") MAP("zs_countryside_b2rm", "Countryside") MAP("zs_checkpoint_v9", "Checkpoint", 50) -- 1 place for survival / very hard MAP("zs_closed_factory_03", "Closed Factory") MAP("zs_closure_v2", "Closure", 50) -- 2 places for survival and its horrible sigil spots(all windows on map can be broken, really?) MAP("zs_c17_beta_v1f", "City 17 Beta", 30) MAP("zs_chernobyl_b2", "Chernobyl", 40) MAP("zs_christmas_factory_v1sr", "Chistmas Factory") --sr??? MAP("zs_christmas_town_v7a", "Christmas Town") MAP("zs_cursed_laboratory_v4f", "Cursed Labaratory") MAP("zs_coastline_v2d", "Coastline") MAP("zs_cabin_v7", "Cabin") --MAP("zs_cade_off", "Cade Off") MAP("zs_canvas", "Canvas") MAP("zs_catnical_v3fw", "Catnical") MAP("zs_castle_keep_snowy_v3a", "Castle Keep Snowy") MAP("zs_company_r3", "Company") MAP("zs_confined_v1", "Confined") -- hl1 map ("broken cubemaps") MAP("zs_cursed_woods_v3_fix", "Cursed Woods") MAP("zs_chaste_part3_v1", "Chaste: Part 3") MAP("zs_cleanoffice_v6", "Clean Office") -- zspawn in vent(pizdos) MAP("zs_church_siege_redux_v4a", "Church Siege Redux") --MAP("zs_cape_hope", "Cape Hope") -- l4d2 content(broken cubemaps on textures anyway) MAP("zs_clinic_remake_v2a", "Clinic RM") MAP("zs_cliffside_cataclysm_v2", "Cliffside Cataclysm", 30) -- too big file size / bms moment MAP("zs_city_hospital_v4", "City Hospital") MAP("zs_constriction_r3f", "Constriction", 1, 45) MAP("zs_cliffside_retreat_christmas", "Cliffside Retreat Christmas", 1, 40) MAP("zs_compound", "Compound", 60, 96) -- unsuitable map for a sigil system MAP("zs_cold_forest_v3a", "Cold Forest", 40) -- need upd / old and hard map MAP("zs_cyanide_vixed1", "Cyanide") -- fix televisor MAP("zs_cavecomplex_v2", "Cave Complex") -- bad layout / old map / need upd MAP("zs_canals_v1", "Canals") MAP("zs_cliffside_night_v1a", "Cliffside Night", 1, 40) MAP("zs_church_coast_v5", "Church Coast") MAP("zs_cyanide_v2b", "Cyanide") MAP("zs_cube_tower_v4", "Cube Tower", 30) MAP("zs_cube_tower_v5_pz1", "Cube Tower", 45) MAP("zs_dark_way_v3b", "Dark Way") MAP("zs_darkvilla_v3", "Dark Villa") MAP("zs_dryfield_v4b", "Dry Field") MAP("zs_darkside_v2", "Dark Side", 30) -- broken cubemaps MAP("zs_dark_catacombs_v2", "Dark Catacombs") MAP("zs_deadblock_2018", "Dead Block Large") MAP("zs_decaying_hope_v2", "Decaying Hope", 1, 30) MAP("zs_deus_ex_hongkong_v6", "Deus Ex: Hong Kong") MAP("zs_dezecrated", "Dezecrated") MAP("zs_downtown_v1", "Downtown") -- need more props MAP("zs_departure", "Departure", 40) MAP("zs_deepfreeze_v9", "Deep Freeze", 50) -- 1 place for survival MAP("zs_dl_manor_v4", "Manor", 30) MAP("zs_doomsday_v4b_rm2", "Doomsday", 40) -- zm / 1 place for survival MAP("zs_draynor_a2", "Draynor", 40) MAP("zs_dynamo_v2", "Dynamo") MAP("zs_dystopian_apartments_u7", "Dystopian apartments") MAP("zs_deviations_s1a", "Deviations", 45) MAP("zs_dl_cerulean_b3", "Cerulean") MAP("zs_downstream_t1", "Downstream", 40) MAP("zs_daiquiri_v1", "Daiquiri") MAP("zs_danzig_docks_v4f", "Danzig Docks") MAP("zs_decommissioned_1c", "Decommissioned") MAP("zs_daycare_v7", "Daycare RM") MAP("zs_december_b1", "December") MAP("zs_donbass_underground_v1b", "Donbass Underground", 30) MAP("zs_dustierv2", "Dustier") MAP("zs_deus_ex_unatco_v3", "Deus Ex: UNATCO") MAP("zs_darktown_v5a", "Dark Town", 40) --MAP("zs_death_under_v3", "Death Under") MAP("zs_diner69_v5b", "Diner 69") MAP("zs_druglab_remake_v6", "Drug Lab Remake") -- fps drops MAP("zs_dust2_v1a", "Dust 2") MAP("zs_drab_v1", "Drab") MAP("zs_duskwood_v1", "Duskwood", 40) MAP("zs_darkerhouse", "Darkerhouse") -- easy MAP("zs_dam_v2", "Dam", 50) -- the map is simply outdated amd zm MAP("zs_dockhouse", "Dock House") -- too easy MAP("zs_dropoff_v3", "Dropoff") MAP("zs_dsb_computer_solutions_v4", "Computer Solutions") MAP("zs_distant_v4", "Distant") MAP("zs_desert_night_v1bp", "Desert Night") MAP("zs_detroit_skylines_v3c", "Detroit Skylines", 1, 35) MAP("zs_desert_hideout_v11", "Desert Hideout", 1, 45) MAP("zs_decay_v1b", "Decay") MAP("zs_dread_v3a", "Dread", 40) MAP("zs_death_house", "Death House", 1, 40) MAP("zs_devastation_v2a", "Devastation") MAP("zs_eris_v4", "Eris") MAP("zs_erebus_v2", "Erebus") MAP("zs_experiment", "Experiment") MAP("zs_erebus_am", "Erebus AM") MAP("zs_eerie_warehouse_revamp_v1a", "Eerie Warehouse") MAP("zs_estate_v1bp", "Estate") MAP("zs_excess_v2", "Excess") MAP("zs_end_station_v2", "End station", 40) MAP("zs_elementary_school_m3_v7a", "Elementary School RM", 1, 40) MAP("zs_echoes_valley_v4b", "Echoes Valley") MAP("zs_estuary", "Estuary") MAP("zs_festival_b5", "Festival") -- humans can get outside map MAP("zs_factory_canals", "Factory Canals", 30) MAP("zs_forgotten_city", "Forgotten City", 45) -- zm / 1 place for survival / 1 million boxes MAP("zs_forest_house_sr_v1", "Forest House") MAP("zs_forgotten_town_v3tc", "Forgotten Town", 45) MAP("zs_forhouse_a1", "Forhouse") MAP("zs_fishing_docks_remake_v2", "Fishing Docks Remake") MAP("zs_forest_anomaly", "Forest Anomaly", 1 , 25) MAP("zs_fusity", "Fusity", 1, 35) --MAP("zs_final_stand_v3", "Final Stand", 1 , 30) -- small shit map MAP("zs_farmhouse_night_v2", "Farmhouse Night") MAP("zs_fuhrerbunker_v3t", "Fuhrer Bunker") MAP("zs_fog_village_v2", "Fog Village") MAP("zs_fog_village_remake_v1", "Fog Village Remake") -- need new zspawns MAP("zs_ffvii_cosmo_canyon_v3", "FFVII Cosmo Canyon", 45) MAP("zs_ffvii_mako_reactor_v6_2fix", "ZS Mako Reactor", 50) -- need upd for profile / too popular MAP("zs_fear_nuclear", "Fear Nuclear", 50) -- 2 places for survival MAP("zs_filth_core_v4", "Filth Core", 50) MAP("zs_flipper", "Flipper", 1, 35) MAP("zs_fireforest_redo_v7a", "Fire Forest") MAP("zs_factory_v3", "Factory", 1, 35) MAP("zs_fledgling_v3", "Fledgling") MAP("zs_frozen_v7", "Frozen") MAP("zs_forest_of_magic_v1a", "Forest of Magic", 30) MAP("zs_fishhouse_v1", "Fish House", 1, 25) MAP("zs_far_v1", "Far") MAP("zs_freddyspizza_v1", "Freddys Pizza") -- door stuck for brush MAP("zs_flatgrass_v1f", "Flatgrass", 45) MAP("zs_forgotten_street_v2a", "Forgotten Street", 25, 96) MAP("zs_forest_deposits_v3", "Forest Deposits", 50) -- need new version MAP("zs_forestpath_winter", "Forestpath Winter") -- broken water MAP("zs_flooded_wasteland_v1c", "Flooded Wasteland", 40) MAP("zs_forgotten_fort_v2f", "Forgotten Fort") MAP("zs_french_house_v7b", "French House") MAP("zs_gas_station_v1", "Gas Station") MAP("zs_gasfactory_final", "Gas Factory", 45) MAP("zs_glacier_improved_v3", "Glacier", 35) MAP("zs_gleam_enclosed_v1", "Gleam", 45) MAP("zs_gunship_v5", "Gunship") MAP("zs_grandhotel_v2b", "Grand Hotel") MAP("zs_grenouille_v5a", "Grenouille") MAP("zs_gasstationdesert_v8b", "Gas Station Desert", 1, 50) MAP("zs_ghostfarm_v3", "Ghost Farm", 1, 40) -- many holes and bad walls unsuitable layout MAP("zs_gyftvs_v4_fixed", "Gyftvs") MAP("zs_heckarch_v1a", "Heck Arch") MAP("zs_hamlet_town_v1c", "Hamlet Town", 40) MAP("zs_hauntedbayouredux_v2_1", "Haunted Bayou Redux") MAP("zs_hotel_scott_v2", "Hotel Scott", 45) MAP("zs_hotline_miami_v4", "Hotline Miami", 30) -- zm MAP("zs_holdout_mountain_remake_v4b", "Holdout Mountain RM", 45) MAP("zs_house_in_a_house_v4a", "House In A House") -- horrible sigil spots but all with 1 entrance MAP("zs_healthcare_v2", "Health Care") MAP("zs_heat", "Heat") MAP("zs_harvest_v5d", "Harvest") MAP("zs_homers_compound_v3", "Homers Compound", 1, 40) MAP("zs_honkers_club_v2t", "Honkers Club") MAP("zs_hydroelectric_station_v2b", "Hydroelectric Station") MAP("zs_hazard_v8_1", "Hazard", 30) MAP("zs_house_outbreak_remake_v1", "House Outbreak RM") -- yes MAP("zs_hurricane", "Hurrican", 1, 35) MAP("zs_hauntedbayou_v3", "Haunted Bayou") -- shit house / old map / bad design / replace MAP("zs_houseparty_v3a", "House Party") MAP("zs_house3v3night_thev2", "House 3v3 Night") MAP("zs_house4_thev1", "House") MAP("zs_house_of_doom_v4a", "House of doom") MAP("zs_human_village_v1", "Human Village", 35) MAP("zs_hometown2000", "Home Town 2000", 40) MAP("zs_industrial_alley_v3", "Industrial Alley", 35) MAP("zs_industrial_area_v1", "Industrial Area") MAP("zs_infected_square_v3", "Infected Square", 40) MAP("zs_institute_v3", "Institute") -- zm / 1 place for survival MAP("zs_intersection_v7b", "Intersection", 40) MAP("zs_inf_v1", "Inf", 1 , 25) MAP("zs_infected_facillity_v5", "Infected Facility") MAP("zs_intercity_mall_v17ta", "Intercity Mall", 50) MAP("zs_inferno_v1a", "Inferno") MAP("zs_indev_v5", "In Dev", 1, 45) MAP("zs_inaka_1ldk_b1", "Inaka", 1, 50) MAP("zs_isku_v3", "Isku", 30) MAP("zs_island_v3n", "Island") -- need upd / old map MAP("zs_infirmary_v2", "Infirmary") -- bad layout / css office MAP("zs_last_mansion_v4a", "Last Mansion") MAP("zs_lonely", "Lonely") MAP("zs_lolas_gas_station_v4", "Lolas Gas Station") MAP("zs_lunar_kingdom_v1c", "Lunar Kingdom", 30) MAP("zs_lv426_v4", "LV 426", 40) -- zm MAP("zs_libertycity_u4", "Liberty City", 50) MAP("zs_lighthouse_revived_v1b", "Lighthouse Remake") MAP("zs_levittown_v3c", "Levit Town", 35) MAP("zs_last_stand_v2b", "Last Stand") MAP("zs_lunge_v2", "Lunge", 35) MAP("zs_lockup_v5", "Lockup") MAP("zs_lockdown_v1", "Lockdown") MAP("zs_laboratory_v5fix", "Laboratory") MAP("zs_lost_outpost", "Lost Outpost") MAP("zs_laslab_v3", "Las Lab") MAP("zs_lostfarm_v11", "Lost Farm") MAP("zs_legends_v7", "Legends", 30) MAP("zs_last_cover_rm_v2", "Last Cover RM", 35) MAP("zs_last_stand_mall_v2", "Last Stand Mall", 50) -- just very old map MAP("zs_living_quarters_v4", "Living Quarters RM", 1, 28) MAP("zs_lostbazar_v6_fix_1", "Lost Bazar", 50) MAP("zs_left_4_mcdonalds", "MCdonalds", 35) MAP("zs_lowland_v1t", "Lowland") --MAP("zs_lens", "Lens") MAP("zs_limansk_v2", "Limansk") MAP("zs_lost_russian_station_v5", "Lost Russian Station") -- fix the train MAP("zs_lost_coast_house_fixed_v2", "Lost Coast House") MAP("zs_marsh_v5", "Marsh") MAP("zs_mall_remake_v2", "Mall", 1, 45) MAP("zs_mausoleum", "Mausoleum") MAP("zs_mines_v4", "Mines") MAP("zs_midnight_motel_v3", "Midnight Motel", 40) MAP("zs_midnight_store", "Midnight Store") MAP("zs_movingin_v2", "Moving In") MAP("zs_mojave_v3", "Mojave", 40) -- unpopular and hard MAP("zs_molded_castle_v3", "Molded Castle") MAP("zs_monday_a1", "Monday") MAP("zs_moil_v2", "Moil") MAP("zs_muhosransk_v4", "Muhosransk", 30) MAP("zs_moonlit", "Moonlit") MAP("zs_monsoon_b2", "Monsoon") MAP("zs_misery", "Misery") MAP("zs_mystery_v3", "Mystery", 1, 30) MAP("zs_mountain_refuge_v4", "Mountain Refuge") MAP("zs_motel_v5", "Motel") MAP("zs_metalfactory_v3_fixed_v1", "Metal Factory") MAP("zs_meat_theatre_v2", "Meat Theatre", 1, 40) MAP("zs_minecraft_abandoned_cave", "Minecraft Abandoned Cave", 25, 60) MAP("zs_meatlight", "Meat Light") -- shit zm office / very hard MAP("zs_market", "Market") MAP("zs_manoir_de_perruques_v4", "Manoir De Perruques") MAP("zs_minor_turbulence_v4", "Minor Turbulence", 35) MAP("zs_mist_v2a", "Mist") MAP("zs_nastiesthouse_v5", "Nastiest House") MAP("zs_newoffice_v4", "New Office", 40) MAP("zs_new_hope_hospital_v4", "New Hope Hospital") MAP("zs_no_mercy_apartments_v2b", "No Mercy Apartments", 40) MAP("zs_night_hospital_v3", "Night Hospital") MAP("zs_november_b2", "November") MAP("zs_novaprospekt_v3a", "Nova Prospekt") MAP("zs_night_cottage_v1", "Night Cottage") MAP("zs_novatunnels_v11a", "Nova Prospekt Tunnels") MAP("zs_nowhere_remake_v1b", "NowHere") MAP("zs_nizhegorodskaya_station_u2", "Nizhegorodskaya station") MAP("zs_natalyas_cottage_v4", "Natalyas Cottage") MAP("zs_nastierhouse_final_v3t", "Nastier House") MAP("zs_not_present_v1b", "Not Present") MAP("zs_nastyhouse2_v3a", "Nasty House", 1, 50) MAP("zs_nasty_headquarters_v5", "Nasty Headquarters") -- old map and unpopular, bad design MAP("zs_necrotic_v6", "Necrotic") MAP("zs_no_mercy_r2", "No Mercy Hospital") -- mass disconect of "bad map" MAP("zs_nightmarehouse_v5", "Night Mare House") MAP("zs_noxbeached", "Noxbeached") -- broken boss spawn MAP("zs_nipperhouse_2019", "Nipper House") MAP("zs_old_church_v2", "Old Church", 1, 30) MAP("zs_oldhouse_v8c", "Old House") MAP("zs_ori_village_v5", "Ori Village", 40) -- difficult map MAP("zs_overranoffice_remake", "Overran Office RM") MAP("zs_outlands_r4", "Outlands") MAP("zs_osamacompound_v2", "Osama Compound") MAP("zs_overtime", "Over Time") MAP("zs_oregon_v6", "Oregon") MAP("zs_oxygen_b4", "Oxygen") MAP("zs_oldpub_v6", "Old Pub", 1, 40) MAP("zs_officecomplexremake_v4", "Office Complex RM") MAP("zs_ocx_orly_rm_v3", "Ocx Orly Remake") MAP("zs_outlast_2_v3", "Outlast 2") MAP("zs_op4_infirmary_u1", "OP4 Infirmary") MAP("zs_override_b2", "Override") MAP("zs_overran_city_reborn_v3", "Overran City") MAP("zs_outpost_gold_v3", "Outpost Gold") MAP("zs_office_apocalypse_v3", "Office Apocalypse") MAP("zs_olympic_v2", "Olympic", 50) -- shit map / unpopular MAP("zs_overgrown_v3", "Overgrown") MAP("zs_plague_rework_v1", "Plague RM") MAP("zs_pubs_street_v2", "Pubs Street", 45) MAP("zs_preppertown_v8", "Prepper Town") MAP("zs_poolside_b4", "Poolside") MAP("zs_prison_b3", "Prison") MAP("zs_postsoviet_yard_v1", "Post-Soviet Yard") -- need upd MAP("zs_placid_rev_v1b", "Placid Remake") MAP("zs_pharmacy_v2t", "Pharmacy") MAP("zs_pathogen_v3", "Pathogen", 50) MAP("zs_power_cliff_2019", "Power Cliff") MAP("zs_port_v11", "Port", 1, 45) MAP("zs_penthouse_v2", "Penthouse", 1, 45) MAP("zs_portal_v6", "Portal") -- bullshit / bad props / difficult MAP("zs_paradise_a1", "Paradise") MAP("zs_panica_v3", "Panica") MAP("zs_popsies_chicken_cv1", "Popsies Chicken", 55) MAP("zs_putrefaction_v2", "Putrefaction") MAP("zs_radiant", "Radiant") MAP("zs_ravenholm_rm3", "Ravenholm RM") MAP("zs_rusty_warehouse_revised", "Rusty Warehouse") MAP("zs_ryan_valley", "Ryan Valley", 55) -- zm / 1 place for survival MAP("zs_recreation_hall_v6f", "Recreation Hall") MAP("zs_repass", "Repass", 40) MAP("zs_riften_v2", "Riften") MAP("zs_raindance_b1", "Raindance", 1, 30) MAP("zs_romanovo_v1a", "Romanovo") -- 1 place for survival but this a corridor map MAP("zs_reactor_v4b", "Reactor") MAP("zs_relic_v5a", "Relic") MAP("zs_rebel_outpost_v3a", "Rebel Outpost") MAP("zs_russian_courtyard_v3", "Russian Courtyard") MAP("zs_roflhouse_winter_b2", "Winter House") MAP("zs_roadside_motel", "Roadside Motel") MAP("zs_ruraldepartment_v4", "Rural Department") -- l4d2 content(broken cubemaps on textures anyway) MAP("zs_rescape_v7", "Rescape") MAP("zs_rampage_v7", "Rampage", 30) MAP("zs_red_faction_v3", "Red Faction", 1, 30) -- i make mistake oops MAP("zs_rust_v1b", "Rust") MAP("zs_russian_outpost_v2a", "Russian Outpost", 1, 60) MAP("zs_rovers_inn_v1", "Rovers Inn") MAP("zs_rise_and_downfall_v1a", "Rise and Downfall") MAP("zs_reconstruction_v5", "Reconstruction") MAP("zs_ravine_v3", "Ravine", 45) MAP("zs_raunchiesthouse_b2", "Raunchiesthouse") MAP("zs_rainbow_orb_island_v3b", "Rainbow Orb Island", 50) MAP("zs_reslincity_sewer_v1", "Reslincity Sewer", 50) MAP("zs_stormiest_v4", "Stormier") MAP("zs_sunbeach4_v3", "Sun Beach", 50) -- fucking sunrust trash / big ass map with script MAP("zs_service_entrance_v1f", "Service Entrance", 1, 35) MAP("zs_sector_gaza_v4", "Sector Gaza") MAP("zs_silence_v3", "Silence") MAP("zs_sinister_school_v3b", "Sinister school", 30) MAP("zs_streamline", "Streamline", 55) MAP("zs_submerged_remake_v1a", "Submerged RM") MAP("zs_sundust_b2", "Sundust", 45) -- awesome ear rape on wave 2 MAP("zs_subway_v9", "Subway", 45) MAP("zs_snowycastle_v5", "Snowy Castle") MAP("zs_stoyachava_v1a", "Stoyachava") MAP("zs_salton_riviera_v2c", "Salton Riviera") MAP("zs_shipment_b2", "Shipment", 45) -- container sigils is shit MAP("zs_shithole_b4", "Shithole") MAP("zs_shithole_rm_v2b", "Shithole RM") MAP("zs_shine", "Shine", 1, 50) --MAP("zs_snow_remade_v3_7", "Snow RM") -- shit map by ponyeb MAP("zs_synapse_v2", "Synapse") MAP("zs_space_experiment_u8", "Space Experiment", 40) MAP("zs_southside_b3", "South-Side") MAP("zs_snow_squat_v3b", "Snow Squat", 35) MAP("zs_sigma_core", "Sigma Core") MAP("zs_seclusion_v3", "Seclusion") MAP("zs_salient", "Salient") MAP("zs_small_b1", "Small", 1 , 30) MAP("zs_secret_bunker_v3", "Secret bunker") MAP("zs_shadows_a2", "Shadows", 1, 45) MAP("zs_skyscraper", "Skyscraper", 1, 40) MAP("zs_shelter_v2ta", "Shelter") -- broken cubemaps MAP("zs_snowedin_v5", "Snowedin") MAP("zs_snowpark_v12fix", "Snowpark") MAP("zs_siberia_bunker_v1", "Siberia Bunker") MAP("zs_slugde_v2t", "Slugde") MAP("zs_surrounded_v2", "Surrounded", 50) -- boring gameplay / shithouse with open windows / 1 place for survival MAP("zs_scrapmetal_v2_fixed", "Scrap Metal", 50) MAP("zs_scarlet_devil_mansion_v1a", "Scarlet Devil Mansion", 50) MAP("zs_small_river_v4a", "Small River") MAP("zs_summit_b2", "Summit", 1, 30) MAP("zs_silent_night", "Silent Night", 1, 30) MAP("zs_seashore_a1", "Seashore") MAP("zs_sprint_trading", "Sprint Trading", 1 , 40) -- bad css props / ttt map / bad design MAP("zs_smallavenue_v2", "Small Avenue") -- need upd / easy MAP("zs_snow_fixed", "Snow", 40) -- very old map / replaced MAP("zs_station_mall_v3", "Station Mall") MAP("zs_space_center_v4a", "Space Center", 35) MAP("zs_sne_b1", "Sne") MAP("zs_siege_v7", "Siege") MAP("zs_shadow_paintball_cv1", "Shadow Paintball") MAP("zs_snowyisolation_v1", "Snowy Isolation", 30) MAP("zs_sixcities_origin_v1", "Sixcities Origin") MAP("zs_smelly_catacomb_v3d", "Smelly Catacomb") MAP("zs_shore_v4", "Shore") MAP("zs_sentimental98_v1_d", "Sentimenta l98") MAP("zs_smallotown_v1_v2n13", "Smallotown", 45) MAP("zs_shkonkahouse_v3a", "Shkonka House") MAP("zs_swamp_village_v1a", "Swamp Village") MAP("zs_trauma_center", "Trauma Center") MAP("zs_training_pit_v2", "Training Pit") MAP("zs_truckyard_v5b", "Truck Yard", 1, 40) MAP("zs_the_vanishing_v1", "The Vanishing") MAP("zs_the_pub_edit3_fixed", "The Pub RM") --MAP("zs_the_citadel_v5_fix2", "The Citadel") MAP("zs_the_thing_1982_v03u", "The Thing 1982") MAP("zs_the_house_of_doom_rm2", "The House Of Doom RM") MAP("zs_the_last_resource_v1", "The Last Resource", 1, 35) MAP("zs_toxa_west_v2ta", "Toxa West") MAP("zs_turquoise_v3", "Turquoise") MAP("zs_the_noir_1950_u1", "Noir 1950", 1, 45) MAP("zs_transient_v1_1", "Transient") MAP("zs_townofparadise_v5", "Town of Paradise", 40) -- bad layout MAP("zs_tunnels_v4", "Tunnels") MAP("zs_thevillage_final_opt_new_d", "The Village") -- also needs an update (bad z spawn; impossible to build a nest) MAP("zs_tristan_snowstation_cv1", "Tristan Snow Station") MAP("zs_that_v4", "That") MAP("zs_twilight_v4", "Twilight") MAP("zs_vector_v2", "Vector", 65) -- big map MAP("zs_voshod_v1b", "Voshod") MAP("zs_vanilla_v3", "Vanilla") MAP("zs_vostok", "Vostok", 40) MAP("zs_vanity", "Vanity", 30) MAP("zs_viruslabs_v6g1", "Virus Labs") MAP("zs_vitron", "Vitron") MAP("zs_vacant_v3", "Vacant", 45) MAP("zs_virulent_v1a", "Virulent") -- some props with eror texture / portal props with 1 mass / unpopular MAP("zs_walled_city_v3c_fixed", "Walled City", 40) -- zm MAP("zs_water_station_v2a", "Water Station") MAP("zs_winter_solstice_v5", "Winter Solstice") MAP("zs_whisper_v3", "Whisper") --MAP("zs_within_the_fog_v1", "Within the fog", 1, 50) -- bad fps MAP("zs_worzel_v4", "Worzel") MAP("zs_wellington_wells_v1a", "Wellington Wells", 35) MAP("zs_winter_forest_b4fa", "Winter Forest") MAP("zs_winter_warehouse_v6", "Winter Warehouse") -- need upd / fps drop MAP("zs_winter_island_v1d", "Winter Island") -- big ass, unpopular MAP("zs_underfactory_v3", "Under Factory") -- need upload sr remake MAP("zs_unfinished_construction_v2", "Unfinished Construction", 40) MAP("zs_urban_strain_revived_v2", "Urban strain Revived") MAP("zs_undergroundbunker_remake_f", "Underground Bunker RM", 1, 30) MAP("zs_uglyfort_v7ta", "Ugly Fort", 40) -- need upd lol MAP("zs_uppstat_evening_v1b", "Uppstat Evening") -- broken hdr cubemaps / need upload new v MAP("zs_urbandecay_remake", "Urban Decay RM") MAP("zs_under_the_waves_v3", "Under The Waves") MAP("zs_underground_complex_v3", "Underground Complex") -- Bidon map :diesfromcringe: MAP("zs_under_the_devs_v1d", "Under The Devs") MAP("zs_zombie_village_v4", "Zombie Village", 1, 50) -- easy farm for humans / too op layout for humans MAP("zs_zerbes_corruption_v1", "Zerbes Corruption") -- zm MAP("zs_zetta_district_13_v2", "District 13", 30) MAP("zs_zsb_house_v1a", "ZSB House") MAP("zs_quiet_prison_v3_remake", "Quiet Prison RM", 1, 50) -- easy farm for humans / too op layout for humans MAP("zs_jail_b2", "Jail", 1, 40) -- easy farm for humans / too op layout for humans / 1 place to survive MAP("zs_junkyard_v5t", "Junk Yard") MAP("zs_joyce_st_v3", "Joyce Street", 45) -- bad design / bad layout / old and popular map MAP("zs_katacombs_v4a", "Katacombs") MAP("zs_kastovia_v1", "Kastovia") MAP("zs_yongen_b3", "Yongen") MAP("zs_xanthys_v8", "Xanthys") MAP("zs_xcom_v2", "Xcom", 20) LG(MV_LINKGROUP_OBJ) MAP("zs_obj_finger_defeater_v1fix5", "Finger Defeater", 60) MAP("zs_obj_horizons_a3", "[OBJ] Horizons", 55) MAP("zs_obj_6_nights_v15", "[OBJ] Six Nights", 55) -- need fix player clip / teleport trigger in basement MAP("zs_obj_vertigo_v27", "[OBJ] Vertigo", 55) MAP("zs_obj_dump_v14", "[OBJ] Dump", 55) MAP("zs_obj_filth_v19", "[OBJ] Filth", 55) MAP("zs_obj_day_zero_v16", "[OBJ] Day Zero", 55) MAP("zs_obj_npst_v8", "[OBJ] NPST", 55) MAP("zs_obj_rescape_v16", "[OBJ] Rescape", 55) MAP("zs_obj_rampage_v9", "[OBJ] Rampage", 55) MAP("zs_obj_void_b4", "[OBJ] Void", 55) MAP("zs_obj_pharmacy_v24","[OBJ] Pharmacy", 55) MAP("zs_obj_mine_v10", "[OBJ] Mine", 55) MAP("zs_obj_lambdacore_v21","[OBJ] Lambda Core", 55) MAP("zs_obj_event_horizon_v5", "[OBJ] Event Horizon", 55) MAP("zs_obj_enervation_v22", "[OBJ] Enervation", 55) MAP("zs_obj_dustbattle_u8", "[OBJ] Dustbattle", 55) LG(MV_LINKGROUP_NORMAL) end if IS_POINTSAVE then MAP("zs_2005", "2005") MAP("zs_algernon_v1_comp", "Algernon") MAP("zs_abandoned_asylum_v2", "Abandoned Asylum") MAP("zs_abandoned_mall_v13", "Abandoned Mall") MAP("zs_abandoned_mines_v1c", "Abandoned Mines") MAP("zs_abandoned_subway_v3", "Abandoned subway") MAP("zs_abandonedlab_v4", "Abandoned Lab") MAP("zs_abstractum_v1", "Abstractum", 1, 96, 250) MAP("zs_abyssal2_v1b", "Abyssal 2") MAP("zs_adapteco_v2", "Adapteco") MAP("zs_aeiou_v1a", "Aeiou") MAP("zs_akihabara_strip_v4f", "Akihabara Strip") MAP("zs_anomalous_materials_u5", "Anomalous Materials") MAP("zs_antarctic_hospital_v7", "Antarctic Hospital", 1, 96, 250) MAP("zs_arctic_outpost_v6ta", "Arctic Outpost") MAP("zs_apartments_v2", "Apartments") MAP("zs_appliance_factory", "Appliance Factory") MAP("zs_arboretum_v1", "Arboretum") MAP("zs_artgallery_v1fix", "Art Gallery") MAP("zs_apartment_lane_v2", "Apartment Lane") MAP("zs_backalley_v2c", "Back Alley") MAP("zs_bar_v8", "Bar") MAP("zs_balls_v3", "Balls") MAP("zs_barrelfactory_v2", "Barrel Factory") MAP("zs_bdf_b5", "Butcher's Den") MAP("zs_belowthirtytwo_b2", "Below 32") MAP("zs_blastdoors_2019_v3", "Blast Doors") MAP("zs_bluff_b3f_fix", "Bluff") MAP("zs_bms_offices_v2", "BMS Offices") MAP("zs_bog_v1", "Bog") MAP("zs_breached_reborn_v4", "Breached: Reborn") MAP("zs_bunker_f57_v3", "Bunker F57") MAP("zs_bunker_fixed_v4", "Bunker") MAP("zs_cabin_v7", "Cabin") --MAP("zs_cape_hope", "Cape Hope") MAP("zs_car_dump", "Car Dump") MAP("zs_castle_keep_snowy_v3a", "Castle Keep Snowy") MAP("zs_catnical_v3fw", "Catnical") MAP("zs_cyanide_v2b", "Cyanide") MAP("zs_christmas_factory_v1sr", "Chistmas Factory") MAP("zs_christmas_town_v7a", "Christmas Town") MAP("zs_city_hospital_v4", "City Hospital") MAP("zs_cleanoffice_v6", "Clean Office") MAP("zs_cliffside_night_v1a", "Cliffside Night") MAP("zs_clinic_remake_v2a", "Clinic RM") MAP("zs_company_r3", "Company") MAP("zs_confined_v1", "Confined") MAP("zs_constriction_r3f", "Constriction") MAP("zs_cursed_woods_v3_fix", "Cursed Woods") MAP("zs_cold_forest_v3a", "Cold Forest") MAP("zs_church_coast_v5", "Church Coast") MAP("zs_cs_school_v4a", "School") MAP("zs_citypark_v3", "City Park") MAP("zs_dark_way_v3b", "Dark Way") MAP("zs_daycare_v7", "Daycare RM") MAP("zs_devastation_v2a", "Devastation") MAP("zs_death_under_v3", "Death Under") MAP("zs_decaying_hope_v2", "Decaying Hope") MAP("zs_december_b1", "December") MAP("zs_decommissioned_1c", "Decommissioned") MAP("zs_desert_hideout_v11", "Desert Hideout") MAP("zs_diner69_v5b", "Diner 69") MAP("zs_diner69_classic_v3b", "Diner 69 Classic") MAP("zs_donbass_underground_v1b", "Donbass Underground") MAP("zs_drab_v1", "Drab") MAP("zs_druglab_remake_v6", "Drug Lab Remake") MAP("zs_dust2_v1a", "Dust 2") MAP("zs_dustierv2", "Dustier") MAP("zs_dystopian_apartments_u7", "Dystopian apartments") MAP("zs_elementary_school_m3_v7a", "Elementary School") MAP("zs_estate_v1bp", "Estate") MAP("zs_excess_v2", "Excess") MAP("zs_estuary", "Estuary") MAP("zs_experiment", "Experiment") MAP("zs_factory_v3", "Factory") MAP("zs_farmhouse_night_v2", "Farmhouse Night") MAP("zs_festival_b5", "Festival") MAP("zs_frozen_v7", "Frozen") MAP("zs_forest_anomaly", "Forest Anomaly") MAP("zs_fireforest_redo_v7a", "Fire Forest") MAP("zs_fuhrerbunker_v3t", "Fuhrer Bunker") MAP("zs_fusity", "Fusity") MAP("zs_fledgling_v3", "Fledgling") MAP("zs_grandhotel_v2b", "Grand Hotel") MAP("zs_gyftvs_v4_fixed", "Gyftvs") MAP("zs_gasstationdesert_v8b", "Gas Station Desert") MAP("zs_healthcare_v2", "Health Care") MAP("zs_heat", "Heat") MAP("zs_homers_compound_v3", "Homers Compound") MAP("zs_houseparty_v3a", "House Party") MAP("zs_indev_v5", "In Dev") MAP("zs_inf_v1", "Inf") MAP("zs_infected_facillity_v5", "Infected Facility") MAP("zs_jail_b2", "Jail") MAP("zs_katacombs_v4a", "Katacombs") MAP("zs_laboratory_v5fix", "Laboratory") MAP("zs_laslab_v3", "Las Lab") MAP("zs_last_cover_rm_v2", "Last Cover RM") MAP("zs_living_quarters_v4", "Living Quarters RM", 1, 80, 300) MAP("zs_lost_coast_house_fixed_v2", "Lost Coast House") MAP("zs_lockdown_v1", "Lockdown") MAP("zs_lockup_v5", "Lockup") MAP("zs_longhallway_rm_v2", "The Door Cade") MAP("zs_lostfarm_v11", "Lost Farm") MAP("zs_meat_theatre_v2", "Meat Theatre") MAP("zs_metalfactory_v3_fixed_v1", "Metal Factory") MAP("zs_misery", "Misery") MAP("zs_market", "Market") MAP("zs_mountain_refuge_v4", "Mountain Refuge") MAP("zs_motel_v5", "Motel") MAP("zs_marsh_v5", "Marsh") MAP("zs_mystery_v3", "Mystery") MAP("zs_muhosransk_v4", "Muhosransk") MAP("zs_night_cottage_v1", "Night Cottage") MAP("zs_night_hospital_v3b", "Night Hospital") MAP("zs_nipperhouse_2019", "Nipper House") MAP("zs_novaprospekt_v3a", "Nova Prospekt") MAP("zs_novatunnels_v11a", "Nova Prospekt Tunnels") MAP("zs_november_b2", "November") MAP("zs_necrotic_v6", "Necrotic") MAP("zs_ocx_orly_rm_v3", "Ocx Orly Remake") MAP("zs_officecomplexremake_v4", "Office Complex RM") MAP("zs_oldhouse_v8c", "Old House") MAP("zs_lost_outpost", "Lost Outpost") MAP("zs_override_b2", "Override") MAP("zs_overgrown_v3", "Overgrown") MAP("zs_vitron", "Vitron") MAP("zs_oxygen_b4", "Oxygen") MAP("zs_penthouse_v2", "Penthouse") MAP("zs_power_cliff_2019", "Power Cliff") MAP("zs_prison_b3", "Prison") MAP("zs_quiet_prison_v3_remake", "Quiet Prison RM") MAP("zs_rusty_warehouse_revised", "Rusty Warehouse") MAP("zs_real_suffer", "Real Suffer") MAP("zs_rebel_outpost_v3a", "Rebel Outpost") MAP("zs_red_faction_v3", "Red Faction") MAP("zs_relic_v5a", "Relic") MAP("zs_ruraldepartment_v4", "Rural Department") MAP("zs_redwood", "Redwood") MAP("zs_rotten_v1", "Rotten") MAP("zs_rovers_inn_v1", "Rovers Inn") MAP("zs_salient", "Salient") MAP("zs_seclusion_v3", "Seclusion") MAP("zs_service_entrance_v1f", "Service Entrance") MAP("zs_shadows_a2", "Shadows") MAP("zs_shelter_v2ta", "Shelter") MAP("zs_shithole_rm_v2b", "Shithole RM") MAP("zs_siberia_bunker_v1", "Siberia Bunker") MAP("zs_sentimental98_v1_d", "Sentimenta l98") MAP("zs_shkonkahouse_v3a", "Shkonka House") MAP("zs_skyscraper", "Skyscraper") MAP("zs_small_b1", "Small") MAP("zs_small_river_v4a", "Small River") MAP("zs_snowpark_v12fix", "Snowpark") MAP("zs_summit_b2", "Summit") MAP("zs_the_house_of_doom_rm2", "The House Of Doom RM") MAP("zs_the_last_resource_v1", "The Last Resource") MAP("zs_that_v4", "That") MAP("zs_the_vanishing_v1", "The Vanishing") MAP("zs_toxa_west_v2ta", "Toxa West") MAP("zs_trauma_center", "Trauma Center") MAP("zs_truckyard_v5b", "Truck Yard") MAP("zs_under_the_waves_v3", "Under The Waves") MAP("zs_under_the_devs_v1d", "Under The Devs") MAP("zs_underground_complex_v3", "Underground Complex") -- Bidon map :diesfromcringe: MAP("zs_undergroundbunker_rm_v4", "Underground Bunker RM") MAP("zs_urbandecay_remake", "Urban Decay RM") MAP("zs_wellington_wells_v1a", "Wellington Wells") MAP("zs_zombie_village_v4", "Zombie Village") MAP("zs_zsb_house_v1a", "ZSB House") end LG(MV_LINKGROUP_ZE) if not IS_POINTSAVE then -- -- MAP("ze_ffvii_mako_reactor_v6_b08", "MAKO REACTOR V6 ULTIMATE EDITION BUY NOW!!!") MAP("ze_ffvii_cosmo_canyon_v5fix", "[ZE] Cosmo Canyon", 60) -- -- MAP("ze_ffvii_mako_reactor_gm_v1_5","[ZE] Mako Reactor V6", 60) MAP("ze_ffvii_mako_reactor_v5_3","[ZE] Mako Reactor V5", 60) MAP("ze_fapescape_rote_v1_3f","[ZE] Fapescape Rote", 60) MAP("ze_fapescape_v1_2","[ZE] Fapescape", 60) MAP("ze_tyranny_v5fix","[ZE] Tyranny", 60) MAP("ze_l0v0l_a7","[ZE] L0V0L", 60) MAP("ze_grau_s3_2","[ZE] Grau", 60) -- -- MAP("ze_potc_v4s_4fix","[ZE] Potc", 60) MAP("ze_shaurma_v3_b06", "[ZE] Shaurma", 60) -- -- MAP("ze_paranoid_rezurrection_v11_9", "[ZE] Paranoid rezurrection", 60) MAP("ze_kebab_immigrant_v3", "[ZE] Kebab Immigrant", 60) MAP("ze_doom_v1_1", "[ZE] Doom", 60) MAP("ze_deadcore_s7", "[ZE] Dead Core", 60) MAP("ze_ffxii_westersand_v8zeta1", "[ZE] Wester Sand", 60) -- -- MAP("ze_a_e_s_t_h_e_t_i_c_v1_1s", "[ZE] AESTHETIC", 60) -- -- MAP("ze_sandstorm_f1", "[ZE] Sand Storm_f1", 60) MAP("ze_shroomforest2_v1", "[ZE] Shroom Forest 2", 60) end --[[LG(MV_LINKGROUP_OBJ) if not IS_POINTSAVE then MAP("zs_obj_horizons_a3", "[OBJ] Horizons", 55) MAP("zs_obj_6_nights_v15", "[OBJ] Six Nights", 55) -- need fix player clip / teleport trigger in basement MAP("zs_obj_vertigo_v27", "[OBJ] Vertigo", 55) MAP("zs_obj_dump_v14", "[OBJ] Dump", 55) MAP("zs_obj_filth_v19", "[OBJ] Filth", 55) MAP("zs_obj_day_zero_v16", "[OBJ] Day Zero", 55) MAP("zs_obj_npst_v8", "[OBJ] NPST", 55) MAP("zs_obj_rescape_v16", "[OBJ] Rescape", 55) MAP("zs_obj_rampage_v9", "[OBJ] Rampage", 55) MAP("zs_obj_void_b4", "[OBJ] Void", 55) MAP("zs_obj_pharmacy_v24","[OBJ] Pharmacy", 55) MAP("zs_obj_mine_v10", "[OBJ] Mine", 55) MAP("zs_obj_lambdacore_v21","[OBJ] Lambda Core", 55) MAP("zs_obj_event_horizon_v5", "[OBJ] Event Horizon", 55) MAP("zs_obj_enervation_v22", "[OBJ] Enervation", 55) MAP("zs_obj_dustbattle_u8", "[OBJ] Dustbattle", 55) MAP("zs_obj_gauntlet_reborn_v34", "[OBJ] Gauntlet", 55) MAP("zs_lostbazar_v6_fix_1", "Lost Bazar", 50) end]] if true then return end -- dexter moment MAP("zs_krusty_krab_v4", "Krusty Krab") MAP("zs_mall_revival_v7b", "Mall Revival") MAP("gm_sisyphus", "Sisyphus") ---------------------------------------FORCE MAPS--------------------------------------- -----------------------------SURF MAPS----------------------------- MAP("ze_surf_vortex_v1_9s","ze_surf_vortex_v1_9s") MAP("ze_surf_bona_s2", "ze_surf_bona_s2") MAP("ze_surf_saltfish_gm", "ze_surf_saltfish_gm") MAP("ze_surf_saltfish_v2_b2fix", "ze_surf_saltfish_v2_b2fix") MAP("ze_surf_dark_fantasy_v1", "ze_surf_dark_fantasy_v1") MAP("ze_surf_sahok_t5_9", "ze_surf_sahok_t5_9") MAP("ze_surf_facility_v3_pre2", "ze_surf_facility_v3_pre2") -- too easy / 1 level MAP("ze_surf_shonyudo_v5","ze_surf_shonyudo_v5") -- difficult MAP("ze_surf_shonyudo_v5_2s","ze_surf_shonyudo_v5_2s") MAP("ze_surf_outside_v5_6","ze_surf_outside_v5_6") -- difficult MAP("ze_surf_danger_fixed","ze_surf_danger_fixed") -- too easy / 1 level -- MAP("ze_surf_froyo_css4", "ze_surf_froyo_css4") -- it works ( almost ), but due to the low tickrate, it needs a lot of stuff to adjust MAP("zs_obj_surf2_v1fix", "zs_obj_surf2_v1fix") MAP("zs_obj_surf2_v2", "zs_obj_surf2_v2") ------------------------------------------------------------------- -- put here zs maps or below ze maps idk -----------------------------ZE MAPS------------------------------- MAP("ze_ffvii_temple_ancient_v5_7", "ze_ffvii_temple_ancient_v5_7") MAP("ze_ffxiv_pharos_sirius_css", "ze_ffxiv_pharos_sirius_css") MAP("ze_ffxii_mt_bur_omisace_v6fix", "ze_ffxii_mt_bur_omisace_v6fix") MAP("ze_halloween_house_b4s", "ze_halloween_house_b4s") MAP("ze_slender_escape_b4", "ze_slender_escape_b4") MAP("ze_eternal_journey_css_v1_4t8", "ze_eternal_journey_css_v1_4t8") MAP("ze_castlevania_64_v1_3_b2", "ze_castlevania_64_v1_3_b2") MAP("ze_bioshock_v7_1", "ze_bioshock_v7_1") MAP("ze_totemo_roka_b5s", "ze_totemo_roka_b5s") MAP("ze_last_man_standing_v6_1", "LAST MAN STANDING") MAP("ze_ashen_keep_v0_3", "ze_ashen_keep_v0_3") MAP("ze_journey_v1_2", "ze_journey_v1_2") MAP("ze_sunkentemple_v3_1s", "ze_sunkentemple_v3_1s") MAP("ze_moltentemple_a5", "ze_moltentemple_a5") MAP("ze_deadcore_s7", "[ZE] Dead Core") MAP("ze_rizomata_s2_1", "ze_rizomata_s2_1") -- ask grinder before playing MAP("ze_predator_ultimate_v3", "ze_predator_ultimate_v3") -- ask grinder before playing MAP("ze_jump_king_b3", "ze_jump_king_b3") MAP("ze_johnny_nukem_b8_3", "ze_johnny_nukem_b8_3") -- ask grinder before playing MAP("ze_30_seconds__b21", "ze_30_seconds__b21") MAP("ze_arctic_escape_c1_fix4", "ze_arctic_escape_c1_fix4") MAP("ze_boatescape101_v2_1", "ze_boatescape101_v2_1") MAP("ze_boatescape_extendido_ep_f3", "ze_boatescape_extendido_ep_f3") MAP("ze_dangerous_waters_v1a", "ze_dangerous_waters_v1a") MAP("ze_boat_escape_jenz_v2_5a", "ze_boat_escape_jenz_v2_5a") MAP("ze_error_a0", "ze_error_a0") MAP("ze_grand_boat_escape_v3_6", "ze_grand_boat_escape_v3_6") MAP("ze_mirrors_edge_reborn_v4_3", "ze_mirrors_edge_reborn_v4_3") MAP("ze_trainescape_final", "ze_trainescape_final") MAP("ze_ffxiv_wanderers_palace_v6css", "ze_ffxiv_wanderers_palace_v6css") MAP("ze_ffxii_salikawood_v1_8s", "ze_ffxii_salikawood_v1_8s") MAP("ze_undersea_temple_s2", "ze_undersea_temple_s2") MAP("ze_stardust_battleground_m1", "ze_stardust_battleground_m1") MAP("ze_april_fools_finals", "ze_april_fools_finals") MAP("ze_april_fools_v2", "ze_april_fools_v2") MAP("ze_terraria_v3_2", "ze_terraria_v3_2") MAP("ze_ffxii_mt_bur_omisace_v6b7fix", "ze_ffxii_mt_bur_omisace_v6b7fix") -- old version MAP("ze_shroomforest_v4_5", "ze_shroomforest_v4_5") MAP("ze_shroomforest2_v1", "ze_shroomforest2_v1") MAP("ze_shroomforest3_b6_2", "ze_shroomforest3_b6_2") MAP("ze_best_korea_css2", "ze_best_korea_css2") MAP("ze_best_korea_css3_a", "ze_best_korea_css3_a") MAP("ze_tyranny2_v1fix", "ze_tyranny2_v1fix") MAP("ze_source_ware_b1_8", "ze_source_ware_b1_8") MAP("ze_stalkermonolit_v7css1fix", "ze_stalkermonolit_v7css1fix") MAP("ze_temple_raider_b4", "ze_temple_raider_b4") MAP("ze_evernight_a3_4_css2", "ze_evernight_a3_4_css2") MAP("ze_stalker_ultimate_v2_3", "ze_stalker_ultimate_v2_3") MAP("ze_biohazard3_nemesis_b5_2s", "ze_biohazard3_nemesis_b5_2s") MAP("ze_mist_v1_3", "ze_mist_v1_3") MAP("ze_ffxii_paramina_rift_v1_4", "ze_ffxii_paramina_rift_v1_4") MAP("ze_dark_souls_ptd_v0_4", "ze_dark_souls_ptd_v0_4") MAP("ze_hsc_a4_5", "ze_hsc_a4_5") MAP("ze_castlevania_v1_3", "ze_castlevania_v1_3") MAP("ze_ffxiv_wanderers_palace_v5_2f", "ze_ffxiv_wanderers_palace_v5_2f") -- 1 and 2 lvl work / 3 - crash MAP("ze_ffxii_ridorana_cataract_t5_3", "ze_ffxii_ridorana_cataract_t5_3") MAP("ze_ffxii_feywood_b3_1", "ze_ffxii_feywood_b3_1") MAP("ze_sisyphus_sr", "ze_sisyphus_sr") MAP("ze_sandstorm_css_v1_5x3", "ze_sandstorm_css_v1_5x3") MAP("ze_a_e_s_t_h_e_t_i_c_v1_1s", "ze_a_e_s_t_h_e_t_i_c_v1_1s") MAP("ze_squid_game_sr1", "ze_squid_game_sr1") MAP("ze_randomizer_c1s4", "ze_randomizer_c1s4") MAP("ze_valkvang_s1", "ze_valkvang_s1") MAP("ze_ffxii_westersand_v8zeta1", "ze_ffxii_westersand_v8zeta1") MAP("ze_hold_em_v10", "ze_hold_em_v10") MAP("ze_rush_b_s1", "ze_rush_b_s1") MAP("ze_666_crazy_escape_v2_css2f", "ze_666_crazy_escape_v2_css2f") MAP("ze_tilex_ultimate_v2_14s", "ze_tilex_ultimate_v2_14s") MAP("ze_minecraft_adventure_v1_2c", "mc") -- ??? MAP("ze_minecraft_v1_1_gm_fix2", "ze_minecraft_v1_1_gm_fix2") MAP("ze_escape_horizon_fix_gm_fix", "ze_escape_horizon_fix_gm_fix") MAP("ze_paranoid_rezurrection_v11_9", "Paranoid rezurrection") -- ??? MAP("ze_dreamin_v3_1_css", "ze_dreamin_v3_1_css") MAP("ze_djinn_v1", "ze_djinn_v1") MAP("ze_luciddreams_css4", "ze_luciddreams_css4") MAP("ze_pirates_port_royal_v3_6", "ze_pirates_port_royal_v3_6") MAP("ze_starwars_v2fix", "ze_starwars_v2fix") MAP("ze_realm_h1", "ze_realm_h1") MAP("3_b5v_rotcaer_okam_iivff_ez", "3_b5v_rotcaer_okam_iivff_ez") MAP("ze_gargantua_v2_0", "ze_gargantua_v2_0") MAP("ze_paper_escaper_v7_1", "ze_paper_escaper_v7_1") MAP("ze_bathroom_v2_5s", "ze_bathroom_v2_5s") -- MAP("ze_madness_v2_1", "ze_madness_v2_1") MAP("ze_random_v10_fix", "ze_random_v10_fix") MAP("ze_ffvii_mako_reactor_v6_b08", "ze_ffvii_mako_reactor_v6_b08") MAP("ze_drivable_buses_v6_6_n3xt", "ze_drivable_buses_v6_6_n3xt") MAP("ze_ffxii_moko_temple_v1_1", "ze_ffxii_moko_temple_v1_1") MAP("ze_pizzatime_v4s", "ze_pizzatime_v4s") --MAP("ze_ponchermonkey_shooter_v3_5","ze_ponchermonkey_shooter_v3_5") -- only for event / 3 lvls / very difficult ( for event ) MAP("ze_pidaras_v1_4fix3","Pidaras") -- 2 lvls ( for event ) MAP("ze_potc_v4s_3", "ze_potc_v4s_3") -- 2 levels / classic ze MAP("ze_ffvii_mako_reactor_v5_3","ze_ffvii_mako_reactor_v5_3") -- classic ze MAP("ze_ffvii_mako_reactor_gm_v1_5","ze_ffvii_mako_reactor_gm_v1_5") -- classic ze MAP("ze_ffxii_ridorana_cataract_b6", "ze_ffxii_ridorana_cataract_b6") -- ? MAP("ze_fapescape_rote_v1_3e","ze_fapescape_rote") -- classic ze MAP("ze_fapescape_v1_2","ze_fapescape_v1_2") -- classic ze / zombie can broke win trigger if they will come on last platform MAP("ze_frostdrake_tower_v1s", "ze_frostdrake_tower_v1s") -- no materias / no boss / 1 level MAP("ze_hobbit_escape_a5", "ze_hobbit_escape_a5") MAP("ze_ancient_wrath_v2_test27", "ze_ancient_wrath_v2_test27") MAP("ze_doom3_v1", "ze_doom3_v1") --hard map MAP("ze_lila_panic_escape_v3_1", "ze_lila_panic_escape_v3_1") MAP("ze_grey_b2_4", "ze_grey_b2_4") -- broken push triggers / only with admin ( for event ) MAP("ze_grau_s3_1", "Grau") MAP("ze_gris_fyk", "ze_gris_fyk") -- ok MAP("ze_santassination_css2", "ze_santassination_css2") -- last act dont work ( for event ) MAP("ze_stalkermonolit_v6","ze_stalkermonolit_v6") -- 6 lvls / difficult / impassable boss(contoller) so play only with admin ( for event ) MAP("ze_sandstorm_f1", "ze_sandstorm_f1") -- boss on level 2 very difficult / on level 4 donbass from fire balls on all map / 5 levels + zm level ( for event ) MAP("ze_shaurma_v3_b06", "ze_shaurma_v3_b06") -- it works / 3 levels MAP("ze_skill_escape_v09s", "ze_skill_escape_v09s") -- too easy / no materias / 1 level MAP("ze_mkzk_scarab_v4", "ze_mkzk_scarab_v4") -- win tigger is broken --MAP("ze_memehell_test3", "ze_memehell_test3") -- ok MAP("ze_mountain_escape_bbo_v1", "ze_mountain_escape_bbo_v1") -- autism ze (for event) MAP("ze_minecraft_v1_1_gm", "ze_minecraft_v1_1_gm") MAP("ze_tesv_skyrim_v4fix", "ze_tesv_skyrim_v4fix") MAP("ze_l0v0l_v1_4", "ze_l0v0l_v1_4") -- broken win triggers / 4 levels (4 not work) MAP("ze_l0v0l_a7", "ze_l0v0l_a7") -- 3 levels / classic ze MAP("ze_tyranny_v5fix","[ZE] Tyranny", 60) -- classic ze / 6 levels (3) MAP("ze_flower_a1_s4", "Flower") MAP("ze_potc_v4s_4fix", "Potc") MAP("ze_eternal_journey_v1_3","ze_eternal_journey_v1_3") MAP("ze_escape_horizon_fix_gm","ze_escape_horizon_fix_gm") MAP("ze_hsc_a4_4", "ze_hsc_a4_4") -- it works but no win triggers / 3 levels ( for event ) MAP("ze_otakuroom_v5_6fs", "ze_otakuroom_v5_6fs") -- difficult because server doesn't have knockback system / 3 levels ( for event ) MAP("ze_ut2004_convoy_v2_2_2", "ze_ut2004_convoy_v2_2_2") -- too easy / 1 lvl / no boss MAP("ze_obj_npst_v4", "ze_obj_npst_v4") -- boring bullshit / playable / 1 lvl MAP("ze_visualizer_css1", "ze_visualizer_css1") -- rip fps / func_moveliner and func_door have block damage becouse on every elevator human team dies MAP("ze_lotr_minas_tirith_v3_5", "ze_lotr_minas_tirith_v3_5") MAP("ze_football_b2", "ze_football_b2") MAP("ze_s_a_m_v1_3_css", "ze_s_a_m_v1_3_css") MAP("ze_offliner_v2b", "ze_offliner_v2b") --MAP("ze_harry_potter_gm_v3", "ze_harry_potter_gm_v3") --MAP("ze_random_escape_b7_3gmtest", "ze_random_escape_b7_3gmtest") -- broken / funny crash --MAP("ze_last_man_standing_gm_v1", "ze_last_man_standing_gm_v1") -- funny crash / all is broken --MAP("ze_last_man_standing_v5_1gm", "ze_last_man_standing_v5_1gm") -- 2 levels work / restartround = crash / broken trigger bridge --MAP("ze_crashbandicoot_v1fix", "ze_crashbandicoot_v1fix") -- 3 lvls / broken bosses --MAP("ze_m0w0m_a4", "ze_m0w0m_a4") -- fps drops / broken elevator after boss on level 2 --MAP("ze_serious_sam_tfe_v2_4", "ze_serious_sam_tfe_v2_4") -- broken because map for csgo --MAP("ze_minimal_v4_1", "ze_minimal_v4_1") -- broken / trash / fps rip --MAP("ze_uchiha_legacy_v1_3f", "ze_uchiha_legacy_v1_3f") -- broken / trash / fps rip -----------------------------END OF ZE MAPS------------------------------- MAP("zs_slugde_v4b", "Sludge v4b") -- HG ver with bad spawn, spawncamp till wave 6 / deleted | mb fix // NAVMESH MAP("zs_yap_temple_v3", "") MAP("zs_flooded_cave_v4", "") MAP("zs_obj_hell_ride_deluxe2", "") -- crash --Navmesh -- test map (ze/obj) MAP("zs_obj_dustbattle_u7", "zs_obj_dustbattle_u7") MAP("zs_obj_dustbattle_u8", "zs_obj_dustbattle_u8") MAP("zs_obj_npst_v12", "NPST V12") MAP("zs_obj_rescape_v18", "") MAP("zs_obj_rampage_v12", "") MAP("zs_obj_rampage_v13", "") MAP("zs_gauntlet_reborn_v17", "zs_gauntlet_reborn_v17") MAP("zs_obj_gauntlet_reborn_v25", "zs_obj_gauntlet_reborn_v25") MAP("zs_obj_gauntlet_reborn_v25_fix", "zs_obj_gauntlet_reborn_v25_fix") MAP("zs_obj_gauntlet_reborn_v26", "zs_obj_gauntlet_reborn_v26") MAP("zs_obj_gauntlet_reborn_v34", "zs_obj_gauntlet_reborn_v34") -- our melee is weak for it MAP("zs_obj_npst_v9", "zs_obj_npst_v9") MAP("zs_obj_rampage_v10", "zs_obj_rampage_v10") MAP("zs_obj_rescape_v17", "zs_obj_rescape_v17") MAP("zm_duke3d_l1_v1", "zm_duke3d_l1_v1") MAP("zm_3dubka_v3a", "zm_3dubka_v3a") MAP("zm_siberia_v2", "zm_siberia_v2") MAP("zm_sex_with_zombie_b2_6", "zm_sex_with_zombie_b2_6") MAP("zm_recreation_area_hdr", "zm_recreation_area_hdr") MAP("zm_lila_xmas_2014_v2", "zm_lila_xmas_2014_v2") MAP("zm_aztec_ruins_v1", "zm_aztec_ruins_v1") MAP("zs_starryhaven_skies_v1", "zs_starryhaven_skies_v1") MAP("zs_obj_station", "") MAP("zs_obj_minecave", "") MAP("zs_obj_insane_v9", "") -- maksh (br, event zs, hideandseek) MAP("zs_abandoned_mall_christmas", "Abandoned Mall: Christmas") -- season map MAP("zs_squid_game_b1", "zs_squid_game_b1") MAP("zs_obj_marinade_b4", "zs_obj_marinade_b4") MAP("zs_skycade_v4", "zs_skycade_v4") MAP("zs_poison_defense_v2", "Poison Defense") --event maps MAP("zs_rockfallprison_v1", "Rockfall Prison") --ne pomny (dopolnite) MAP("zs_gleam_v17", "Gleam") --big file and maps MAP("zs_forlornbunker_v4t", "forlorn bunker") -- ne pomny (dopolnite) MAP("zs_obj_2033_v2_mesnik", "Metro 2033") --free points MAP("zs_durka_u3", "durka akame") -- shithouse, two entrances, autism map --MAP("zs_crack_lab_u4", "1") --big file syze, mems and cringe MAP("gm_flatgrass", "gm_flatgrass") MAP("gm_construct", "gm_construct") MAP("gm_lockerroom", "♂Dungeon♂") MAP("gm_liminal_space", "gm_liminal_space") MAP("zs_tower_defense_v5", "tower defense") MAP("zs_blockfort_v1_fix2", "Block fort") MAP("zs_blockfort_v1","Block fort") MAP("zs_pervilencity_mall_v1", "zs_pervilencity_mall_v1") MAP("zs_cadingpractice", "zs_cadingpractice") MAP("zs_surprise_house_v1tuman", "zs_surprise_house_v1tuman") MAP("zs_beaver_2022_u1", "Beaver") MAP("zs_shitmap_u1","SHIT MAP") MAP("zs_krusty_krab_rofl", "krusty_krab_rofl") MAP("zs_bangclaw", "zs_bangclaw") MAP("zs_brexit_final_v2", "zs_brexit_final_v2") MAP("zs_eatshit", "zs_eatshit") MAP("zs_random", "zs_random") MAP("zs_mustersiiiiiiiiiiiiiiide_v1", "zs_mustersiiiiiiiiiiiiiiide_v1") MAP("zs_freeboomstick_b4", "zs_freeboomstick_b4") MAP("zs_shithouse_final", "zs_shithouse_final") MAP("zs_cringe_zmain_hall", "zs_cringe_zmain_hall") MAP("zs_aviatism_v2fix2", "zs_aviatism_v2fix2") MAP("zs_blackwarehouse_v0", "zs_blackwarehouse_v0") MAP("zs_metalgild_v2", "zs_metalgild_v2") MAP("zs_saddamhussein", "zs_saddamhussein") MAP("zs_aviatism_new_test9", "zs_aviatism_new_test9") -- 10% server crash MAP("zs_aviatism_new_test11", "zs_aviatism_new_test11") MAP("zs_dodgecan_v4", "zs_dodgecan_v4") MAP("zs_skycade_to_the_top", "zs_skycade_to_the_top") MAP("zs_serious_sam_arena_v13a", "zs_serious_sam_arena_v13a") MAP("zs_floodv2", "zs_floodv2") MAP("zs_point_save", "zs_point_save") MAP("zs_florida_mall_yes_e_gay", "zs_florida_mall_yes_e_gay") MAP("zs_school", "zs_school") MAP("zs_cs_school_v4a", "School") MAP("zs_somewhere", "zs_somewhere") MAP("zs_gasfactory_v8", "zs_gasfactory_v8") MAP("zs_livehouse_v4", "zs_livehouse_v4") MAP("zs_wild_things", "zs_wild_things") MAP("zs_inflibrary_n46gdlx0_98", "zs_inflibrary_n46gdlx0_98") MAP("zs_echoes_valley_v2a", "Echoes Valley") MAP("zs_thisisthemap_g3", "zs_thisisthemap_g3") MAP("zs_machine_of_doom", "zs_machine_of_doom") MAP("zs_car_dump", "zs_car_dump") MAP("zs_90degrees_mall_v1", "zs_90degrees_mall_v1") MAP("zs_real_suffer", "zs_real_suffer") MAP("zs_flipstruct_kek", "zs_flipstruct_kek") MAP("zs_laser_moment_test", "zs_laser_moment_test") MAP("zs_construct_v3", "zs_construct_v3") MAP("zs_battleball_v4", "zs_battleball_v4") MAP("zs_domiki_blyat_u1", "zs_domiki_blyat_u1") -- akame more shithouse --MAP("zs_maksh_underground_v2", "zs_maksh_underground_v2") -- need fix, big files, maybe fix MAP("za_avalon_u2_ri", "za_avalon_u2_ri") -- zc lmao MAP("scp_3008", "scp_3008") MAP("gm_infinite_concrete_the_sequal", "gm_infinite_concrete_the_sequal") MAP("gm_blackbrook_asylum", "gm_blackbrook_asylum") MAP("gm_freeway_night", "gm_freeway_night") MAP("gm_mc_grieferhouse", "gm_mc_grieferhouse") MAP("phys_dmm_house","phys_dmm_house") -- the true power of bullshit MAP("dcp_complex_returns", "dcp_complex_returns") MAP("rp_clubhouse_v1", "rp_clubhouse_v1") MAP("rp_bangclaw_ri_v3r", "rp_bangclaw_ri_v3r") MAP("zm_machine_of_doom_b1","zm_machine_of_doom_b1") MAP("ph_cosychristmas","ph_cosychristmas") MAP("bk_christmas_v2","bk_christmas_v2") MAP("xmas_rats_b3","xmas_rats_b3") MAP("zs_backrooms_doublesex2" , "BACKROOMS") MAP("zs_concrete_bunker_v2", "Concrete Bunker") MAP("zs_cow_v5", "Cow") MAP("zs_crackhouse_2005", "Crackhouse 2005") MAP("zs_double_you", "Double You") MAP("zs_flesh_creepers_mound_a3", "Flesh Creepers Mound") MAP("zs_hades", "Hades") MAP("zs_lonely_tower", "Lonely Tower") MAP("zs_p", "P - izdec") MAP("zs_remantler", "Remantler") MAP("zs_rise", "Rise") MAP("zs_slimy_bloodbath", "Slimy Bloodbath") MAP("zs_small_b1", "Small") MAP("zs_remantler", "Remantler") MAP("zs_smelly_catacomb_a2", "Smelly Catacomb") MAP("zs_stairs_of_doom_v2", "Stairs Of Doom") MAP("zs_stone_temple", "Stone Temple") MAP("zs_swamp_ass_v2", "Swamp Ass") MAP("zs_that_house_v3", "That House") MAP("zs_uponaflow", "Uponaflow") MAP("zs_artgallery", "zs_artgallery") MAP("zs_combinecube_v2", "") MAP("zs_daycare_v6", "zs_daycare_v6") --event map MAP("zs_point_save", "Take A Pills") MAP("zs_headcrab_canyon_v2", "Headcrab Canyon") -- autism or events obj MAP("zs_obj_outland_v4", "zs_obj_outland_v4") MAP("zs_its_high_noon_v9d", "Highnoon") MAP("zs_obj_buildyourdungeon_v1_fix2", "Build Dungeon") MAP("zs_obj_e_girl_e_quest_e", "zs_obj_e_girl_e_quest_e") MAP("zs_obj_evac_v13", "zs_obj_evac_v13") MAP("zs_obj_dr_hammereditor_v1", "Hammer editor") MAP("zs_obj_dustbattle", "zs_obj_dustbattle") MAP("zs_obj_dustbattle_u2", "zs_obj_dustbattle_u2") MAP("zs_obj_dustbattle_u3", "zs_obj_dustbattle_u3") MAP("zs_obj_dustbattle_u4", "zs_obj_dustbattle_u4") MAP("zs_obj_dustbattle_u5", "zs_obj_dustbattle_u5") MAP("zs_obj_dustbattle_u6", "zs_obj_dustbattle_u6") MAP("zs_obj_finger_defeater_v1fix1", "zs_obj_finger_defeater_v1fix1") MAP("zs_obj_finger_defeater_v1fix5", "zs_obj_finger_defeater_v1fix5") MAP("zs_obj_finger_defeater_v1test1", "zs_obj_finger_defeater_v1test1") MAP("zs_obj_finger_defeater_v1test2", "zs_obj_finger_defeater_v1test2") MAP("zs_obj_skyjump_v4", "zs_obj_skyjump_v4") MAP("zs_obj_skycade_v3", "obj_skycade") MAP("zs_obj_gonshik_v5", "obj_gonshik_v5") MAP("zs_obj_devourer_tower_fixed", "obj_devourer_tower") MAP("zs_obj_devourer_towerz", "zs_obj_devourer_towerz") MAP("zs_obj_uga_buga", "zs_obj_uga_buga") MAP("zs_obj_sniper_battle_v1a", "sniper_battle") MAP("zs_obj_fortress_b4", "zs_obj_fortress_b4") MAP("zs_obj_gay_bar_v2fix", "zs_obj_gay_bar_v2fix") MAP("zs_obj_oh_shit", "zs_obj_oh_shit") MAP("zs_obj_parkour_bridge_v0", "zs_obj_parkour_bridge_v0") MAP("zs_obj_zombox_v1_7", "zs_obj_zombox_v1_7") MAP("zs_obj_shadenbeer_v2", "zs_obj_shadenbeer_v2") MAP("zs_obj_jihad_v2", "zs_obj_jihad_v2") MAP("zs_obj_fortress_b4f", "zs_obj_fortress_b4f") MAP("zs_obj_agonize_jms", "zs_obj_agonize_jms") MAP("zs_obj_dr_zombie_survival_v1", "zs_obj_dr_zombie_survival_v1") MAP("zs_obj_dr_ramesses_revenge_v1", "zs_obj_dr_ramesses_revenge_v1") MAP("zs_obj_massacre_u3", "zs_obj_massacre_u3") MAP("zs_obj_ghouls_forest", "zs_obj_ghouls_forest") MAP("zs_obj_crestsofwaves", "zs_obj_crestsofwaves") MAP("zs_obj_mental_hospital_v6", "zs_obj_mental_hospital_v6") MAP("zs_obj_phoenix_v10", "zs_obj_phoenix_v10") MAP("zs_obj_blackout_v4a", "zs_obj_blackout_v4a") MAP("zs_obj_construct_v10", "zs_obj_construct_v10") MAP("zs_obj_pharmacy_v24","zs_obj_pharmacy_v24") MAP("zs_obj_lambdacore_v21","zs_obj_lambdacore_v21") MAP("zs_obj_vertigo_v27", "zs_obj_vertigo_v27") MAP("zs_obj_filth_v19", "zs_obj_filth_v19") MAP("zs_obj_day_zero_v16", "zs_obj_day_zero_v16") MAP("zs_obj_npst_v7", "zs_obj_npst_v7") MAP("zs_obj_npst_v13", "") -- hard MAP("zs_obj_rescape_v16", "zs_obj_rescape_v16") MAP("zs_obj_void_b4", "zs_obj_void_b4") MAP("zs_obj_mine_v10", "zs_obj_mine_v10") MAP("zs_obj_event_horizon_v5", "zs_obj_event_horizon_v5") MAP("zs_obj_rescape_v46_fcked", "zs_obj_rescape_v46_fcked") MAP("zs_obj_5_rooms_v5", "zs_obj_5_rooms_v5") MAP("zs_obj_lavaclimb_v1", "lava climb") --need update, no critical MAP("zs_obj_suffer_bridge_v1", "zs_obj_suffer_bridge_v1") MAP("zs_obj_e_girl_e_quest_e", "zs_obj_e_girl_e_quest_e") MAP("zs_obj_evac_v13", "zs_obj_evac_v13") MAP("zs_obj_dosh", "zs_obj_dosh") -- Secco bot dead MAP("zs_obj_last_night_v4", "zs_obj_last_night_v4") MAP("zs_obj_august", "zs_obj_august") MAP("zs_obj_countrytrain_v4", "zs_obj_countrytrain_v4") --fix events|autism maps (zs) --MAP("zs_pantsfactory_v9", "pantsfactory") -- ulx rip on this map / server crash --MAP("zs_n5_missile_silo_event_v2", "zs_n5_missile_silo_event_v2") -- missing textures --MAP("zs_stradaniya", "zs_stradaniya") --maybe i will make remake(Grinder) --MAP("zs_n5_missile_silo_event_v2", "zs_n5_missile_silo_event_v2") -- missing textures | no force -eyes --need fix or delete (obj|ze) MAP("zs_obj_bluevelvet_v4","[OBJ] Bluevelvet", 60) -- (need fix trigger) --MAP("zs_obj_tantibus_v9", "[OBJ] Tantibus", 60) -- funny crash --MAP("zs_obj_gauntlet_reborn_v34", "[OBJ] Gauntlet") -- our melee is weak for it MAP("zs_obj_6_nights_v15", "[OBJ] Six Nights", 60) -- need fix player clip / teleport trigger in basement MAP("zs_obj_rpd_v1_1", "[OBJ] RPD", 60) -- break player clip and trigger / very difficulty MAP("zs_obj_upward_v25", "[OBJ] Upward", 55) -- something broke and now it is impossible to win MAP("zs_obj_enervation_v22", "[OBJ] Enervation", 55) -- difficult becouse broken boss spawns MAP("zs_obj_tantibus_v12", "zs_obj_tantibus_v12", 60) -- the fuck? MAP("zs_obj_rampage_v9", "zs_obj_rampage_v9") -- awesome miniboss spawns / bruh elevator on win --MAP("zs_obj_amphetamine", "zs_obj_amphetamine")-- its not funny(dead meme) --MAP("zs_obj_tna_croak","zs_obj_tna_croak") --suffer for people --MAP("zs_obj_hell_ride_deluxe2", "zs_obj_hell_ride_deluxe2") -- server crash --MAP("zs_obj_battleball_v1", "zs_obj_battleball_v1") -- broken --MAP("zs_obj_jihad_v3d", "zs_obj_jihad_v3d") --screamer, broken change round --MAP("zs_aviatism_new_test10", "zs_aviatism_new_test10") -- broken --MAP("zs_obj_siege_fixed", "zs_obj_siege_fixed") -- maybe broken --MAP("zs_obj_siege_fixed", "zs_obj_siege_fixed") -- maybe broken --MAP("zs_obj_buildyourdungeon_v1_fix", "Build Dungeon") --broken bsp, never force this version -- shit maps list/only shit map MAP("zs_abandoned_mall_v13", "Abandoned Mall") MAP("zs_a_slice_of_shop_v1", "") MAP("zs_ambush_v3b", "") MAP("zs_backstreet", "") MAP("zs_basin", "") MAP("zs_beaver_2022_u1", "") MAP("zs_blackwarehouse_v0", "") MAP("zs_car_dump", "") MAP("zs_coasthouse", "") MAP("zs_concrete_bunker_v2", "") MAP("zs_couch_v1a", "") MAP("zs_cow_v5", "") MAP("zs_crackhouse_2005", "") MAP("zs_crouch_house", "") MAP("zs_damp_v2c", "") MAP("zs_domiki_blyat_u1", "") MAP("zs_donbass_fury_fixed", "") MAP("zs_doomhouse", "") MAP("zs_double_you", "") MAP("zs_exhibit_v4", "") MAP("zs_flesh_creepers_mound_a3", "") MAP("zs_fnaf", "") MAP("zs_forestofthedamned_v3", "") MAP("zs_imashouse_b2", "") MAP("zs_infected_forrest", "") MAP("zs_insane_asylum_v3", "") MAP("zs_krusty_krab_v4", "") MAP("zs_level_0_v2a", "") MAP("zs_lost_faith_ptx1", "") MAP("zs_metalgild_v2", "") MAP("zs_mustersiiiiiiiiiiiiiiide_v1", "") MAP("zs_nastyvillage", "") MAP("zs_pamesuoh_v2a", "") MAP("zs_port_v4", "") MAP("zs_raunchyhouse", "") MAP("zs_real_suffer", "") MAP("zs_remantler", "") MAP("zs_rise", "") MAP("zs_sandtraps_ons_v1", "") MAP("zs_school", "") MAP("zs_shithouse_final", "") MAP("zs_shitmap_u1", "") MAP("zs_slimy_bloodbath", "") MAP("zs_skibidi_v1", "") MAP("zs_snowcap_lodge", "") MAP("zs_street_kuopio", "") MAP("zs_surprise_house_v1tuman", "") MAP("zs_swamp_ass_v2", "") MAP("zs_tavern_v2", "") MAP("zs_termites_v2", "") MAP("zs_that_house_v3", "") MAP("zs_thisisthemap_g3", "") MAP("zs_vivarium_v2", "") MAP("zs_wearefucked", "") MAP("zs_awesome_v5", "") MAP("zs_cyberpunk_d2", "") MAP("zs_kakariko_village_v1a", "") MAP("zs_middle_nowhere_v3", "") MAP("zs_old_sewer_tunnel_v6c", "") MAP("zs_fractal_v2d", "") MAP("zs_devstead_v2", "") MAP("zs_xccr_v13", "") MAP("zs_inn_b2", "") MAP("zs_deadmount_reborn_v1", "") MAP("zs_pik_inn_v2_a1", "Piks inn", 45) -- shit zgaz and shithouse MAP("zs_pitstop_v6", "Pitstop") -- shit zgaz MAP("zs_minecraft_abandoned_cave", "") MAP("zs_mouse_house_v1", "") MAP("zs_house_by_legend", "") MAP("zs_lostbazar", "") MAP("zs_monkey_house_v1", "") MAP("zs_lesabasa", "") MAP("zs_minecraft_v2_3", "") MAP("zs_siberian_tpp", "") MAP("zs_blockfort_v1_fix2", "") //// MAPS WITH BUUUGS / SHITMAPS / ONLY ZS MAP("zs_2005", "2005", 1, 30) -- shit map, corridors MAP("zs_abandoned_v1", "Fog At Night RM", 45) -- too hard MAP("zs_abandoned_motel_v2", "Abandoned Motel") -- exit from z spawn can be caded with boards / there's no blindspot outside for flesh creeper's nests MAP("zs_abandoned_trainstation_fix", "Abandoned Trainstation") -- poor lighting / free shit / replaced with station mall /replace deleted MAP("zs_abandonedoffice", "Abandoned Office") -- map forces players to get junk and boardpacks because lack of props / client crashes MAP("zs_ardougne_v1a", "Ardougne", 40) -- govno MAP("zs_ambush_v3b", "Ambush") -- bad design MAP("zs_altai_v3", "Altai", 42) -- if you don't cade the spawn you die / unpopular MAP("zs_ancient_sand_v3", "Ancient Sand", 30) -- bad layout / human sided / secret rooms / boring for both teams / unpopular MAP("zs_arcticmountains_v4f", "Arctic Montains") -- crash team MAP("zs_abstraction_night", "Abstraction Night", 40) -- the secret room's teleport can be abused by h team / hallway layout / just leave this map in the past |not zs MAP("zs_beyond_v2a", "Beyond", 45) -- free T3 / humans can get in displacement / bad layout MAP("zs_bad_map", "Bad Map") -- missing textures MAP("zs_basin", "Basin", 42) -- big map need upd / fix water MAP("zs_bad_train_station_13", "Bad Train Station 13") -- wagon's shit MAP("zs_belarus", "Belarus") -- map needs an update, many issues MAP("zs_belmont_v3", "Belmont") MAP("zs_biolab_v4a", "Bio Lab") -- wtf is this laggy shit was doing here for so long / old map / bad fps / bad design MAP("zs_blood_shipwrecked_v1", "Blood Ship") -- secret rooms MAP("zs_blue", "Blue", 40) -- bad location balance inside the map MAP("zs_brutalist_mcdonalds_v1", "") -- shit mesh MAP("zs_buntshot_v2", "Buntshot") -- lacks props MAP("zs_bankbarn_r1a", "Bankbar", 30) -- shit door MAP("zs_casvis_b2", "Casvis") -- need fix wire and tree / they fly around the map MAP("zs_cargo_freight", "Cargo Freight", 42) -- lags, bad spawns, shit map MAP("zs_castle_mortis", "Castle Mortis", 42) -- free sweepers and crossbows / needs entspy fix MAP("zs_castle_defense_v3a", "Castle Defense") -- bad layout MAP("zs_chaste_part1_v1", "Chaste: Part 1") -- loots / cringe zgasses MAP("zs_chaste_part2_v1", "Chaste: Part 2") -- loots / cringe zgasses MAP("zs_canyon", "Canyon") -- need upd / old map / zm MAP("zs_chernobyl_v3","Chernobyl") -- just bullshit / broken cubemaps / not optimized / terrible brushwork MAP("zs_chernobyl_disaster_v2", "Chernobyl Disaster") -- shitmap MAP("zs_church_v4", "Church") -- too hard / poor places for sigils MAP("zs_countrytrain_v1", "Country Train", 40) -- ported from old pufu obj / need upd MAP("zs_cityscape", "Cityscape") -- 100 feet hallway MAP("zs_cityz_v4", "City Z") -- fps drops MAP("zs_city_14_fixed", "City 14") -- needs update MAP("zs_clav_oblivion", "Clav Oblivion") -- fps drops / exploitable MAP("zs_crazycity_v8", "Crazy City", 50) -- bad layout / and shit place cade / zm MAP("zs_cityholdout", "City Holdout") -- crashes MAP("zs_cheap_hotel_v3b", "Cheap Hotel") -- remove some doors / shit gameplay / need upd MAP("zs_comfy_v1a", "Comfy") -- crashes MAP("zs_crack_lab_u2", "Crack Lab", 60) -- :trollface: MAP("zs_cursed_woods_v3", "") -- nice sprey bro, fury MAP("zs_church_v4a", "Church", 50) MAP("zs_crossfire_v2 ", "") -- shit trigger MAP("zs_d1_trainstation_03", "Trainstation") -- City 17 apartments with a bad layout / replaced with apartment_block_v1 MAP("zs_dl_metro2033_v4", "Metro 2033") -- bad layout / too easy MAP("zs_dark_city_v1", "Dark City", 42) -- bad ugly boring map with 12 same buildings MAP("zs_deadmoney", "Deadmoney") -- Leak, shit castom, no fix MAP("zs_diner_b5", "Diner") -- pizdec MAP("zs_deep_sewers_v3e", "Deep Sewers") -- shit mesh, bot not jump MAP("zs_darkhouse_ocxv5", "Dark House") -- broken ent fix, unpopular MAP("zs_damp_v2c", "Damp", 1, 28) -- litle shit house / need update MAP("zs_deadmount_reborn_v1", "Deadmount: Reborn") -- fps drops MAP("zs_deception_v3a_f", "Deception", 42) -- zm map / need upd MAP("zs_detriot_skylines_v2", "Detriot Skylines", 1 , 40) -- small map / poor places for sigils MAP("zs_dome_v3e", "Dome") -- zm map / no places to cade / no places for sigils / more loots MAP("zs_death_house", "Death House", 1, 28) -- shit house MAP("zs_diersville_hospital", "Diersville Hospital") -- spawn kill up to 6 waves / horrible design MAP("zs_duke3d_v2", "Duke Nukem") -- bad design / need upd MAP("zs_doomhouse", "Doom House") -- shit house / ttt map MAP("zs_district23_v2", "District 23", 45) -- zm / 1 place for survival / humans can get outside the map MAP("zs_desert_island_v1a", "") -- shitmap MAP("zs_dl_industrial_v4", "Industrial") -- free loots / layout is too bad MAP("zs_ep2outland_v3", "EP2 Outland", 42) -- blue fog / very big map / n5 map MAP("zs_exhibit_v4", "Exhibit") -- big zm map MAP("zs_examen_eh", "Examen Eh", 60) -- need upd / zm map MAP("zs_facility_v1", "Facility") -- not for zs MAP("zs_forlornbunker_new_v1", "Forlorn Bunker") -- shit map / old map / mmm tasty MAP("zs_forbidden_bureau", "Forbidden Bureau") -- shit layout bad zspawn and invisible props / shit map MAP("zs_fourside_v4", "Fourside") -- retards from n5 fucked it up with not changing map name MAP("zs_fearhouse_v5", "Funny House") -- best house / old map / bad design MAP("zs_fracture", "Fracture", 42) -- too easy / coridor / bad design MAP("zs_fearmansion_v2", "Fearmansion", 50) -- need more props MAP("zs_fury_v3", "Fury") -- old map / bad design / zm MAP("zs_festive_villa_v1", "Festive Villa") -- crashes MAP("zs_frightening_neighborhood_v3", "Frightening Neighborhood") -- crashes MAP("zs_ghostcanal2", "Ghost Canal") -- glitched zombie spawns cause stucking MAP("zs_grenouille_v2", "Grenouille") -- fps drop MAP("zs_gantz_v2", "Gantz") -- old map and unpopular / bad design MAP("zs_gups_abandoned_mall_v2", "Gups Mall") -- causes massive client crashes / another mall MAP("zs_hairyhouse_v2", "Hairyhouse") -- shit house MAP("zs_homegrown_v2", "Homegrown") -- shit city house / hard MAP("zs_highschool_v4", "High School") -- need upd / door gameplay / too easy MAP("zs_htx_school_v3", "HTX School", 42) -- broken areaportals MAP("zs_highway17_v1", "Highway 17") -- boring and hard / need normal remake(zs_highway17_remake_t1 - shit) MAP("zs_hl_canals_v3", "HL Canals") -- human sided af MAP("zs_haunted_manor", "Haunted Manor") -- trash map and probably crash people MAP("zs_house_on_the_hill_v6", "House On The Hill") -- cringe / ps gaming MAP("zs_hospital_defence_deg_v6b", "Hospital Defence") -- shit Z spawn and easy map --xz MAP("zs_inn_b2", "Inn") -- many hole / old map MAP("zs_infected_plaza_v1", "Infected Plaza", 42) -- we don't need two versions in rotation MAP("zs_intercity_mall_v16", "Intercity Mall", 40) -- replaced zs_zedders_mall_v4 MAP("zs_infected_lab_v2a", "") -- crash MAP("zs_isle_v1", "Isle", 40) -- bad layout / unpopular MAP("zs_interloper_halloween", "Interloper") -- too big file size MAP("zs_infected_lab_v2", "Infected Lab") -- fix crash disp on zspawn MAP("zs_krusty_krab_large_v5", "Krusty Krab", 32) -- back to 2016 / fps drop MAP("zs_kirbycity_v1", "Kirby City", 40) -- bad props / need upd design MAP("zs_killinghouse_v4b", "Killing House") -- too easy / fix zspawn / shit house MAP("zs_kordon_v3b2", "") -- no, its too big map lol MAP("zs_last_day_z_v2", "Last Day Z", 30) -- another shitty Vandal's map (very easy and abusable) MAP("zs_last_hope_island", "Last Hope Island") -- test run / test failed. Nigerian creators removed flesh creepers on this map MAP("zs_lost_faith_ptx1", "Lost Faith") -- holy shit house MAP("zs_lost_isle_v3", "Lost Isle") -- difficult map MAP("zs_lens", "Lens") -- broken gamemode MAP("zs_lamp_v1a", "Lamp", 40) -- its really cursed, 3 wins in 200+ times played MAP("zs_lethalcompanyvb", "") --Pizdec, trigger and shit event MAP("zs_lich_palace_a2", "Lich Palace", 1, 40) MAP("zs_millitary_base_v4hw", "Millitary Base", 40) -- ping drops MAP("zs_megamallcity_v4", "Mega Mall City", 50) -- bad layout / need update / big map MAP("zs_metalgild_v2", "Metal Gild") -- high-quality map from the best russian mapper / joke map MAP("zs_middle_nowhere_NOEDITS", "Middle of Nowhere") -- retarded file name / too hard / joke map MAP("zs_mire_v2", "Mire") -- old map / bad design MAP("zs_mist_v1a", "Mist", 1 , 25) -- 10 fps with 6 bots, awesome optimization MAP("zs_natalyas_ship_v4", "Natalya's Ship", 42) -- possibly causes crashes MAP("zs_neighborhood_v2", "Neighborhood") -- fps drops / too easy MAP("zs_noir_fixed", "Noir") -- bad layouot / easy MAP("zs_nestlings_v4", "Nestlings") -- shit house / very small map MAP("zs_nightmarehouse_v5", "Nightmare House", 45) -- fps drops / bad layout for zs MAP("zs_nowhere", "Nowhere") -- gamers still go to the elevator like a fkin retards despite that there's no sigil / close the lift shaft with brush or smth / broken skybox MAP("zs_nacht_der_untoten_v9", "Nacht Der Untoten") -- crashes MAP("zs_no_return_v1", "No Return") -- idk MAP("zs_off_zone0_2019_v2", "Off Zone") -- too hard and shit house / off yourself here MAP("zs_overandunderground_v3", "Over and Underground", 45) -- 2 shit houses / old map / bad design / difficult MAP("zs_office", "CS Office") -- shit css map / need update MAP("zs_oxid_lunion_factory", "Oxid_Lunion_Factory") -- gm map with props in zs lmao MAP("zs_onadega_v2", "Onadega") -- holes / shit house MAP("zs_onett_v7", "Onett") -- shit map and very unpopular --MAP("zs_orilla_estate_remake_v1a", "Orilla Estate RM") -- 10 fps zgas MAP("zs_old_complex_v2", "Old Complex") -- fix leak / hole in clip MAP("zs_office_summer_v1", "Office Summer") -- sorry docent / no zgas on zspawns / bugs props / fps drops MAP("zs_old_city_canals_v1c", "Old City Canals", 60) -- fps drops MAP("zs_oceanside_v1a", "Oceanside") -- need fix corridor | shit castle \ need remake MAP("zs_parkhouse_v2", "Park House") -- css map / need upd / shit house MAP("zs_poorland", "Poor Land", 50) -- zm / 1 place for survival / unpopular MAP("zs_plaza_v9", "Plaza") -- playebale but bad layout / 2018 gaming MAP("zs_passage_v2", "Passage") -- crash MAP("zs_pervilencity_mall_v1", "Pervilencity Mall", 60) -- fwkzt moment / big ass mall, just fuck it, I don't want make profile for this shit MAP("zs_randomfactory_v2", "Random Factory") -- pure HG cancer (wave 4 spawncamp, bad design, unpopular) MAP("zs_rip_club_v4k", "Rip Club", 42) -- shit and hard MAP("zs_raunchyhouse_v7", "Raunchy House") -- stil easy / need update MAP("zs_rentablegym", "Rentable Gym", 32) -- bad layouot ("if you don't build Trump wall against fast zombies - you die" map) MAP("zs_rebels_church", "Rebel's Church") -- free 3x magnum, free ender / easy / corridor MAP("zs_residentevil_v3b", "Resident Evil") -- need upd / corridors / css props / ze MAP("zs_retrodiner_v4", "Retro Diner") -- need upd / bad brushwork MAP("zs_rockfallprison_v1", "Rockfall Prison") -- big map / 1 place to survive MAP("zs_rocket_t1", "Rocket", 1 , 40) -- bad layout / need more props / small map / unpopular MAP("zs_raccooncitystreets_v4", "Raccoon City Streets", 50) -- broken hdr cubemaps MAP("zs_rampage_v5", "Rampage") -- crashes MAP("zs_raunchierhouse_fixed2", "Raunchier House") -- crashes MAP("zs_reformed_ravenstreet_v2", "Raven Street") -- crashes MAP("zs_rundown_v1", "Rundown", 30) --SHITMAPSMAP MAP("zs_remnants_v1", "") -- fuck maps MAP("zs_sector4f_fixed_v3", "Sector 4") -- lacks props MAP("zs_secret_project_v3", "Secret Project") -- shit zm map / need update MAP("zs_surfacing_v6", "Surfacing", 1 , 40) -- bad layout MAP("zs_smiley_camp_v5", "Smiley Camp", 42) -- overcomplicated layout, very hard to navmesh, boring for both teams MAP("zs_shore_v3", "Shore") -- small map / need upd MAP("zs_stripclub_v2","Stripclub") -- joke map MAP("zs_stadium_v8a", "Stadium", 40) -- zm map / need upd MAP("zs_stormiest_v3", "Stormiest", 45) -- fps drops / unpopular MAP("zs_subversive_v2_fix", "Subversive") -- this map is just bad (layout, design) / ambient screams every 15 seconds MAP("zs_snowdin_town_v1b", "Snowed In Town") -- need fix zombie gass / very hard MAP("zs_school_v1", "School", 42) -- too easy / fps drops MAP("zs_stanley_parable_v2", "Stanley Parable", 60) -- looks shitty / zm MAP("zs_subversive_part4_v3", "Subversive: Part 4") -- cr MAP("zs_splinter_v2", "Splinter") -- crashes MAP("zs_storm_remake_v1_2", "Storm", 45) -- crashes MAP("zs_starryhaven_skies_v1", "zs_starryhaven_skies_v1") -- shifmap / drop fps MAP("zs_starrylit_haven_v10", "Starrylit Haven", 60) -- fps drops / need upd to v11 and upd profile MAP("zs_sunbeach4", "Sun Beach", 30) MAP("zs_shocked_v2", "Shocked", 50) -- fuck map, fuck props MAP("zs_shkonkahousefix", "") -- door moment MAP("zs_saw", "") -- SHITMAP MAP("zs_shipment_v1a", "Shipment") -- shit zspawn and map MAP("zs_test_facility_v6", "Test Facility") -- unpopular MAP("zs_testchamber_v5", "Test Chamber") -- client crashes on connecting (entsy entity mistake) MAP("zs_the_thing_v3c", "The Thing 1982") -- need upd(never) MAP("zs_toytown_v11_fix", "Toy Town") -- rip fps MAP("zs_tomb_of_the_unknown_king_v1", "") -- broken cubemaps MAP("zs_treehouses", "Treehouses") -- massive fps drops / bad layout / too easy MAP("zs_trinity_church_final", "Trinity Church") -- need upd MAP("zs_tunnels_fixed_v2", "Tunnels") -- hard shit house MAP("zs_termites_v5", "Termites") -- shit house MAP("zs_underpass_330_v4b","Underpass 330") -- bad layout MAP("zs_underlevel_v3a", "Underlevel", 50) -- fps drop / difficult / broken collision prop models (never return it) MAP("zs_ventilation_v3c", "Ventilation", 40) -- we need to rest from this drama map at least for a while / awaiting for a miracle MAP("zs_vulture_fixed", "Vulture") -- bad gimmick map MAP("zs_villagehouse", "Village House", 1, 28) -- need update / too easy MAP("zs_village_v3", "Village", 1, 28) -- need update MAP("zs_viruslabs_v4", "Virus Labs") -- fix door / old map MAP("zs_varrock_palace_v1a", "Varrock Palace") -- cartoon shit map MAP("zs_winterforest_v2", "Winter Forest") -- old map / bad design MAP("zs_wild_things", "Wild things") -- just no MAP("zs_westwood_v4", "Westwood") -- unpopular, zombie sided, too many holes MAP("zs_woodhouse_rain_fixed", "Wooden House in the Rain") -- unpopular, bad design, house maps purge MAP("zs_watchtower_a1", "Watchtower, 1, 40") -- need upd MAP("zs_winters_curse_v1", "Winters Curse", 1, 45) -- fps drops / bad sigil layout MAP("zs_wharf_v4", "Wharf") -- old map / bad design MAP("zs_xccr_v13", "XCCR") -- retarded layout MAP("zs_zombiecruise", "Zombie Cruise") -- too hard / bad layout / 2012 map MAP("zs_zhighschool_v3rm", "High School Z") -- FUCK THIS GAY ASS NIGA SHIT MAP("zs_zaibatsu", "Zaibatsu", 30) -- broken cubemaps / props with mass 1 / need smallest nest distation / biggest filse size MAP("zs_zedders_mall_v4", "Zedders Mall", 60) -- too big and shitty / another mall MAP("zs_18_v1a", "18") -- crashes / maybe upload new ver and push in rotation MAP("zs_5_rooms_v8", "5 Rooms", 60) -- janny mop bullshit / garbage gameplay MAP("zs_1home_reborn_v3", "1Home Reborn", 1 , 40) -- fps drops and fix zspawn / shit house MAP("zs_wildwoodretreat_v4_fix1", "Wild Wood Retreat") MAP("zs_winter_forest_b4", "Winter Forest") MAP("zs_storedistrict_v1a", "Store District") -- big shit map MAP("zs_snowdin_town_v2c", "Snowdin Town") -- kal maps MAP("zs_oliveestate_remake_v3", "Olive Estate RM", 30) -- big shit maps MAP("zs_nysc_v4a", "New York Sports Club") -- broken cubemaps MAP("zs_ganado_village_v1a", "Ganado Village") -- hole in textures MAP("zs_cliffside_night", "Cliffside Night") -- old version MAP("zs_afterparty", "Afterparty") -- bad layout / poor optimisation